Forum:Random Tips/Facts/Observations

(I wanted to start this thread to allow people to add small facts, tips, and observations so there is no need to make a whole thread for one little point. This also allows people to scan a lot of "debatable" observations in one page to double-check them.)

- While Berserking, Brick cannot use an Explosive Artifact to reduce his Berserk cooldown, as the cooldown doesn't begin until Berserk is over.

- While Berserking, Brick may not be able to use a gun but he can still pick up things and revive players... but why would you want to when there is still blood to be shed?

- Even with Trespass, DoT damage must burn through an enemy's shield before it begins hurting his health.

- (debatable) Mordecai's Bloodwing appears to only attack targets that he's facing, and usually the closest one instead of the one he's aiming at.

- In a Co-op game, the Host's unique settings will affect you. This may be actual file changing (increased Backpack space), or temporary for just that game (infinite health, low gravity).

- Don't forget about drop damage! While extremely small, it will halt/delay your shield recharge. This could be detrimental if you're already low on health and were trying to escape.

- (debatable) A vehicle is counted as being in the air so long as no wheels are touching the ground. If you flip the car, and it sloooowly rolls over, you may get an "Air Time" achievement before any wheels contact the ground again. However, if it flips too slow and you are forced out of the vehicle, you may not get an achievement. You can attempt this more quickly if you simply Melee your car, and then get into the driver seat before the melee hit registers on the car.

- A Crab Worm can be killed in 1-4 shots if you hit the eye (depending on the weapon damage). Considering their juicy experience points and low HP, if you are good at hitting the eye then you can quickly level up on these creatures.

- (debatable) An enemy's aggro seems mostly dependent on a player's proximity to it. For example, if Roland is 5 feet away and not shooting, but Mordecai is 20 feet away and shooting like crazy, the enemy will go after Roland. You can use this to your advantage by getting Spiderants to turn their backs to a player, or delay a Psycho's melee attacks by forcing him to turn in the opposite direction.

- For some gathering and kill quests, your Waypoint does not point out each object/enemy specifically, but rather just the general area of where they're located.

- In the beginning of the game, there is a hidden Weapon Chest you can open before Claptrap leads you to the Weapon Chest that he tells you to open. Specifically, it's on top of the building towards the left side of your screen as soon as you start your game.

~ ~ ~ ~ Kleptomaniac