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| location = [[Eridium Blight]]
 
| location = [[Eridium Blight]]
 
| image = RB Clothes.jpg
 
| image = RB Clothes.jpg
| imagewidth =
 
 
| caption = This mission asks deep, thought provoking-questions like, "What defines humanity?" and, "Remember that time you killed all those bandits?"
 
| caption = This mission asks deep, thought provoking-questions like, "What defines humanity?" and, "Remember that time you killed all those bandits?"
 
| given = [[Mal]]
 
| given = [[Mal]]
 
| level = 27
 
| level = 27
| rewards = 6548 XP, $479, and {{rarity|green|Sniper Rifle}} or {{rarity|green|Shield}}
+
| rewards = 6548 XP, $479, and {{rarity|green|[[Sniper Rifle|sniper rifle]]}} or {{rarity|green|[[shield]]}}
 
| level2 = 49
 
| level2 = 49
| rewards2 = 18863 XP, $5805, and {{rarity|green|Sniper Rifle}} or {{rarity|green|Shield}}
+
| rewards2 = 18863 XP, $5805, and {{rarity|green|[[Sniper Rifle|sniper rifle]]}} or {{rarity|green|[[shield]]}}
 
| previous =
 
| previous =
 
| next = [[A Real Boy: Face Time]]
 
| next = [[A Real Boy: Face Time]]
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| type = Optional mission
 
| type = Optional mission
 
}}
 
}}
'''A Real Boy: Clothes Make the Man''' is the first part of a three part optional mission given by [[Mal]] in the [[Eridium Blight]]. It is available after the completion of [[Where Angels Fear to Tread (Part 2)]].
+
'''A Real Boy: Clothes Make the Man''' is the first part of a three part optional mission given by [[Mal]] in the [[Eridium Blight]]. It becomes available after [[Where Angels Fear to Tread (Part 2)]] is complete.
  +
  +
It is available after the completion of [[Where Angels Fear to Tread (Part 2)]].
   
 
==Walkthrough==
 
==Walkthrough==

Revision as of 21:37, 30 May 2020

[[Category:Eridium Blight missions]]

A Real Boy: Clothes Make the Man is the first part of a three part optional mission given by Mal in the Eridium Blight. It becomes available after Where Angels Fear to Tread (Part 2) is complete.

It is available after the completion of Where Angels Fear to Tread (Part 2).

Walkthrough

Objectives

  • Find shirt
  • Find pants
  • Find hat
  • Give clothes to Mal

Strategy

The clothes are all dropped from bandits on the western side of the Eridium Blight near Lover's Leap. The bandit group is a routine mix of marauders, psychos and goliaths.

Completion

"You brought Mal some clothes, but he doesn't seem satisfied."

Turn In: Mal

Notes

  • Text of the mission items reads:
    • Bandit "Shirt": A piece of armor that could be used as a shirt. Or, as the bandits call them, "torso-smotherers.
    • Bandit "Pants": A piece of armor that could be used as pants, if you're not at all picky about what pants are meant to look like.
    • Bandit "Hat": A piece of armor that could be used as a hat, if you've never seen a hat in your life.

See Also

Video Walkthroughs