Équipe de développement de Borderlands, selon les crédits originaux.
Production[]
- Stephen Bahl : Executive Producer
- Randy Pitchford : Executive Producer
- Brian Martel : Executive Producer
- Simon Hurley : Producer
- Stephen Palmer : Producer
- Brian Burleson : Associate Producer
- Matt Charles : Associate Producer
- Chase Sensky : Associate Producer
- Aaron Thibault : Associate Producer
- Brian Martel : Art Director
- Jennifer Wildes : Art Director
- Matthew Armstrong : Game Design Director
- Steven Jones : Technical Director
- Jim Sanders : Art team lead
- Graeme Timmins : Level Design Team Lead
- Mikey Neumann : Associate Creative Director
- Michael Weber : Director of Central Development
Visual Design[]
- Timothy A. Wilson : Environment Art Director
- Brian Cozzens : Technical Art Director
- Rich Fleider : Outsourcing Producer
- Adam May : Character Modeler
- Scott Kester : Concept Artist
- Kale Menges : Concept Artist
- Lorin Wood : Concept Artist
- Stephen Bahl : Artist
- Mark Forsyth : Artist
- Brent Hallon : Artist
- Brian Martel : Artist
- Mikey Neumann : Artist
- Robert Santiago : Artist
- Jennifer Wildes : Artist
- Evan Gill : Technical Artist
- Steven Strobel : Junior Technical Artist
- Jim Sanders : Lead Visual Effects Artist
- Jeramy Cooke : Visual Effects Artist
- Ben Eoff : Visual Effects Artist
- Mark Forsyth : Visual Effects Artist
- Nicholas Wilson : Visual Effects Artist
- James Gilligan : Supplemental Art
- Mark Leon : Supplemental Art
- Ricky Oh : Supplemental Art
- Kevin Penrod : Supplemental Art
- Hung Pham : Supplemental Art
Game Design[]
- Matthew Armstrong : Game Designer
- Ruben Cabrera : Game Designer
- Jeramy Cooke : Game Designer
- Rob Heironimus : Game Designer
- Paul Hellquist : Game Designer
- Jonathan Hemingway : Game Designer
- Randy Pitchford : Game Designer
- Keith Schuler : Game Designer
Level Design[]
- John Anderson : Level Designer
- David Avery : Level Designer
- Ken Banks : Level Designer
- Patrick Blank : Level Designer
- Stephen Cole : Level Designer
- Richard Cowgil : Level Designer
- Mike Davis : Level Designer
- Zach Ford : Level Designer
- Richard Jessup : Level Designer
- Drew Mobley : Level Designer
- Nate Overman : Level Designer
- Jason Reiss : Level Designer
- Carl Shedd : Level Designer
- Joe Swinbank : Level Designer
Programmers[]
- Patrick Deupree : Programming Lead
- Jimmy Sieben : Programming Lead
- Scott Velasquez : Programming Producer
- Daniel Algood : Programmer
- Ryan Fields : Programmer
- Jasper Foreman : Programmer
- Neil Johnson : Programmer
- Charles Kostick : Programmer
- Aaron Nations : Programmer
- Chris Pickett : Programmer
- J. Kyle Pittman : Programmer
- John Roberts : Programmer
- Leo Sieben : Programmer
- Benny Wilson : Programmer
- Aaron Apgar : Supplemental Programming
- Brian Bebich : Supplemental Programming
- Fredric Echols : Supplemental Programming
- Don Eubanks : Supplemental Programming
- Chris Guthery : Supplemental Programming
- Chase Sensky : Supplemental Programming
- Jim Shepard : Supplemental Programming
- Jimmy Sieben : Configuration Management