Guardian Rank

Guardian Rank is a gameplay system in Borderlands 3 that gives permanent gameplay bonuses as a reward for continued playing. These bonuses aren't restricted to single characters, they are account-wide so they affect all the player's characters. It replaces Borderlands 2 's Badass Rank system, sticking to the basic principle but introducing some major changes.

Overview
The Guardian Rank system is unlocked upon completion of the first playthrough (by beating the main story's final boss); any progress during the first playthrough will not count towards Guardian Rank. Once it is unlocked, a second XP bar is displayed above the character level XP bar in the HUD. Just like that, it will be filled by earning XP through killing enemies, completing missions etc., but the two bars are independent of each other; once the character reaches the level cap, the level bar disappears but the Guardian Rank bar remains.

Unlike the level bar, the Guardian Rank bar always needs the same amount of XP to be filled, no matter how high the player's Guardian Rank is. Once the bar is full, the player moves up one Guardian Rank and receives a Guardian token that can be spent on a passive bonus, and the bar is reset.

Guardian token
A Guardian token gives a small permanent bonus to stats like gun damage, fire rate, accuracy etc. which are distributed across three main categories: Enforcer, Survivor, Hunter. When the player redeems a Guardian token, the game will randomly choose 2 bonuses from each tree (6 in total) and lets the player pick one of these.

Spending tokens on the same bonus will yield diminishing returns: the higher a bonus already is, the smaller the increase from picking the same bonus again.

Guardian perk
A certain number of tokens spent in one category rewards the player with a perk (or a cosmetic item for all characters). These perks are similar to skills, but they are unlocked automatically when reaching this number and are permanent for all the player's characters.

Enforcer
This category focuses on increasing damage output.

Bonuses

 * Critical Damage
 * Grenade Damage
 * Gun Damage
 * Gun Fire Rate
 * Melee Damage
 * Vehicle Damage

Survivor
This category focuses on survival skills.

Bonuses

 * Shield Recharge Delay
 * Max Health
 * Shield Capacity
 * Shield Recharge Rate
 * FFYL Duration
 * FFYL Movement Speed

Bonuses

 * Action Skill Cooldown
 * Accuracy
 * Luck (Rare Drop Rate)
 * Reload Speed
 * Recoil Reduction