Weapons by prefix (Borderlands 2 & Pre-Sequel)

A weapon's prefix is determined primarily by its accessory or elemental capacitor, if present. If the weapon lacks both an accessory and an element, its prefix may be determined by another part such as the barrel or grip.

Weapons may lack a prefix entirely. Such weapons will have no accessory, no elemental capacitor, no barrel or other part providing a special prefix, and a grip that does not itself provide a prefix.

= Pistols =

Bandit

 * bandity
 * Bayaneted - increased melee damage
 * Crudy - Corrosive elemental
 * Dubble - 2 projectiles per shot
 * Extendified - increased magazine capacity
 * Fire Fire - Fire elemental
 * greesy
 * hevy
 * hurty
 * lite
 * misles - fires explosive rounds
 * Murduerer's - increased weapon damage
 * Rapider - increased Rof
 * redy
 * shooty
 * Slaged - Slag elemental
 * Zapper - Shock elemental

Dahl

 * Amp - Slag elemental
 * Blitz
 * Close Quarters - increased melee damage
 * Corrosive - Corrosive elemental
 * Floated - increased accuracy
 * Heavy - Increased damage
 * Incendiary - Fire elemental
 * Light
 * Loaded - increased magazine capacity
 * Neutralizing - increased weapon damage
 * React - increased RoF
 * Reserve
 * Sapping - Shock elemental
 * Skirmish - Increased reload speed
 * Smooth
 * Tactical - increased stability
 * Twin - two projectiles per shot

Hyperion

 * Action - increased melee damage
 * Amplified - Slag elemental
 * Asset
 * Auto Correcting
 * Base - Corrosive elemental
 * Core - increased stability
 * Defered [sic]
 * Dynamic - increased fire rate
 * Earnest - increased accuracy
 * Energizing - Shock elemental
 * Facilitating
 * Granular
 * Hot Button - Fire elemental
 * Inspiring
 * Maximized - increased magazine capacity
 * Practical - Vertical Grip
 * Reactive - Corrosive elemental
 * Redundant - two projectiles per shot
 * Refactored
 * Win-Win - increased weapon damage

Jakobs

 * Bowie - increased melee damage
 * Dastardly - increased weapon damage
 * Fast - increased rate of fire
 * Filled - Bandit grip, increased magazine capacity, lower attributes
 * Fine
 * Gunstock - increased stability
 * Handy
 * Leather - Torgue grip
 * Loaded - increased magazine capacity
 * Ornery - Jakobs grip, slight increase in magazine capacity and damage
 * Slick - slight increase in reload speed
 * Straight Shootin' - increased accuracy
 * Trick Shot - bouncing projectiles
 * Two Fer - two projectiles per shot

Maliwan

 * Binary - two projectiles per shot
 * Electrified - Shock elemental
 * Elegant - increased stability
 * Evisceration - increased melee damage
 * Expeditious - increased RoF
 * Inflammatory - Fire elemental
 * Potent - increased weapon damage
 * Punctilious - increased accuracy
 * Scoria - Slag elemental
 * Surfeit - increased magazine capacity
 * Trenchant - Corrosive elemental

Tediore

 * Bulk
 * Clean - increased stability
 * Dependable - increased accuracy
 * Disinfecting - Slag elemental
 * Disposable
 * Energizing - Shock elemental
 * Fresh
 * Genuine
 * Jam Packed - increased magazine capacity
 * Pine Fresh - Corrosive elemental
 * Peppy - increased RoF
 * Perma-Sharp - increased melee damage
 * Snappy
 * Red Hot - Fire elemental
 * Super - increased damage
 * Target
 * Top-Notch
 * Two for One - two projectiles per shot
 * Value

Torgue

 * Crammed - increased magazine capacity
 * Double Penetrating - two projectiles per shot
 * Easy
 * Explicit - increased accuracy
 * Hard - increased weapon damage
 * Intense - increased RoF
 * Lumpy - Poor overall quality
 * Slippery
 * Stiff - increased stability
 * Straight
 * Thick
 * Thrusting - increased melee damage
 * Wanton

Vladof

 * Angry
 * Burning - Fire elemental
 * Caustic - Corrosive elemental
 * Despair
 * Discharge - Shock elemental
 * Dva - two projectiles per shot
 * Forlorn - Poor overall quality
 * Grim
 * Icy
 * Oppressed - Mediocore overall quality
 * Patriot's - increased melee damage
 * Purging - increased weapon damage
 * Resolute - increased stability
 * Righteous - increased accuracy
 * Slag - Slag elemental
 * Unending - increased magazine capacity
 * Vengeful - increased RoF
 * Woeful - Poor overall quality

= Submachine Guns =

Bandit

 * Agresive - increased reload speed
 * Akurate - increased accuracy
 * Ballanced - increased stability
 * bandity
 * Bulets Go Fasterifed - increased bullet speed
 * Crudy - Corrosive elemental
 * Cuting - increased melee damage
 * Fire Fire - Fire elemental
 * greesy
 * Jery riged
 * Legendable
 * lite
 * Murduring - increased weapon damage
 * redy
 * Slaged - Slag elemental
 * Zapper - Shock elemental

Dahl

 * Amp - Slag elemental
 * Bladed - increased melee damage
 * Burst Fire
 * Corrosive - Corrosive elemental
 * Deft - increased accuracy
 * Flying - increased bullet speed
 * Incendiary - Fire elemental
 * Light - Increased reload speed
 * React
 * Reserve - Increased magazine size
 * Sapping - Shock elemental
 * Skirmish - increased reload speed
 * Smooth
 * Stoic - increased stability
 * Stopping - increased weapon damage

Hyperion

 * Amplified - Slag elemental
 * Analytical - increased accuracy
 * Asset
 * Base - Corrosive elemental
 * Cutting Edge - increased melee damage
 * Corporate - increased stability
 * Defered [sic]
 * Energizing - Shock elemental
 * Hot Button - Fire elemental
 * Inspiring
 * Proactive - increased bullet speed
 * Refactored
 * Rightsizing - increased weapon damage
 * Social - increased reload speed
 * Stabilizing

Maliwan

 * Acuminous - increased melee damage
 * Apt - increased reload speed
 * Caustic - Corrosive elemental
 * Consummate - increased weapon damage
 * Feculent - Slag elemental
 * Fervid - Fire elemental
 * Guileless - increased accuracy
 * Impetuous - increased bullet speed
 * Lucid - increased stability
 * Storming - Shock elemental
 * Technetronic

Tediore

 * Biodegradable - Slag elemental
 * Brisk - increased bullet speed
 * Disposable
 * Fresh - increased reload speed
 * Guaranteed - increased accuracy
 * Hefty - increased weapon damage
 * Pepperment [sic] - Corrosive elemental
 * Perma-Sharp - increased melee damage
 * Quality - increased stability
 * Refill - increased reload speed
 * Sparkling - Shock elemental
 * Target
 * Toasty - Fire elemental
 * Top-Notch
 * Value

= Assault Rifles =

Bandit

 * Ammo Uped
 * Akurate - increased accuracy
 * bandity
 * Carbinated - Dahl carbine barrel
 * Crudy - Corrosive elemental
 * Expandifide - increased magazine size
 * Fast Bulets - increased bullet speed
 * Fire Fire - Fire elemental
 * greesy
 * hevy
 * hurty
 * Maxemized
 * Nassty - increased weapon damage
 * Nifed - increased melee damage
 * Over Loded
 * Rockit - Torgue torpedo barrel
 * shooty
 * Slaged - Slag elemental
 * Taktikal - increased stability
 * Wyld Asss - increased fire rate, reduced accuracy
 * Zapper - Shock elemental

Dahl

 * Attack - increased weapon damage
 * Blitz
 * Breach - increased melee damage
 * Corrosive - Corrosive elemental
 * Deep - increased bullet speed
 * Double Tap - Vladof double barrel, two projectiles per shot
 * Feral - increased RoF, decreased accuracy
 * Heavy
 * Incendiary - Fire elemental
 * Light -
 * Nonuple - Vladof minigun barrel
 * Onslaught - increased magazine capacity
 * Patrol - increased stability
 * React- slightly increased rate-of-fire, no side effects
 * Reserve
 * Sapping - Shock elemental
 * Scout - increased accuracy
 * Skirmish
 * Slag - Slag elemental
 * Smooth

Jakobs

 * Boss - increased weapon damage
 * Cowboy - increased bullet speed
 * Deadshot - increased accuracy
 * Fast
 * Filled
 * Flush - increased magazine size
 * Horse - increased stability
 * Leather - Torgue grip, increased damage and decresed magazine size
 * Ornery
 * Razor - increased melee damage
 * Slick
 * Wild - increased RoF, decreased accuracy

Torgue

 * Hard
 * Lumpy
 * Nasty - increased weapon damage
 * Plump - increased magazine size
 * Rhythmic - increased stability
 * Rigorous - increased accuracy
 * Slippery - increased bullet speed or Dahl grip
 * Sputtering - Vladof minigun barrel
 * Stabbing - increased melee damage
 * Thick
 * Wanton
 * Wild - increased RoF, decreased accuracy

Vladof

 * Angry
 * Corrosive - Corrosive elemental
 * Exspansive [sic] - increased magazine size
 * Forlorn
 * Ferocious - increased weapon damage
 * Grim
 * Hot - Fire elemental
 * Oppressed
 * Rabid - increased RoF, decreased accuracy
 * Resolute - increased stability
 * Sapping - Shock elemental
 * Severe - increased accuracy
 * Skewering - increased melee damage
 * Slag - Slag elemental
 * Swift - increased bullet speed
 * Woeful

= Shotguns =

Bandit

 * Assssult - increased stability
 * bandity
 * Critikal Hit - increased critical hit damage
 * Crudy - Corrosive elemental
 * Drumed - increased magazine size
 * Duble Bareld - double barrel
 * Fire Fire - Fire elemental
 * hevy
 * Huntining - accurate barrel
 * hurty
 * lite
 * Quik Loadeder - increased reload speed
 * redy
 * Redy Stedy - increased projectile count
 * Sketer - increased bullet speed
 * Slaged - Slag elemental
 * Slising - increased melee damage
 * Threpul Bareld - triple barrel
 * Zapper - Shock elemental

Hyperion

 * Asset
 * Bilateral - double barrel
 * Clement - Fire elemental
 * Conductive - Shock elemental
 * Critical - increased critical hit damage
 * Customer Focused - accurate barrel
 * Granular
 * Industrial - Corrosive elemental
 * Inspiring
 * Negative - Slag elemental
 * Potential - increased bullet speed
 * Practicable - increased stability
 * Practical
 * Reactive - increased reload speed
 * Refactored
 * Restructuring - increased melee damage
 * Scalable - increaed magazine capacity
 * Social - increased projectile count
 * Tri Fusion - triple barrel

Jakobs

 * Barbed - increased melee damage
 * Doc's - increased critical hit damage
 * Filled
 * Fine
 * Handy
 * Huntin' - increased bullet speed
 * Leather
 * Ornery
 * Rustler's - increased stability
 * Sidewinder - increased magazine capacity
 * Texas - increased reload speed
 * Well Kept - increased projectile count

Tediore

 * Basic - increased reload speed
 * Blue Light - Shock elemental
 * Boosted - Slag elemental
 * Bulk
 * Double Lovin' - double barrel
 * Extra Large - increased magazine capacity
 * Fixated - accurate barrel
 * Gentle - increased projectile count
 * Genuine
 * New and Improved -
 * Original - increased bullet speed
 * Royal - increased critical hit damage
 * Spring Time - Corrosive elemental
 * Sunny - Fire elemental
 * Swiss - increased melee damage
 * Target
 * Three Way - triple barrel
 * Top-notch
 * Value

Torgue

 * Bad Touch - increased melee damage
 * Casual - increased stability
 * Desperate - increased magazine capacity
 * Easy
 * Hard
 * Impetuous - increased reload speed
 * Juicy - increased critical hit damage
 * Lumpy
 * Potent - increased bullet speed
 * Sinewy - increased projectile count
 * Straight
 * Thick

= Sniper Rifles =

Dahl

 * Blitz
 * Burst Fire
 * Cartel - increased melee damage
 * Heavy
 * Light
 * Liquid - increased stability
 * Nerve - Corrosive elemental
 * Night - increased critical hit damage
 * Operational - increased magazine capacity
 * Pacifying - increased weapon damage
 * Phospher [sic] - Fire elemental
 * Shock - Shock elemental
 * Slag - Slag elemental
 * Smooth
 * Suppressive - increased RoF
 * Surgical - increased accuracy

Hyperion

 * Auditing - increased weapon damage
 * Cohesion - increased stability
 * Contingent - increased melee damage
 * Defered [sic]
 * Diffusion - Slag elemental
 * Energy - Shock elemental
 * Facilitating
 * Inspiring
 * Longitudinal - increased accuracy
 * Operational - increased RoF
 * Practical
 * Residual - Corrosive elemental
 * Resource - increased magazine size
 * Thermogenic - Fire elemental
 * Venture - increased critical hit damage

Jakobs

 * Chikamin - increased stability
 * Chuck
 * Ee'nastick
 * Hyiu - increased magazine capacity
 * Klook - increased RoF
 * Kull
 * Kwalal Kwalal
 * Siah-siah - increased accuracy
 * Skookum - increased weapon damage
 * Tl'kope - increased melee damage
 * Tumtum - increased critical hit damage

Maliwan

 * Banbury - increased RoF
 * Barking - increased weapon damage
 * Bumblebroth - Corrosive elemental
 * Dandy - increased accuracy
 * Deuced - Slag elemental
 * Fashionable - increased stability
 * Gentleman's - increased critical hit damage
 * Monstrous - increased magazine capacity
 * Scarlet - Fire elemental
 * Sublime - increased melee damage
 * Zooks - Shock elemental

Vladof

 * Bolnoy - Slag elemental
 * Bolshy - increased magazine capacity
 * Britva - increased melee damage
 * Dobby - increased stability
 * Gromky - increased weapon damage
 * Kot
 * Nochy
 * Phospher [sic] - Fire elemental
 * Razrez - increased critical hit damage
 * Sladky
 * Sneety
 * Splodge - Corrosive elemental
 * Strack - Shock elemental
 * Skorry - increased RoF
 * Zammechat - increased accuracy

= Rocket Launchers =

Bandit

 * bandity
 * corodoe - Corrosive elemental
 * Big - increased weapon damage
 * fast actons - increased reload speed
 * gratuitius - increased melee damage
 * Hunka burnin - Fire elemental
 * hurty
 * Quik Drawler - increased weapon swap speed
 * Rappid - increased RoF
 * redy
 * Rockit
 * Roket Pawket - increased magazine capacity
 * Shoker - Shock elemental
 * shooty
 * Slaged - Slag elemental
 * Snyper - increased accuracy
 * Speeedee - increased rocket speed

Maliwan

 * Paraquat - Corrosive elemental
 * Parataxis - increased weapon swap speed
 * Parelectronomic - Shock elemental
 * Pertinent - increased accuracy
 * Plenteous - increased magazine capacity
 * Predacious - increased RoF
 * Proximate - increased melee damage
 * Prudential - increased reload speed
 * Puissant - increased weapon damage
 * Punitory - increased rocket speed
 * Purulence - Slag elemental
 * Pyroclastic - Fire elemental

Tediore

 * Antioxidant - Slag elemental
 * Bonus - increased magazine capacity
 * Bustling - increased RoF
 * Fungicide - Corrosive elemental
 * Genuine
 * Large - increased weapon damage
 * Multi-Use - increased melee damage
 * Rocket Speed - increased rocket speed
 * Snappy
 * Sparkling - Shock elemental
 * Stocking - increased reload speed
 * Swapper's - increased weapon swap speed
 * Toasty - Fire elemental
 * Top-Notch
 * Ultraprecise - increased accuracy
 * Value

Torgue

 * Boosh a
 * Deep a - increased magazine capacity
 * derp - increased weapon damage
 * dippity - increased reload speed
 * dum pa - increased RoF
 * fidle dee - increased rocket speed
 * fwap a - increased weapon swap speed
 * gaa dunk ga - increased accuracy
 * pokee doke - increased melee damage
 * rock a
 * Verm dee
 * Waka

Vladof

 * Angry
 * Forlorn
 * Grim
 * Icy
 * Moscovite's - increased weapon swap speed
 * Opposing - Slag elemental
 * Paritisan [sic] - increased rocket speed
 * Red - Fire elemental
 * Revolt - increased melee damage
 * Rugged - increased weapon damage
 * Ruthless - increased reload speed
 * Shock - Shock elemental
 * Turbulent - increased RoF
 * Victorious - increased accuracy
 * Virulent - Corrosive elemental
 * Worker's - increased magazine capacity

= See Also =
 * Prefix: Regarding the mechanics of Prefixes in Borderlands.
 * Borderlands 2 weapons by title: A list of weapons titles.