Legendary items are rare weapons featuring unique red text effects, with a yellow, orange or dark orange coloration on their item cards in Borderlands, and an orange coloration in Borderlands 2 and Borderlands: The Pre-Sequel. Unlike unique items, legendary items can spawn at any time, can usually be acquired anywhere, and don't have any restrictions on their parts, provided generic rules are respected.
Tiny Tina isn't quite so tiny anymore: in her Borderlands 3 appearance, the thirteen-year-old explosives expert is now all grown up. Her love of explosives, however, seems to have remain unchanged. Like Lilith, Tiny Tina has a connection to Roland and the Crimson Raiders.
A Siren is a woman within the Borderlands Universe who has incredible powers, and can be distinguished by a series of tattoos running down one half of her body. Handsome Jack has stated that no more than six Sirens can exist at the same time. At the time of Borderlands 2, Lilith, Maya, and Angel were known to be Sirens. A fourth, the now deceased Commandant Steele, whose Crimson Lance was revived under Roland as the Crimson Raiders, was also confirmed to be a Siren. At the time of Borderlands 3, at least two more Sirens have been identified: the Vault HunterAmara, and the cult leader Tyreen Calypso, bringing the total number of identified Sirens to six. It is unknown if there are other living Sirens at this time.
Apart from their tattoos, Sirens are unified by their Phase-based abilities like Phasewalk, Phase Strike, and Phaseslam, as well as their ability to generate wings.
Moze the Gunner is one of four playable Vault Hunters in Borderlands 3. Like Roland and Axton, Moze fought on behalf of a Pandoran weapons manufacturer before becoming a Vault Hunter: Moze was the sole survivor of a failed Vladof mission in Darzaran Bay. She attributes her survival to the protection of "Iron Bear", a 15-ton titanium mech, and the two remain best friends.
Zane the Operative is the brother of the infamous bandits Captain Flynt and Baron Flynt, both of whom have tried to kill him in the past. This might explain why Zane feels that his digital clone is the only one who understands him. Zane and Zer0 knew each other from assassin school at some point in the past. At the time of Borderlands 3, Zane seems to generally spend his time disorienting, disrupting, and destroying.
Zer0 the Assassin is a playable Vault Hunter in Borderlands 2. Zer0 is cryptic: he speaks mostly in haiku, or in emotes or text displayed as a hologram over his face. Zane seems to know Zer0's true identity, but it is unclear how closely the two have worked together or will work together in the future. Zer0 will be a non-playable character in Borderlands 3.
Assassinated What a satisfying word With five syllables.
FL4K the Beastmaster is a playable Vault Hunter in Borderlands 3. FL4K is an AI who relates to animals much better than they do to humans. As such, FL4K chooses to travel with a variety of animals, all of whom may battle alongside of FL4K, depending on the situation. These include Rakks, a Spiderant, a Skag, and a Stabber Jabber. Amongst a backpack of supplies and weapons, FL4K carries a big, pink, spiked pet food bowl for their companions.
Artifacts in Borderlands and Relics in Borderlands 2 are powerful items of Eridian origin that bestow special effects on a player's character. Artifacts grant Elemental Damage and bonuses for a specific class Action Skill; Relics on the other hand are not class-restricted and may or may not be tied to a specific type of elemental damage. Apart from being powerful and sought-after items, often earned as quest rewards, Artifacts and Relics are significant because of their ties to the Eridians. Sirens are said to thrive off of Eridium ore, a material known to the ancient alien race of Eridians that produced these items. It is unclear if more about these connections will be made known in Borderlands 3, or if Artifacts, Relics, or a similar item will be found in the new game.
Each Vault Hunter in Borderlands represents a distinct class. Each class has its own strengths and weaknesses, and follows a unique progression path called a skill tree. When playing with others, classes can take on certain roles, like that of a tank or a healer. In Borderlands 3, players may swap between three skill trees per class.
Mayhem Mode is a new mode introduced in Borderlands 3. Mayhem Mode is activated upon the completion of the main story of Borderlands 3.
Players are taken to a mysterious terminal aboard Sanctuary III that can enable three difficulty levels: Mayhem 1, Mayhem 2, or Mayhem 3. Taking on one of these Mayhem Modes ups the ante on risks and rewards across all worlds: enemies get increased health, shields, and armor, while you get bonus cash, Eridium, experience gains, and chances for better loot.
Mayhem Mode applies Mayhem Mods to any planet you visit, which force you to adapt to new playstyles and combat approaches in response to a random selection of modifiers.
The planet Promethea was first exploited by the Atlas corporation, who was able to reverse-engineer alien technology present on the planet to make advanced machinery and weapons. The planet is now a futuristic metropolis. In Borderlands 3, the Maliwan Corporation has taken over the Atlas Corporation settlement in cooperation with the Calypso Twins. Their motivation for doing so is currently unknown, but it has drawn the attention of the Crimson Raiders, who are actively seeking recruits.
In this Fandom exclusive interview, Brian Lee White and Brian Trifon of Finishing Move discuss the challenges and rewards of creating the score for Borderlands 3. Over top of previously-unseen gameplay footage, hear how the sounds of scraping shovels, heavy metal guitars, Turkish oud, and Bulgarian choirs combine to create the soundtrack to the latest entry in the Borderlands series.