Michael Mamaril

Michael Mamaril is an NPC in Sanctuary. He is noted for giving out or higher level loot as well as being part of the Tribute to A Vault Hunter achievement. He is also known to give out E-tech guns.

Locations
Michael can be found randomly at one of several spots around Sanctuary:


 * Near the newsstand in Sanctuary's main plaza
 * In an alley down the street from the front entrance to Moxxi's
 * Inside Moxxi's, near the bar
 * Inside Moxxi's, in the side room across from Sir Hammerlock
 * In Marcus' weapons shop
 * Near Claptrap's location, at the end of the street and in front of a building
 * Inside Scooter's garage, near a stack of tires
 * Inside Crimson Raider headquarters in the room with Tannis
 * Inside Zed's clinic
 * To the left of the door to Crazy Earl's Black Market

Trivia

 * The NPC shares his name with a Borderlands fan that passed away in October 2011. Michael's friend, Carlo, sent Gearbox an email requesting that a short eulogy be read by Claptrap in order to honor his late friend's memory. Gearbox also promised to include Michael in Borderlands 2 as a tribute to the late Borderlands fan.
 * Based on a test of 500 trials performed by user Dark_Force9999 in Gearbox Forums, his ratio appears to be 95%, 4.5% and 0.5%.
 * Michael Mamaril is actually based on a real life person who died at the age of 22. His friend wrote Gearbox, the game's developer, asking them to do a eulogy using the voice of the fan favorite character "Claptrap". Gearbox not only fulfilled his request, but also added Michael as a character in Borderlands 2, so he could live on forever in Borderlands.

Bugs

 * In the unpatched console versions, Michael has a 100% spawn chance before Sanctuary is relocated, after which point his spawn rates returns to the default 10%. In the PC version, he always has the normal 10% spawn chance.
 * It seems that when you first talk to him, he will give you a gun that is based on your level. If you level up and talk to him again after saving and quitting, he will still only give you a gun based on the level you were when you first talked to him.