User:Wolfblade744/Maya build - Elemental Storm

The Elemental Storm
Hello everyone! this is my Siren build that I have used for both play-through one and TVHM and I would like to share it with you!

This build, while solo-based, makes maya a VERY powerful force on the battlefield, using every element at her hands along with MASSIVE damage to compliment that.

Now unlike some other build guides, I plan to go much more in detail and even suggest some variations and class mods that work best for my build. Now, here we go!

Motion Tree
Ward 5/5: Since you may be the lone killer like me, you will want to have high shield capacity and a low recharge rate.

Accelerate 5/5: This will be a major boost to your gun damage, and since this will also increase bullet speed, it makes torgue weapon's bullet travel faster which makes them a better choice.

Suspension 2/5: In my opinion, 2/5 is the most optimal amount to give suspension, since it will usually make Phaselock last long enough to kill the unfortunate one trapped within it.

converge 1/1: With converge, all nearby enemies will be bunched up, allowing you to kill them all in one swift movement.

Harmony Tree
Mind's Eye 5/5: Mind's eye will allow your critical hits to do MASSIVE damage on the enemy, and the melee damage is a plus if you find yourself wanting to get close and mean.

Sweet Release 1/5 or 0/5: I only recommend putting a single point into this if you are using the Slayer of Terramorphous class mod or a mod which boosts this skill, if you are using neither then...

Wreck 0/5 or 1/5: If you are not using a class mod which supports Sweet Release, then spend that point into this, which will be a decent improvement if you use phaselock often.

Cataclysm Tree
Flicker 5/5: This is a MUST for this build since it increases the chance to do additional damage by 30%, which means that your average SMG at level 50 could get as high as 50% chance to inflict bonus elemental damage per bullet.

Foresight 5/5: With this skill maxed out, you will get more bullets in your gun and less time to wait for more carnage!

Immolate 4/5 or 2/5: If you are in the first half of the game where most enemies are non-armored, then spend four points into this, if you are in the second half of the game where you'll most likely be fighting Hyperion troops and loaders, then spend only two points into this and two into Chain Reaction or Backdraft.

Helios 4/5 or 2/5: With this skill, your Phaselock will do addition fire damage to the trapped enemy AND the enemies pulled in due to converge. The same advice from immolate apply to this also, so 4/5 for first half of the game or 2/5 for the second half.

Chain Reaction 0/5 or 2/5: With this skill, ALL bullets have a chance to hit another enemy, but it falls short when fighting lone or very small groups of enemies.

Cloud Kill 1/1: This skill is a MUST also, the free acid damage is great for any enemy but remember, it's not good enough to replace your corrosive guns.

Backdraft 0/5 or 2/5: While the free fire damage for melee and the free fire nova are great for the first half of the game, it suffers in the second half of the game.

Reaper 5/5: This skill will be a MAJOR improvement to damage, especially if you find a Binder class mod which gives +5 or +6 to this skill, which can give as high as 86% extra damage for a enemy!

Blight Phoenix 1/5: Even though this skill is great for both halves of the game, it requires you to be within close range for any damage to occur, so I only recommend putting a single point into this for the free damage.

Ruin 1/1: This is the epicenter of this build, the golden egg of Cataclysm, the Holy Grail. In actual words; after Helios happens during phaselock, the enemy/enemies will get slagged, then shocked, and finally get corroded! and since the enemies get slagged, you will get DOUBLE damage on them, and don't forget to add in Accelerate and Mind's Eye to that equation too. :P

Class Mods
Alright, now that I told you my version of the build, I'm going to give suggestions on what class mods to use:

1. Legendary Siren/Slayer of Terramorphous: Both of these are excellant for this build, with the legendary siren mod increasing cooldown rate, gun damage, and even movement speed while an enemy is phaselocked! But lets not forget the Terramorphous mod, which increases burn chance and burn damage, including max health which can make Pangolin shields a better choice than before.

2. Nurse: since you are giving up health regen for massive elemental damage, the nurse mods become a great choice and can also boost Sweet Release.

3. Warder: The boost to shield is always a plus, and the potential to boost Wreck and/or Ward, this mod can be great for the player who wants big shields.

4. Binder: With the increased cool-down rate for Phaselock, you will be able to "Ruin" your enemies faster, plus the potential to boost Reaper to nearly OP levels!

5. Fox/Witch: The choice for which one to use depends on what half of the campaign you are on, if you are on the first part, then use the Fox. if the latter, then use the witch.

6. Cat: In my opinion, I generally stay clear of the Cat mods. The main reason being that you need to use a Hyperion SMG to offset the reduced accuracy, but since I don't like Hyperion weapons in general, I stay away from them. but if you fancy Hyperion tech, then this mod is great to use.

7. Matriarch: The reason why this mod is not higher then the others is because none of the skills it boost will be used with this build. Nonetheless, the increased max health and bigger magazine size is a good benefit.

8. Trickster: This class mod is another iffy, mainly due to only one or two skills will get a boost from the mod, but the extra fire rate is a decent bonus.

9. Banshee: Sorry, but i don't think the banshee mods are not that good in general or fit that well with this build.