Forum:Crawmerax the Invincible/Tactics

Area blind spots.
There are several blind spots in the area. These are also known as safe spots, and when you are on them Crawmer and his/her minions can not 'see' you unless he is very close in proximity.

Safe Spot 1.
The easiest safe spot to get to is exactly West Northwest of the elevator on the ledge. If you point in this W - -^ - - NW direction on your compass from the elevator and run you can get to this safe spot pretty easily.

Safe Spot 2.
The next easiest safe spot is further along the ledge in the corner from safe spot 1. This safe spot is harder to get to.

Safe Spot 3.
There is the third safe spot on the other side of the ledge from spot 1 and 2 but it is easy to 'fall' out of it.

Safe Spot 4 and 5. "I knew you were tough, but tricking the probe by hiding under the bones of another super?" ~Buddy The Incredibles.
There are two or three safe spots in and around the pillars. Two of them are marked by corpses of Lance Infantry. If you stand directly on top of the corpses, crawmer max won't be able to see you unless he is very close. Minions also will not see you unless they are close < 30'. It is possible for a Siren to run from the easterly to the westerly dead Lance safe spots, and stay alive for a considerable amount of time using Phasewalk to get out of tight situations. Each time you move to a new safe spot you might have to kill off a couple Minions, but if you have good elemental effect weapons this shouldn't be a problem. A Siren can pop out of one of the Dead Lance Safe Spots shoot Crawmer, and pop back into the safe spots here to turn him away from someone camping in Safe Spot 1. It is also possible for a Siren to solo Crawmer using this technique.

Getting to a Safe Spot.
Siren: Phasewalk.

Hunter: Bird walk, when you launch your bird it will be the target. Use this time to get to a safe spot.

Roland: Turret walk, when you activate your turret it will be the target. Use this time to get to a safe spot.

Brick: You're out of luck Brick. Run fast! Safe s[pt 1 is your best bet.

Killing Minions.
All minions have a ranged % health damage attack that won't kill you but will take you to 1% health quickly. Jumping can avoid this attack. Minions will usually ranged attack, and then rush you to finish you off.

Green Craw worms.
Killed by fire. Can be one shotted from Safe spot 1, 2, or 3 with a reasonable Volcano Sniper rifle. Easily killed up close with a Hellfire SMG. Have a rushing move that can be avoided by straffing backwards while moving diagonally. If you fire youre weapon while doing this they will almost always miss their rush. If you jump you can often jump over their rush.

Craw Maggots.
Killed by lightning. Craw maggots have a leaping rush attack which can be side stepped. It is also stopped by firing at them. SMG's and other fast shooting weapons can stop them in their tracks as they zoom towards you, allowing you to setup a circle strafe attack pattern. Does ducking help?

Armored Craw Worms.
Killed by corrosive attacks. Armored worms don't seem to have a rushing attack, but they have more hit points than the other worms, and will try and close with you to physically attack. Circle strafing and shooting an Armored worm will stop it. If you can stop the worm it will go into a rear up pattern.