User:Possum king/Captain Falcon

General
The purpose of this build is to pay homage to the one and only Captain Falcon by punching the crap out of every living thing you see. Sure, guns are an option - and at times may be necessary - but it's far more exhilarating to run up to an enemy and watch his head explode because of just how hard you managed to punch it. The insane health of the build makes it very viable for solo play, and co-op buddies will appreciate your fairly outrageous tanking abilities.

Skill Point Distribution

 * 5 - Berserk
 * 6-10 - Endless Rage - The goal of this build is to constantly berserk, destroying everything around you. Prioritizing Endless Rage makes it so that you spend more of your time raging.
 * 11-15 - Heavy Handed - It's a bit of a toss-up between this and Iron Fist. I personally choose Heavy Handed because the total damage output will be greater. Take down one weak enemy and you can go on a rampage with the extra 60% damage.
 * 16-20 - Short Fuse - Self Explanatory. Reduced cooldown means more time berserking.
 * 21-25 - Hardened - What with all the time you're spending in the fray, increased health is essential. A Macho or Muscleman shield is also a huge boon.
 * 26-30 - Juggernaut - Enemies are getting tougher and tougher, and the damage resistance afforded by this skill is indispensable.
 * 31-35 - Sting Like a Bee/Bash - Five points are distributed here to make user of the Skirmisher class mod. Bonuses to Sting Like a Bee make lots of points kind of unnecessary, so I choose to prioritize Bash. Dazing enemies is ALWAYS helpful.
 * 36-40 - Iron Fist - Finally, the ol' classic. Can't go wrong.
 * 41-45 - Blood Sport - Extra health while berserking? Why thank you.
 * 46-50 - Diehard - This is the type of build where, quite frankly, you're going to go down sometimes. Diehard makes it easier and more efficient to catch your second wind.

Obviously, this is only one path you could take while building this character. I first concentrated on maximizing my berserk time, then on adding a bit to survivability, and then alternated between increased damage output and survivability. If you find yourself going down a lot, to hell with the damage output - put some points in Diehard.

Some may wonder why I've avoided Unbreakable and Pay Back. Don't get me wrong, they're awesomely powerful skills when used in conjunction, but I wanted to get full benefit out of the Skirmisher class mod by getting at least a few points into Sting Like a Bee and Bash. If you want the Unbreakable/Payback one-two punch, I'd recommend eliminating Sting Like a Bee, Bash, and Diehard. (Upon browsing around, I noticed that this change creates the Super Punch-Out build that's already been described).

Class Mods
A skirmisher mod is absolutely essential here, and Short Fuse is the skill bonus of choice. A sufficient Skirmisher mod will leave you with mere seconds between berserks - meaning that you're free to pretty much destroy anything you can see.

Weapons
Unfortunately, you can't be punching things every second of every play session. So, you'll need some backup. Since this is really a punch-centric build, specific gun choice isn't incredibly important - that said, you shouldn't scorn them entirely. Priority should be given to elemental effects rather than raw damage; an electric SMG or machine gun can be indispensable for softening up shielded targets. Likewise, an incendiary SMG is fantastic for unarmored targets, and the fire damage will continue into your punching spree. Of course, I'd have to recommend a good Maliwan Hellfire here. I'd also recommend carrying a good sniper rifle. You'll use it rarely, but you can't compete with a sniper when it comes to dealing with far-off enemies. Accuracy should be prized more than damage; if you can't find a legendary rifle, aim for a Lance.

At low levels, you won't be berserking all the time. You have two choices - use an SMG/Combat rifle so as to raise your proficiency with those weapons, or go for a good ol' fashioned shotgun. I vote shotgun - they're as close as you can get to punching someone in the face with bullets. And that's fun in its own special way.

Grenade Mods
If you find that you're dying too often, go for a Transfusion mod. Toss one out right before you start berserking and let the delicious red tendrils of love give you some healing. Otherwise, prize elemental effects that can hurt as many people as possible. If you have a good electric gun, take an incendiary MIRV or Bouncing betty. If you got your hands on a Maliwan Hellfire, grab a shock grenade of the same variety.

Artifacts
This is really up to you. Wanna Stick with the thinly laid Captain Falcon theme? Roll with incendiary or explosive. I find incendiary to be very useful.