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As the rarity level (and therefore the material grade) of the Absorb shield increases, the Absorb probability increases.
 
As the rarity level (and therefore the material grade) of the Absorb shield increases, the Absorb probability increases.
   
Note that in order for a projectile to be absorbed, it must be fired from a weapon the enemy is holding.  For instance, a Bandit with an SMG is a valid candidate for absorption.  A WAR Loader firing autocannons is not.  Furthermore, only the actual projectile can be absorbed and negated.  Splash damage from explosive and elemental weapons will impact normally.
+
Note that in order for a projectile to be absorbed, it must be fired from a weapon the enemy is holding.  For instance, a [[Bandit]] with an SMG is a valid candidate for absorption.  A [[WAR Loader]] firing autocannons is not.  Furthermore, only the actual projectile can be absorbed and negated.  Splash damage from explosive and elemental weapons will impact normally.
   
In Ultimate Vault Hunter Mode, Torgue gyrojets seem to bypass some or all shielding even on high-percentage shields like the Sham.
+
In [[Ultimate Vault Hunter Mode]], Torgue gyrojets seem to bypass some or all shielding even on high-percentage shields like the [[Sham]].
   
Certain weapons fire special projectiles that Absorb Shields treat as Rocket ammunition.  For example, the Boom Puppy, Landscaper, and Logan's Gun can all provide Rockets when fired to impact player shields.  Exercise caution to avoid seriously injuring your character in the event that your Absorb Shield misses a deadly projectile.
+
Certain weapons fire special projectiles that Absorb Shields treat as Rocket ammunition.  For example, the [[Boom Puppy]], [[Landscaper]], and [[Logan's Gun]] can all provide Rockets when fired to impact player shields.  Exercise caution to avoid seriously injuring your character in the event that your Absorb Shield misses a deadly projectile.
   
 
It's advisable to equip an Absorb Shield when:
 
It's advisable to equip an Absorb Shield when:

Revision as of 18:33, 20 April 2013

Absorb Shields are a common Shield type in Borderlands 2. They are manufactured by Vladof.

Usage & Description

While an Absorb Shield is active, it has a set percentage chance of adding ammunition to the user's reserves when struck with a bullet- or rocket-based attack. When the shield absorbs an incoming bullet or rocket, it takes no damage and the character receives ammunition corresponding to the type of weapon fired by the enemy.

As the rarity level (and therefore the material grade) of the Absorb shield increases, the Absorb probability increases.

Note that in order for a projectile to be absorbed, it must be fired from a weapon the enemy is holding.  For instance, a Bandit with an SMG is a valid candidate for absorption.  A WAR Loader firing autocannons is not.  Furthermore, only the actual projectile can be absorbed and negated.  Splash damage from explosive and elemental weapons will impact normally.

In Ultimate Vault Hunter Mode, Torgue gyrojets seem to bypass some or all shielding even on high-percentage shields like the Sham.

Certain weapons fire special projectiles that Absorb Shields treat as Rocket ammunition.  For example, the Boom Puppy, Landscaper, and Logan's Gun can all provide Rockets when fired to impact player shields.  Exercise caution to avoid seriously injuring your character in the event that your Absorb Shield misses a deadly projectile.

It's advisable to equip an Absorb Shield when:

  • the environment offers little or no cover from attacks;
  • there are various enemies that attack using handheld projectile weapons;
  • The Gunzerker uses his action skill, in order to maintain a firepower and survivability advantage in open combat.

Variants