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{{infobox_skill
 
{{infobox_skill
|name = {{PAGENAME}}
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|name =
|image = File:Able.png
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|image = Axton-able.png
 
|character = Axton
 
|character = Axton
|type = Trigger Effect
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|game = Borderlands 2
  +
|type = Triggered Effect
 
|tier = 3
 
|tier = 3
 
|maxpoints = 5
 
|maxpoints = 5
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|effect = Damaging an enemy causes you to {{gold|Regenerate Health}} for a few seconds. This effect does not stack multiple times.
 
|effect = Damaging an enemy causes you to {{gold|Regenerate Health}} for a few seconds. This effect does not stack multiple times.
 
}}
 
}}
'''{{PAGENAME}}''' is a tier 3 skill in [[Axton]]'s [[Guerrilla]] skill tree. When damaging an enemy Axton regenerates [[health]] for a few seconds.
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'''Able''' is a tier 3 skill in [[Axton]]'s [[Guerrilla]] skill tree. When damaging an enemy Axton regenerates [[health]] for a few seconds.
   
 
== Effects ==
 
== Effects ==
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==Notes==
 
==Notes==
 
*This effect does not stack with itself.
 
*This effect does not stack with itself.
 
 
*Regeneration lasts 3 seconds.
 
*Regeneration lasts 3 seconds.
 
 
*Damage dealt by Axton's [[Sabre Turret]] does '''not''' trigger this skill.
 
*Damage dealt by Axton's [[Sabre Turret]] does '''not''' trigger this skill.
 
 
*Any amount of damage dealt by Axton will trigger this skill for its full duration, including single-digit amounts dealt from jumping on top of enemies.
 
*Any amount of damage dealt by Axton will trigger this skill for its full duration, including single-digit amounts dealt from jumping on top of enemies.
 
 
*This skill works exceptionally well with elemental damage over time, as each "tick" resets the 3 second duration.
 
*This skill works exceptionally well with elemental damage over time, as each "tick" resets the 3 second duration.
 
**Igniting, corroding, or electrocuting an enemy will guarantee the player a good 10 seconds of health regeneration while the enemy is taking damage (plus the 3 seconds after damage over time wears off). The player may take cover during this period, and benefit from the health regeneration.
 
**Igniting, corroding, or electrocuting an enemy will guarantee the player a good 10 seconds of health regeneration while the enemy is taking damage (plus the 3 seconds after damage over time wears off). The player may take cover during this period, and benefit from the health regeneration.
 
 
*Throwing homing grenades over or around cover also allow a player to trigger this skill without needing to expose themselves to enemy fire, when pinned down in cover by ranged enemies. This of course works even better when combined with the aforementioned strategy, by using homing elemental grenades.
 
*Throwing homing grenades over or around cover also allow a player to trigger this skill without needing to expose themselves to enemy fire, when pinned down in cover by ranged enemies. This of course works even better when combined with the aforementioned strategy, by using homing elemental grenades.
   
 
{{Axton skills nav}}
   
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[[es:Able]]
{{Axton skills nav}}
 
 
[[ru:Способный]]
 
[[ru:Способный]]
 
[[uk:Здібний]]
 
[[uk:Здібний]]
[[Category:Skills]]
 
[[Category:Axton skills]]
 
[[Category:Borderlands 2]]
 
[[Category:Guerrilla skills]]
 

Revision as of 18:26, 29 March 2019

Able is a tier 3 skill in Axton's Guerrilla skill tree. When damaging an enemy Axton regenerates health for a few seconds.

Effects

  • Regeneration: +0.4% per level
Level 1 2 3 4 5
Regen +0.4% +0.8% +1.2% +1.6% +2.0%
Level 6 7 8 9 10
Regen +2.4% +2.8% +3.2% +3.6% +4.0%

Can only be leveled past 5 with Legendary Engineer and Legendary Pointman class mods.

Notes

  • This effect does not stack with itself.
  • Regeneration lasts 3 seconds.
  • Damage dealt by Axton's Sabre Turret does not trigger this skill.
  • Any amount of damage dealt by Axton will trigger this skill for its full duration, including single-digit amounts dealt from jumping on top of enemies.
  • This skill works exceptionally well with elemental damage over time, as each "tick" resets the 3 second duration.
    • Igniting, corroding, or electrocuting an enemy will guarantee the player a good 10 seconds of health regeneration while the enemy is taking damage (plus the 3 seconds after damage over time wears off). The player may take cover during this period, and benefit from the health regeneration.
  • Throwing homing grenades over or around cover also allow a player to trigger this skill without needing to expose themselves to enemy fire, when pinned down in cover by ranged enemies. This of course works even better when combined with the aforementioned strategy, by using homing elemental grenades.


Axton skills
Sabre Turret
Guerrilla Gunpowder Survival