Talk:Stat modifiers

Positive and negative modifiers
Happypal, thanks for writing this article. One note: I don't think all of the positive AND negative modifiers are summed together. I found two different formulas in my testing:

For spread and damage, the formula is the one I mentioned on the Talk:Hydra page. The positive modifiers are summed up and put on the numerator, while the negative modifiers are summed up in absolute value and put in the denominator.

final = baseline * (1 + positive modifiers) / (1 + abs(negative modifiers))

For fire rate, the positive ones (i.e. RoF penalty) are subtracted from 1 and the negative ones (i.e. RoF bonus) are added to one. Then the two terms are multiplied.

final = baseline * (1 - positive modifiers) * (1 + abs(negative modifiers))

This might be because inside the game, it's computing time between shots, as opposed to rate of fire. Logisim 18:16, August 18, 2011 (UTC)