Forum:Patch 1.3.0: Invalid Weapons (+ any news on the PC Patch/DLC yet?)

The Wikia page for info on the patch is here in case anyone was looking for it. []Patch 1.3.0

The Gearbox page for Borderlands (still registering Patch 1.2.1.. it's 8.30 in the morning in the UK: am I just being impatient?): 

I was wondering how the game determines what is an 'invalid' weapon/item. I can't see how it could trawl through its 87 bazillion combinations every time it loads a game (it would have to do so for each weapon in the save file I believe) to check whether the combined parts of each item are valid. I'd guess it would be the case that it can only check manufacturer/item type parts, i.e. as long as your modded guns only have parts that pertain to the relevant manufacturer and weapon type the game wouldn't be able to come to the conclusion that it was modified and thus to remove it.

Admittedly that would still significantly narrow the scope for modding and would probably mean that 99+% of modded items are accounted for. I'd like to see gearbox somehow support this kind of modding though: [] as long as it fell within the manufacturer(from a pure logic PoV it wouldn't have to but it would make sense)/item type restrictions.

RE: PC Patch and DLC - Come on Gearbox chappies.. just because it's half past midnight Pacific time (wonder where Gearbox are based).. and just because I won't even be able to download anything for 9 hours or so, pull your collective digit out. Anyone heard any progress on the new stuff? IMonkoii 08:45, February 25, 2010 (UTC)