FANDOM


(removing deprecated infobox fields)
m (Usage & Description)
 
(12 intermediate revisions by 6 users not shown)
Line 4: Line 4:
 
|model = Absorb Shield
 
|model = Absorb Shield
 
|manufacturer = Vladof
 
|manufacturer = Vladof
|color = common
+
|color = white
|rarity =common
+
|rarity = Common
|element =
+
|element = Any
 
|game1 = Borderlands 2
 
|game1 = Borderlands 2
|variants link = ON}}
+
|game2 = Borderlands: The Pre-Sequel
'''{{PAGENAME}}s''' are a {{rarity link|common}} [[Shield]] type in [[Borderlands 2]]. They are manufactured by Vladof.
+
|variants link = ON
  +
}}
  +
'''Absorb Shields''' are a {{rarity link|common}} [[shield]] type in ''[[Borderlands 2]]'' and ''[[Borderlands: The Pre-Sequel]]''. They are manufactured by Vladof.
   
 
==Usage & Description==
 
==Usage & Description==
+
While an Absorb Shield is active, it has a set percentage chance of adding ammunition to the user's reserves when struck by bullets or rockets. When the shield absorbs a shot, it negates the damage and the character receives ammunition corresponding to the type of weapon fired by the enemy. For example, an enemy with a shotgun will give shotgun ammo if his bullets are absorbed.
While an Absorb Shield is active, it has a set percentage chance of adding ammunition to the user's reserves when struck with a bullet- or rocket-based attack. When the shield absorbs an incoming bullet or rocket, it takes no damage and the character receives ammunition corresponding to the type of weapon fired by the enemy.
 
   
 
As the rarity level (and therefore the material grade) of the Absorb shield increases, the Absorb probability increases.
 
As the rarity level (and therefore the material grade) of the Absorb shield increases, the Absorb probability increases.
   
Note that in order for a projectile to be absorbed, it must be fired from a weapon the enemy is holding.  For instance, a [[Bandit]] with an SMG is a valid candidate for absorption.  A [[WAR Loader]] firing autocannons is not.  Furthermore, only the actual projectile can be absorbed and negated.  Splash damage from explosive and elemental weapons will impact normally.
+
In order for a projectile to be absorbed, it must be fired from a weapon the enemy is holding. For instance, a [[Bandit (faction)|bandit]] with an SMG is a valid candidate for absorption. A [[WAR Loader]] firing autocannons is not. Furthermore, only the actual projectile can be absorbed and negated. Splash damage from explosive and elemental weapons will impact normally.
   
 
In [[Ultimate Vault Hunter Mode]], Torgue gyrojets seem to bypass some or all shielding even on high-percentage shields like the [[Sham]].
 
In [[Ultimate Vault Hunter Mode]], Torgue gyrojets seem to bypass some or all shielding even on high-percentage shields like the [[Sham]].
   
Certain weapons fire special projectiles that Absorb Shields treat as Rocket ammunition.  For example, the [[Boom Puppy]], [[Landscaper]], and [[Logan's Gun]] can all provide Rockets when fired to impact player shields.  Exercise caution to avoid seriously injuring your character in the event that your Absorb Shield misses a deadly projectile.
+
Certain weapons fire special projectiles that Absorb Shields treat as rocket ammunition. For example, the [[Boom Puppy]], [[Landscaper]], and [[Logan's Gun]] can all provide rockets when striking a character's shield.
   
 
It's advisable to equip an Absorb Shield when:
 
It's advisable to equip an Absorb Shield when:
*<span style="line-height:21px;">the environment offers little or no cover from attacks;</span>
+
*the environment offers little or no cover from attacks;
*there are various enemies that attack using handheld projectile weapons;
+
*there are various enemies that attack using hand-held projectile weapons;
 
*The [[Gunzerker]] uses his action skill, in order to maintain a firepower and survivability advantage in open combat.
 
*The [[Gunzerker]] uses his action skill, in order to maintain a firepower and survivability advantage in open combat.
   
==Variants==
+
==Notable Variants==
  +
*[[1340 Shield]] - {{rarity|Unique}} Absorb Shield with the CPU of [[Loader 1340]].
  +
*[[Aequitas]] - {{rarity|Unique}} Absorb Shield that increases fight for your life time.
  +
*[[The Sham]] - {{rarity|Legendary}} Absorb Shield with a very high absorption chance.
  +
*[[The Transformer]] - {{rarity|Legendary}} Absorb Shield that recharges with shock damage.
  +
*[[Sponge]] - {{rarity|Seraph}} Absorb shield with increased absorption rate (not as big as The Sham, but with a higher shield capacity).
   
*[[1340 Shield]] - Unique Absorb Shield.
+
==Notes==
*[[Aequitas]] - Unique Absorb Shield.
+
*The Absorb shields are obtained randomly from any suitable loot source.
*[[The Sham]] - Legendary Absorb Shield.
 
*[[The Transformer]] - Legendary Absorb Shield.
 
   
 
{{Vladof2}}
 
{{Vladof2}}
 
{{Shields2}}
 
{{Shields2}}
  +
{{VladofTPS}}
  +
{{ShieldsTPS}}
  +
  +
<!-- Interlanguage Links -->
  +
[[fr:Absorb Shield]]
  +
[[uk:Поглинаючий щит]]
  +
[[ru:Поглощающий щит]]

Latest revision as of 21:57, November 10, 2019

Absorb Shields are a common shield type in Borderlands 2 and Borderlands: The Pre-Sequel. They are manufactured by Vladof.

Usage & DescriptionEdit

While an Absorb Shield is active, it has a set percentage chance of adding ammunition to the user's reserves when struck by bullets or rockets. When the shield absorbs a shot, it negates the damage and the character receives ammunition corresponding to the type of weapon fired by the enemy. For example, an enemy with a shotgun will give shotgun ammo if his bullets are absorbed.

As the rarity level (and therefore the material grade) of the Absorb shield increases, the Absorb probability increases.

In order for a projectile to be absorbed, it must be fired from a weapon the enemy is holding. For instance, a bandit with an SMG is a valid candidate for absorption. A WAR Loader firing autocannons is not. Furthermore, only the actual projectile can be absorbed and negated. Splash damage from explosive and elemental weapons will impact normally.

In Ultimate Vault Hunter Mode, Torgue gyrojets seem to bypass some or all shielding even on high-percentage shields like the Sham.

Certain weapons fire special projectiles that Absorb Shields treat as rocket ammunition. For example, the Boom Puppy, Landscaper, and Logan's Gun can all provide rockets when striking a character's shield.

It's advisable to equip an Absorb Shield when:

  • the environment offers little or no cover from attacks;
  • there are various enemies that attack using hand-held projectile weapons;
  • The Gunzerker uses his action skill, in order to maintain a firepower and survivability advantage in open combat.

Notable VariantsEdit

  • 1340 Shield - Unique Absorb Shield with the CPU of Loader 1340.
  • Aequitas - Unique Absorb Shield that increases fight for your life time.
  • The Sham - Legendary Absorb Shield with a very high absorption chance.
  • The Transformer - Legendary Absorb Shield that recharges with shock damage.
  • Sponge - Seraph Absorb shield with increased absorption rate (not as big as The Sham, but with a higher shield capacity).

NotesEdit

  • The Absorb shields are obtained randomly from any suitable loot source.
Community content is available under CC-BY-SA unless otherwise noted.