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<!-- {{Quote|"''Let go of me, dammit!''"|[[Roland]]}} -->
{{stub}}
 
{{cleanup}}
 
{{Quote|"''Let me go, dammit!''"|[[Roland]]}}
 
 
{{infobox mission
 
{{infobox mission
| name = A Dam Fine Rescue
+
| name =
| location = [[Bloodshot Ramparts]]
+
| location = [[Frostburn Canyon]]
| image = File:Roland in cell.jpg
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| image = Fine Rescue.jpg
 
| imagewidth =
 
| imagewidth =
 
| caption =
 
| caption =
 
| given = [[Lilith]]
 
| given = [[Lilith]]
 
| level = 12
 
| level = 12
| rewards = 4 [[Eridium]], 3169XP
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| rewards = 3169 XP, 4 {{element link|Eridium|Eridium}}
| level2 =
+
| level2 = 39
| rewards2 = 4 Eridium, 21801 XP
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| rewards2 = 21801 XP, 4 {{element link|Eridium|Eridium}}
  +
| level3 = 55
  +
| rewards3 = 29607 XP, 4 {{element link|Eridium|Eridium}}
 
| previous = [[Hunting the Firehawk]]
 
| previous = [[Hunting the Firehawk]]
 
| next = [[A Train to Catch]]
 
| next = [[A Train to Catch]]
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| type = Story mission
 
| type = Story mission
 
}}
 
}}
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'''A Dam Fine Rescue''' is a story mission in ''[[Borderlands 2]]'' given by [[Lilith]]. The mission is performed, starting at [[Three Horns - Valley]] and continuing in [[The Dust]], [[Bloodshot Stronghold]], [[Bloodshot Ramparts]], and optionally [[Friendship Gulag]] locations.
   
  +
==Background==
'''A Dam Fine Rescue''' is a main story mission given by [[Lilith]]. In this mission, the [[Vault Hunters]] must infiltrate the [[Bloodshot Stronghold]] to save [[Roland]] before he gets sent to [[Hyperion (faction)|Hyperion]]. It is broken into several stages spanning several areas of ''[[Borderlands 2]]''.
 
  +
:''"Roland, the de facto leader of the resistance against Hyperion and Handsome Jack, has been kidnapped by the Bloodshot bandit clan. This is a bad thing. Lilith has instructed you to infiltrate Bloodshot Stronghold and break Roland out. Simple!"''
   
 
==Walkthrough==
 
==Walkthrough==
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*Honk horn at gate
 
*Honk horn at gate
 
*Talk to Ellie
 
*Talk to Ellie
*Harvest bandit vehicle parts (5)
+
*Harvest bandit vehicle parts: 0/5
 
*Build technical
 
*Build technical
 
*Get past Bloodshot gate
 
*Get past Bloodshot gate
*Defeat [[Bad Maw]]
+
*Defeat Bad Maw
 
*Pick up bridge key
 
*Pick up bridge key
 
*Lower drawbridge
 
*Lower drawbridge
 
*Infiltrate Bloodshot stronghold
 
*Infiltrate Bloodshot stronghold
  +
*Get to the W4R-D3N
*Infiltrate prison camp ''(if the rescue at Bloodshot Ramparts fails)''
 
  +
*Infiltrate Hyperion prison camp <sup>[[A Dam Fine Rescue#Notes|[1]]]</sup>
 
*Kill W4R-D3N
 
*Kill W4R-D3N
 
*Rescue Roland
 
*Rescue Roland
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===Strategy===
 
===Strategy===
 
{{cleanup}}
In order to gain entry to the Bloodshot Stronghold, a vehicle must be driven up to the Bloodshot gate and the horn sounded to signal those inside. Momentarily duped by the ruse, the Bloodshot gang begin lowering the gate, but attack when Flanksteak realizes that the vehicle outside is not one of the bandits' technicals.
 
  +
The mission is broken into several stages spanning several areas of ''[[Borderlands 2]]''.
   
 
In order to gain entry to the Bloodshot Stronghold from [[Three Horns - Valley]], a vehicle must be driven up to the Bloodshot gate and the horn sounded to signal those inside. Momentarily duped by the ruse, the Bloodshot gang begin lowering the gate, but attack when Flanksteak realizes that the vehicle outside is not one of the bandits' technicals.
Scooter suggests an alternative strategy to drive to [[The Dust]] and meet Ellie, a big girl with a "large personality". Ellie explains that one needs to gather parts from the bandits' cars so she can build a vehicle capable of passing for one used by the Bloodshots.
 
   
 
Scooter suggests an alternative strategy to drive to [[The Dust]] and meet [[Ellie]], a big girl with a "large personality". Ellie explains that one needs to gather parts from the bandits' cars so she can build a vehicle capable of passing for one used by the Bloodshots.
With the [[Bandit Technical]] acquired, the Bloodshot gang is easily duped into opening the gate, but entry to the complex itself is again blocked, this time by [[Bad Maw]]. Bad Maw is a slow moving adversary, mostly hidden behind a formidable metal shield. Heavy damage directed on the shield will cause it to be pushed aside, opening Bad Maw up for attack, but otherwise explosive attacks, elemental effect damage, and simple repositioning may be required to bring him down. When killed, Bad Maw drops a key to access the stronghold.
 
   
 
With the [[Bandit Technical]] acquired, the Bloodshot gang is easily duped into opening the gate, but entry to the complex itself is again blocked, this time by [[Bad Maw]]. Bad Maw is a slow-moving adversary, mostly hidden behind a formidable metal shield. Heavy damage directed on the shield will cause it to be pushed aside, opening Bad Maw up for attack, but otherwise explosive attacks, elemental effect damage, and simple repositioning may be required to bring him down. When killed, Bad Maw drops a key to access the [[Bloodshot Stronghold|Stronghold]].
Bandits inhabit the entirety of the complex, ensuring the search for Roland is an eventful one. Another boss encounter must be negotiated through at Satan's Suckhole when [[Mad Mike]] enters the fray over the whirlpool. Mad Mike is armed with a rocket launcher and grenades, and can use these to devastating effect. Attackers may need to move quickly to avoid these attacks, or seek cover quickly when he appears. He will stay directly above the entrance area on the top level, but will come out on the catwalk where a few well-placed rockets will dispatch him quickly.
 
   
 
Bandits inhabit the entirety of the complex, ensuring the search for Roland is an eventful one. Another boss encounter must be negotiated through at Satan's Suckhole when [[Mad Mike]] enters the fray over the whirlpool. Mad Mike will always be armed with a rocket launcher and grenades, and can use these to devastating effect. Attackers may need to move quickly to avoid these attacks, or seek cover quickly when he appears. He will stay directly above the entrance area on the top level, but will come out on the catwalk where a few well-placed rockets will dispatch him quickly.
Roland is found incarcerated in a holding cell near the end of the facility, but as soon as he is freed, a [[constructor]] designated [[W4R-D3N]] arrives to capture him and bear him away.
 
   
 
Roland is found in a holding cell near the end of the facility, but as soon as he is freed, a [[constructor]] designated [[W4R-D3N]] arrives to capture him and bear him away.
The chase leads to the [[Bloodshot Ramparts]] where Hyperion is waging all out war on the Bloodshot gang. Hyperion has deployed various [[loader]]s and [[surveyor]]s, and these robotic adversaries are frequently engaged in battle with the Bloodshots in the early stages of the conflict. The numbers of Bloodshots diminish as the Vault Hunters draw closer to W4R-D3N and Roland.
 
   
 
The chase leads to the [[Bloodshot Ramparts]] where Hyperion is fighting the Bloodshot gang. Hyperion has deployed various [[loader]]s and [[surveyor]]s, and these robotic adversaries are frequently engaged in battle with the Bloodshots in the early stages of the conflict.<!-- The numbers of Bloodshots diminish as the Vault Hunters draw closer to W4R-D3N and Roland.-->
The final encounter is a multi-stage battle, and the first stage is to defeat W4R-D3N and free Roland. W4R-D3N has powerful shields that need to be battered down before any damage can be inflicted on its structure. Once Roland is free he joins the fight and attacks subsequent waves of robots. If he is not freed, a Hyperion [[drop barge]] will arrive to transport him away, thus prolonging his rescue.
 
   
 
The final encounter is a multi-stage battle, and the first stage is to defeat W4R-D3N and free Roland. W4R-D3N has powerful shields that need to be battered down before any damage can be inflicted on its structure.
If Roland is not rescued in time, the drop barge will take W4R-D3N and its captive to [[Friendship Gulag]] which is reached by fast travel to [[The Dust]]. In this location, W4R-D3N will take up a station near the holding cells at the back of the facility forcing another fight through Hyperion forces to reach it. The resulting fight against W4R-D3N is similar to the one at Bloodshot Ramparts, but with the longer distances available longer ranged sniping tactics can be employed. A supplementary objective to destroy some waves of loaders will also arise, and these must all be cleared before the mission can be turned in to Roland.
 
  +
  +
A strategy for killing W4R-D3N is to run up close and do as much damage to its critical hit spot as possible, using the loaders scattered around for Second Winds if needed. Lilith will shout a warning when time is running low. Quitting the game and continuing will cause the timer to be reset and Vault Hunters will spawn at the exit-only fast travel near the W4R-D3N.
  +
 
If Roland is not rescued in time, the drop barge will take W4R-D3N and its captive to [[Friendship Gulag]] which is reached by fast travel to [[The Dust]]. In this location, W4R-D3N will take up a station near the holding cells at the back of the facility forcing another fight through Hyperion forces to reach it. The resulting fight against W4R-D3N is similar to the one at Bloodshot Ramparts, but with the longer distances available, longer-ranged sniping tactics can be employed. A supplementary objective to destroy some waves of loaders will also arise, and these must be cleared before the mission can be turned in to Roland.
   
 
===Completion===
 
===Completion===
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Turn In: Roland
 
Turn In: Roland
   
  +
==Transcript==
Rewards:
 
  +
{{main|A Dam Fine Rescue/Transcript}}
*4 Eridium, 3169 XP (Normal Mode)
 
*4 Eridium, 21801 XP (True Vault Hunter Mode)
 
   
 
==Notes==
 
==Notes==
  +
*The mission objective to go to the prison camp appears only if Roland is not rescued in time at Bloodshot Ramparts.
 
*The achievement, "No Man Left Behind" (Bronze Trophy/20G), is gained by completing A Dam Fine Rescue.
 
*The achievement, "No Man Left Behind" (Bronze Trophy/20G), is gained by completing A Dam Fine Rescue.
  +
*Mission item – Vehicle Part: ''A part that broke off a bandit technical you destroyed. It should be useful for tricking out your ride.''
   
 
==Video Walkthroughs==
 
==Video Walkthroughs==
<gallery widths="200" position="center" spacing="small" captionalign="center" hideaddbutton="true">
+
<gallery widths="220" position="center" spacing="small" captionalign="center" hideaddbutton="true">
File:Borderlands 2 Walkthrough - A Dam Fine Rescue Full - Main Missions (Part 8)|Gunzerker Walkthrough
+
Borderlands 2 Walkthrough - A Dam Fine Rescue Full - Main Missions (Part 8)
  +
Borderlands_2_Walkthrough_-_A_Dam_Fine_Rescue_-_Main_Mission_(Part_8b)
File:Borderlands 2 Mechromancer Walkthrough - A Dam Fine Rescue - Part 6a|Mechromancer Walkthrough Part 1
 
File:Borderlands 2 Mechromancer Walkthrough - A Dam Fine Rescue - Part 6b|Mechromancer Walkthrough Part 2
+
Borderlands 2 Mechromancer Walkthrough - A Dam Fine Rescue - Part 6a
File:Borderlands 2 Mechromancer Walkthrough - A Dam Fine Rescue - Part 6c|Mechromancer Walkthrough Part 3
+
Borderlands 2 Mechromancer Walkthrough - A Dam Fine Rescue - Part 6b
File:Borderlands 2 - A Dam Fine Rescue Part 1 - Siren Playthrough|Siren Walkthrough Part 1
+
Borderlands 2 Mechromancer Walkthrough - A Dam Fine Rescue - Part 6c
File:Borderlands 2 - A Dam Fine Rescue Part 2 - Siren Playthrough|Siren Walkthrough Part 2
+
Borderlands 2 - A Dam Fine Rescue Part 1 - Siren Playthrough
File:Borderlands 2 - A Dam Fine Rescue Part 3 - Siren Playthrough|Siren Walkthrough Part 3
+
Borderlands 2 - A Dam Fine Rescue Part 2 - Siren Playthrough
File:Borderlands 2 - A Dam Fine Rescue Part 4 - Siren Playthrough|Siren Walkthrough Part 4
+
Borderlands 2 - A Dam Fine Rescue Part 3 - Siren Playthrough
  +
Borderlands 2 - A Dam Fine Rescue Part 4 - Siren Playthrough
  +
A Dam Fine Rescue
 
</gallery>
 
</gallery>
  +
  +
{{Borderlands 2 Missions|BL2|main}}
  +
  +
<!-- Interwiki links -->
  +
[[fr:Opération sauvetage]]
  +
[[ru:Крутая спасательная операция]]
  +
[[uk:Очманіла Рятувальна Операція]]

Revision as of 19:25, 8 October 2019

[[Category:Frostburn Canyon missions]]

A Dam Fine Rescue is a story mission in Borderlands 2 given by Lilith. The mission is performed, starting at Three Horns - Valley and continuing in The Dust, Bloodshot Stronghold, Bloodshot Ramparts, and optionally Friendship Gulag locations.

Background

"Roland, the de facto leader of the resistance against Hyperion and Handsome Jack, has been kidnapped by the Bloodshot bandit clan. This is a bad thing. Lilith has instructed you to infiltrate Bloodshot Stronghold and break Roland out. Simple!"

Walkthrough

Objectives

  • Honk horn at gate
  • Talk to Ellie
  • Harvest bandit vehicle parts: 0/5
  • Build technical
  • Get past Bloodshot gate
  • Defeat Bad Maw
  • Pick up bridge key
  • Lower drawbridge
  • Infiltrate Bloodshot stronghold
  • Get to the W4R-D3N
  • Infiltrate Hyperion prison camp [1]
  • Kill W4R-D3N
  • Rescue Roland
  • Destroy loaders

Strategy

The mission is broken into several stages spanning several areas of Borderlands 2.

In order to gain entry to the Bloodshot Stronghold from Three Horns - Valley, a vehicle must be driven up to the Bloodshot gate and the horn sounded to signal those inside. Momentarily duped by the ruse, the Bloodshot gang begin lowering the gate, but attack when Flanksteak realizes that the vehicle outside is not one of the bandits' technicals.

Scooter suggests an alternative strategy to drive to The Dust and meet Ellie, a big girl with a "large personality". Ellie explains that one needs to gather parts from the bandits' cars so she can build a vehicle capable of passing for one used by the Bloodshots.

With the Bandit Technical acquired, the Bloodshot gang is easily duped into opening the gate, but entry to the complex itself is again blocked, this time by Bad Maw. Bad Maw is a slow-moving adversary, mostly hidden behind a formidable metal shield. Heavy damage directed on the shield will cause it to be pushed aside, opening Bad Maw up for attack, but otherwise explosive attacks, elemental effect damage, and simple repositioning may be required to bring him down. When killed, Bad Maw drops a key to access the Stronghold.

Bandits inhabit the entirety of the complex, ensuring the search for Roland is an eventful one. Another boss encounter must be negotiated through at Satan's Suckhole when Mad Mike enters the fray over the whirlpool. Mad Mike will always be armed with a rocket launcher and grenades, and can use these to devastating effect. Attackers may need to move quickly to avoid these attacks, or seek cover quickly when he appears. He will stay directly above the entrance area on the top level, but will come out on the catwalk where a few well-placed rockets will dispatch him quickly.

Roland is found in a holding cell near the end of the facility, but as soon as he is freed, a constructor designated W4R-D3N arrives to capture him and bear him away.

The chase leads to the Bloodshot Ramparts where Hyperion is fighting the Bloodshot gang. Hyperion has deployed various loaders and surveyors, and these robotic adversaries are frequently engaged in battle with the Bloodshots in the early stages of the conflict.

The final encounter is a multi-stage battle, and the first stage is to defeat W4R-D3N and free Roland. W4R-D3N has powerful shields that need to be battered down before any damage can be inflicted on its structure.

A strategy for killing W4R-D3N is to run up close and do as much damage to its critical hit spot as possible, using the loaders scattered around for Second Winds if needed. Lilith will shout a warning when time is running low. Quitting the game and continuing will cause the timer to be reset and Vault Hunters will spawn at the exit-only fast travel near the W4R-D3N.

If Roland is not rescued in time, the drop barge will take W4R-D3N and its captive to Friendship Gulag which is reached by fast travel to The Dust. In this location, W4R-D3N will take up a station near the holding cells at the back of the facility forcing another fight through Hyperion forces to reach it. The resulting fight against W4R-D3N is similar to the one at Bloodshot Ramparts, but with the longer distances available, longer-ranged sniping tactics can be employed. A supplementary objective to destroy some waves of loaders will also arise, and these must be cleared before the mission can be turned in to Roland.

Completion

"You've rescued Roland from Hyperion - now it's time for the customary, "thanks for rescuing me from those bad guys; now, let's talk about how we're going to put a bullet in Jack's face" conversation back in Sanctuary."

Turn In: Roland

Transcript

Main article: A Dam Fine Rescue/Transcript

Notes

  • The mission objective to go to the prison camp appears only if Roland is not rescued in time at Bloodshot Ramparts.
  • The achievement, "No Man Left Behind" (Bronze Trophy/20G), is gained by completing A Dam Fine Rescue.
  • Mission item – Vehicle Part: A part that broke off a bandit technical you destroyed. It should be useful for tricking out your ride.

Video Walkthroughs