User:I am the best robot/Fire Facetime

LEVEL 61 SHOTGUN BUILD FOR KRIEG - An exploratory in the art of Zen and IN YOUR FACE WITH BURNING GOODNESS (not finished yet)



All equipment is easy to obtain with the exception of the Blockhead (which is not too bad).

Progression
In normal mode, the Mania tree is filled out first with Explosive weapons, especially the best generic explosive shotgun you can find. During this time you may want to stay away from shield recharge delay and put points into Fuel the Rampage and Pull the Pin. The Flame of the Firehawk still works well with the shotgun/melee range playstyle. A respec may be necessary once Release the Beast is unlocked since Fuel the Rampage is not needed anymore. Any generic Crunch class mod that improves explosive damage works. The Deputy's Badge is recommended for the shotgun reload speed/damage and FFYL time.

In true vault hunter mode, add fire damage to Flame of the Firehawk and improving survivability and melee/shotgun damage with the hellborn tree. This is the transition between explosive shotguns and fire shotguns. Getting a Heart Breaker is guaranteed but farming for a Blockhead is recommended. Any generic Torch class mod that improves fire damage works. Keep the Deputy's Badge for less switching when coming across loaders. Once the transition to fire becomes permanent a fire damage relic will be better.

In ultimate vault hunter mode, getting a new Flame of the Firehawk is paramount both the first time through and after reaching level 61. This applies to all the gear. Below is the recommendations for a level 61.

Optional skills

 * Pull the Pin - In multiplayer it can help your teammates but in single player it will not do enough damage to really matter (take a point from Embrace the Pain, if desired).
 * Light the Fuse - Totally utilitarian and great fun. Very useful most of the time but more damage from a weapon may be desired.
 * Redeem the Soul - In multiplayer it is essential for revives combined with Light the Fuse for mobility afterward. In single player it is handy but not necessary.
 * Delusional Damage - It really depends on how much slag you like to use.
 * Fire Fiend - At 61 it is nice for the chance to get damage reduction during Release the Beast, I would recommend 2 points when the level cap increases.

Core skills

 * Release the Beast - Full healing when in trouble or after reviving. Melee damage.
 * Salt the Wound - Shotgun damage (fire and explosive).
 * Strip the Flesh - Explosive damage (shotgun and Light the Fuse).
 * Feed the Meat - Survivability. Some Shield delay for Flame of the Firehawk (fire nova damage).
 * Empty the Rage - Melee damage.
 * Embrace the Pain - Some fire rate (shotgun damage). Some shield delay for Flame of the Firehawk (fire nova damage).


 * Burn, Baby, Burn - Fire damage (shotgun and Flame of the Firehawk).
 * Numbed Nerves - Survivability.
 * Pain is Power - Shotgun (fire and explosive) and melee damage.
 * Flame Flare - Survivability duration (Numbed Nerves buff). Fire damage duration (Burn, Baby, Burn buff). Additional fire damage chance.
 * Elemental Empathy - Survivability.
 * Raving Retribution - Additional source of fire damage with Flame of the Firehawk during melee or slagging. When Flame of the Firehawk isn't reset, it could be the only source of fire damage.


 * Blood Filled Guns - 2 points left gives the greatest mag size for a shotgun per point. 100 stacks are easy with DOT.