Forum:The Revolver Roll

I'm not sure how prominent this idea is or if it's been made big already, but it's a staple to my playstyle with Mordecai. I just now dubbed it 'The Revolver Roll'. There are two main aspects to this technique that make it viable to my uitilzation of it: recoil reduction (even nullification if timed correctly) and fire rate.

How to Revolver Roll
When firing your revolver, you're usually welcomed with the satisfying *THWACK* or *CLACK*, followed by the recoil animations. To perform the Revolver Roll, press the Reload button right after firing your weapon, or essentially as soon as you hear the gun go off for the audibly enhanced. This will instantly cancel out the recoil animations and switch to the reloading animations. Easy enough, right? (I can post a video if needed, when I get the ability to capture screens for the Xbox version I play).

Perk: Recoil Reduction/Nullification
In the explanation above, as you hear the sound of the gun go off, the bullets have already left the gun. Depending on how fast you press the reload button, the gun's recoil will be canceled out by the reload animation. This is excellent for the revolver due to the huge kick it packs compared to other weapons. With fast enough timing, you can instantly go into reload animation and skip recoil altogether. You still get gun spread (the bullet's scattering area when fired repeatedly, displayed by the aiming reticle widening in size), but this is usually well close to restored by the time reloading is complete.

Perk: Fire Rate
Normally, you'd have to wait until the full kick animation of the revolver has finished before making a second shot. By Revolver Rolling, you can take the next shot after reloading rather than waiting for the gun to rest again. For many revolvers, reload speeds are much higher than kickback cooldown, increasing the supposed fire rate significantly. Mordecai with Fast Hands as well as Tediore weapons only increase the fire rate even moreso. Not to mention, don't you hate running out of bullets in a magazine, or worse, having a two-shot hand cannon? By Revolver Rolling, you'll never have to worry about running out of bullets, because you're constantly supplying them!

Drawback: Aiming
At least in my usage of this tactic, I've noticed that I sometimes can't keep the reticle on the enemy at times because I'm focusing on making my fire rate faster by reloading. Moving targets can make this ability less effective, and to some people not viable at all. Single bullet revolvers suffer when using this technique due to the pinpoint area it hits. Mashers do not suffer so much from this due to the bullet spread (Hence why I use it ;) )The bigger the target, the less worry about aiming. But sometimes, getting carried away with firing can keep accuracy low. If you're looking for crits, this may not be a strategy for you.

Drawback: Ammo consumption
Sometimes, you just can't stop firing, or you miss a lot. With less accuracy comes ammo consumption. Unless you're packing ammo regen on your weapon or mod, this technique can wittle away at your reserves. Unless you've got extra weapons ready to go or ammo regen in your midst, this may not be the tactic for you.

Any comments, even to tell me "We know already!" are appreciated.