User:Daemmerung

HOW IS BESSY FARMED

how is bessy farmed how get perl essents

They need to do way instain modder> who  ''hack thier bessys. becuse these bessy cant '' ''frigth back? ''

it was on the news this mroing a modder in ar who had hack her perl essents. they are dueping the three bessy back to new haven too lady to rest my pary are with the gamar who lost his srepens ; i am truley sorry for your lots

Semi-obsessive Recovering Borderlands player on the PC with a strong interest in weapons parts and mechanics. Doing his best to get some of that interest into the wiki as he figures out how this crazy wiki gizmo works.

If you see a Daemmerung on freenode IRC, that's me. (Though typically if I'm on IRC, I'm coding, so I may not be immediately responsive. Please don't take my silence for rudeness.)

Work in Progress

 * Revolver parts and naming
 * Repeater (and machine pistol) parts and naming
 * Sniper Rifle parts and naming

Retired characters
Maxed characters, level 69 with all weapon proficiencies and damned good gear. Boring.

Loot Giant, the Berserker

 * | Eridian Berserker - Berserker COM
 * Boom-free challenge build, a more interesting way to buff Eridian proficiency than coups-de-grace while farming with a Blast Master
 * Melee Berserker was my very first character's PT1 career. Was interesting to return to it after taking all four characters to PT2.5. Kind of a coda to the game
 * | Blast Master - Blast Master COM
 * Somewhat unusual in including Iron Fist and Bash, good for stomping Scythids and dazing lone badasses or bosses
 * May trade in Pay Back for Heavy Handed as well
 * 2/5 Loaded plus a Bombardier COM yields two complete salvos from a Spread rocket launcher

I had to take four characters to L69 and PT2.5 and take up farming Crawmerax before one of them found an Atlas Ogre with non-negative recoil reduction. But now that my Zerker has such... holy overkill, Batman.

Mordenkainen, the Hunter

 * | Killing is my business... - Assassin or Truxican Wrestler COM
 * My quotidian shotgunning Hunter build, sufficiently flexible to run Sniper or Scavenger as well
 * I spec in and out of Gun Crazy to keep this build fresh
 * | Eridian Wrestler - Truxican Wrestler or Assassin COM
 * L69+4 is overkill for any Eridian-focused Hunter build, including this one
 * Fast Hands included for wielding a non-Eridian weapon with a melee bonus, e.g. a spiked Hyperion Butcher or razored Jakobs Unforgiven. I haven't tested to see if this skill improves weapon equip speed, which would be a blessing when using Eridians
 * Carrion Call included for spamming the bird; Caliber included as long as there's a non-Eridian sniper rifle in the quiver for Carrion Call
 * 5/5 Ransack obviates running Scavenger
 * Ranger, Hunter, or Survivor are all also possible, with or without Lethal Strike

The Hunter seems to be the most useless character for Eridian weapons, since so many of his skills are bullet- or weapon-specific, and he doesn't have recourse to Uncle Roland's Sovereign 18-in-1 Universal Remedy aka Heavy Gunner. All you can do is pump the Rogue tree and hope for Lady Luck to be kind.

Karrnage, the Soldier

 * | Army Of One - Shock Trooper COM, typically, but also works with all the usual suspects
 * A solo soldier's build, favoring shotguns
 * Still missing 2 skill points from PT1 Robolution and PT2 Moxxi. If I get around to chasing those points I imagine I'll fill out Barrage with them
 * | Eridian Trooper - Shock Trooper or a mat3 Heavy Gunner COM
 * Gedankenbuild, completely untested; a note to myself for when I get back to this class, nothing more
 * Metal Storm is of questionable utility for Eridians, where increasing ROF is not an absolute form of the good; however, it is necessary for access to Refire and Guided Missile. One might replace it with the useless (to Eridians) but innocuous Impact, or a co-op player could burn this entire branch in exchange for Cauterize, Aid Station, and more Supply Drop
 * I have not tested the effectiveness of Refire with Eridian weapons, many of which deal small-scale splash damage
 * Just enough Supply Drop to expedite grenade spamming

I originally built this character to test Carnage shotguns with maxed Scattershot, Overload, and Metal Storm, hence the name. He is the proud owner of an underwhelming Atlas Champion COM (mat1, and +4 to Grit, ugh) that just barely exceeds Heavy Gunner's damage bonus; I run it only occasionally, and only for style.

Lili von Shtupp, the Siren

 * Eridian Warrior Princess - an Eridian build, obviously
 * R.I.P. Tura Satana - a melee-centric build
 * Bullet Hose-beast - an antidote to the two other builds

0 Combat Rifle proficiency and proud of it, man!

Current characters
Fresh and fun!

Harvey Birdman, the Hunter
Pumping the Rogue tree early instead of my usual Focus/Deadly combo, because I only learned to love the Bird late in the career of the last Hunter (Mordenkainen). So far, lovin' it. Could just be the pleasure of replaying the early game, though. Nope, still into it all the way through PT2, too. Currently at endgame.

In retrospect, I wish I'd developed Shotgun instead of Pistol proficiency. Would have been a more interesting close combat option for a Rogue-focused character. I'll correct that with the next character.

Panzerfaust, the Berserker
Berserker who wishes he was a Hunter, with Pistol and Sniper Rifle proficiencies in addition to the traditional Rocket Launcher. Development strategy: Rapid Reload, then Revenge, then start cranking the Tank tree until the first decent explosive weapon appears, whereupon Endowed. In practice, he was lucky enough to find decent blast weapons fairly early, before even filling out Revenge, as well as a Bombardier with ammo regen. Currently at endgame.

Trog, the Berserker
Berserker who wishes he was a Soldier, with Shotgun and Combat Rifle proficiencies, and not particularly keen on explosives other than grenades a-plenty. Unlike Panzerfaust, not at all averse to berserking (hence the name). Development strategy: Hardened, then a little Juggernaut, then a little Bash, then Rapid Reload and Revenge in the Blaster tree, then back to the Tank tree. I have discovered that a mat3 Berserker class mod stacks very nicely with 5/5 Hardened and a spiked shotgun, enough so that I put no points in the Brawler tree at all until PT2. Melee out of Berserk mode as much as possible to build weapon proficiency. Also, even without any of Brick's rocket skills, I just like Rocket Launchers too much to pass them up. Every rocket fired is a grenade saved for later. Currently at endgame.

Silk Spectre, the Siren
Siren who wishes she were a Hunter. Because Harvey found a decent Specter classmod while speed-running PT1 DLC3. Will pursue the Assassin tree.

Mr. Shank, the Hunter
(A preview of coming attractions.) The logical complement of Trog: a Hunter who wishes he was a Berserker, with Shotgun and Rocket Launcher proficiencies. Remake of Harvey Birdman, but moving to Assassin instead of remaining a Ranger.