Talk:Class Mod (Borderlands)/Archive

Lots of work ahead... Never made a wiki page before, amidoin'itrite?Qwiggalo 12:07, October 29, 2009 (UTC)

Class mod skill Selection
Just thought I would note that All class mod types seam to have a pool of 5 skills/attributes that the game will pick between 2-4 of, it may be possible to have all 5 but there is currently an assumption that the game cannot display more than 4 lines of information about an item so if a 5th item is on an item it wouldn't be known unless tested. So the minimum value for all attributes is 0 or 0% due to that skill possibly being omitted from the mod when it is randomly generated Lord Simpson 23:45, October 29, 2009 (UTC)
 * I know how I originally set it up wouldn't be the best way to organize the information. My wiki knowledge is limited so making frames and graphs would probably be the best way to go with this, but I'm unsure of how. I wanted to get this article started though, because it was a list of information I wanted to have when I started playing, but wasn't available. Qwiggalo 18:07, October 31, 2009 (UTC)

There is a way to add the fifth line, check the instructions here: PC_Tweaks Check the Show_hidden_weapon section. --Slyrat 19:27, November 12, 2009 (UTC)

The latest patch fixes the 5th line issue so all equipment will now properly display all 5 lines of effects (PC Version)

Launcher Ammo Regen
I have noticed this isn't on the page for the bombardier class, however it also doesn't function properly.--Deschain1999 03:14, October 31, 2009 (UTC)
 * The one I found didn't have that as a stat so I didn't put it there, if you found it, then add it to the list. This goes for everything here. The list is in progress, as there, to my knowledge, is no way to figure the possible stats to the class mods other then playing a lot and writing them all down as you go. Qwiggalo 18:08, October 31, 2009 (UTC)


 * You say true, although I wasn't sure of the usefulness of adding a broken effect and I have almost never edited a wiki before.--Deschain1999 22:07, October 31, 2009 (UTC)


 * No worries, someone else will probably put it down, or already has. Qwiggalo 22:05, November 1, 2009 (UTC)

Edit: Please don't delete the comment under bombardier launcher ammo regeneration where it says that it does not work. Unless you can prove it works please leave the message to inform people that the ability doesn't work. I'm eventually hoping to compile a list of all broken class mod attributes for empirical data. --Deschain1999 21:15, November 8, 2009 (UTC)

Update: I am 100% that it is possible to have 5 of them, with 1 not being displayed. Momentarily, I am having a Mercenary mod which gives me ammo regenaration allthough it's not shown in the item properties (It is displaying +52% SMGdamage +3 Quick silver, +4 High Velocity and +3 Girl Power, but no SMG regeneration.)

The XBOX360 game is now showing 5 lines.

Probably old news by now, but Gearbox have stated that this problem will be fixed in the upcoming patch. For those too lazy to click and read: issue: some class mods have abilities that were not functioning properly status: bombardier, centurion, rifleman, and tactician class mods all have fixes pending deployment. Agilaz89 23:00, January 22, 2010 (UTC)

Official Way To The Class Specific Whatever Qwiggalo 22:10, November 1, 2009 (UTC)
This is the official example of how to format the different subareas of the article, so far. If you think there is a better way of doing this, by all means show us.

Put down the name of the class mod, and a description of how the best way to use it would be. BTW TY to whoever thought of putting the description of who would best use the mod.