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A New Direction is the fifth story mission in Borderlands: The Pre-Sequel.
- Reach Crisis Scar
- Pick up prisms: 0/3
- Kill Darksiders: 0/20
- Report to SC4V-TP
- Go to secret entrance
- Use intercom at secret entrance
- Reach Crisis Scar unnoticed
- Find signal source
- Defeat gate guards
- Find signal source
- Kill RedBelly
- Turn off signal
- Use maintenance console
- Destroy relays 0/3
- Return to Concordia
- Meet Jack in Concordia
- Find CU5TM-TP
- Follow CU5TM-TP
- Confront the Meriff
- Get to Springs
“Look out, everybody, things are about to get awesome!”
Head on forward. A few kraggon pebbles and also a Kraggon Immolator are waiting for еру Vault Hunters. Remember killing that one will spawn 2 more kraggon pebbles. Head up the slope and around the corner.
Head over to the East and jump over the lava. Follow the slope up and then turn to the left. Go on toward the gate ahead of you. Be sure to cycle up the Airdome Generator. There are a number of scavs and the odd lunatic. Use the distance to help provide cover against their very erratic fire. Clear them out and you will hear from Red Belly. You'll need to deal with the Gate Guards.
Head inside the Comms Facility. There are a lot of scavs with several lunatics and raiders to deal with.
Clear out the majority of the first wave and Red Belly will contact the character and send in their Jetpack Scavs from the South. After that, go to the Northeast.
Clear out the scavs in the area and head over to the gate in the Northeast corner. A Badass outlaw will show itself from the gate. Fight your way past and head through the door that is now open.
Once inside this hallway, head to the right. Go up the stairs there and follow the hallway. Go for the next door that leads outside. From there just go to the left. This will lead you to the Power Substation. Here you will encounter a number of scavs. Keep some distance and use the various Barrels to thin out their ranks. There are a few jetpack scavs that have to be dealt with.
Make your way to the Southwest when you reach the turn in the path. This will lead you towards the big building. More scavs, raiders and/or lunatics are found in the building.
Head on through the door after that. Take some time to stock up on your ammo and health as a boss fight is waiting around the corner.
- "Return to Concordia and confront the Meriff."
Turn In: Springs
- Main article: A New Direction/Transcript