Forum:Gunsmith idea for a BL2

This idea has been in and out of my head for a while, but a thread on the Steam forums got me to actually write it down. Here's the gist of it

Some kind of gunsmith you have to hunt down, give him 2/3/4 guns and some cash and you get to select which gun you want to upgrade and which parts you want ripped off of the others

Say you have these weapons(assume they're all Atlas): Revolver A Body 4 [Dmg +20, FR -23, Recoil +50] Barrel 5 [AccMax/Min -40/-150, Dmg +15, Spread -130, Recoil -50] Mag 1 [Dmg -18, Reload -30] Stock 1 [nothing special] No sight Stabilized Acc [AccRegen +50, Recoil -20]

Revolver B Body 1 [Dmg -8] Barrel 4 [AccMax/Min -10/-40, Dmg +30, Spread -30, Recoil +35] Mag 4 [FR +21, Reload -10] Stock 3 [AccMax/Min -20/-20, AccRegen +40, Recoil -30] Sight 5 [4.2x] No Acc

Revolver C Body 5 [Dmg +20, FR +50, Recoil -20] Barrel 1 [Dmg -4] Mag 5 [Size -4, Dmg +102, Reload -50] No Stock [AccMax/Min -20/+50, AccRegen +100, Recoil +40, Reload -30] Sight 3 [2.8x] Razor Acc [Melee +2]

You could give those 3 to the gunsmith and have him put Body 5, Barrel 4, Sight 3, Mag 4, Stock 3 and the Stablizer Acc on Revolver A Cost would vary depending on the parts used and whether or not you want the level or material grades boosted Maybe take 5-30 minutes for the smith to build the gun depending on level/material/etc and you'd lose Revolvers B/C

Eh, I think it'd be interesting to have something like that  23:48, September 15, 2010 (UTC)