User:Iran4edmund/Iran's Lilith Build

Diva and Inner Glow were maxed, but i realized that 5% shield bonus only translates to ~50 points with even the best shields, and the last 9.5% health regeneration during phasewalk wasn't as valuable as i first though. So i took out those last points and put them into Striking and Dramatic Entrance. A 1 in 5 chance is better than nothing. Since one of my favorite strategies is to phase in and quickly melee an enemy to phase out, the odds of dazing an emeny that way are pretty good even with only one point in each skill (20%, three times in rapid succession.). The single skill point in venom is solely to add corrosive damage to my melee attacks. I am considering moving this point elsewhere as my skill MOD is a level 5 corrosive. I put the two points into slayer for two reasons: a) i need 15 point in assassin to unlock phase strike and b) 5 points into blackout seems like over kill and didn't know where else to put them.

I left out spark, becuase the hellfire has 100% element effect chance anyway. I know there is a secondary effect, but i have chose to ignore this, as i rarely see enemys stay close enough together for this to do much good. The only thing left out that i wish i could include is Girl Power. I'll probably play with the points and try to get at least two of them into this skill. In fact, this is probably where the two points from the new DLC will end up and possibly the point that is currently in venom.

Weapon's
main: combustion hellfire

secondary: caustic or shock SMG for the occasional fire creature.

third slot: incendiary thantos

forth slot: whatever fits the situation (shotgun or sniper rifle)

As inaccurate as it is, Sledge's Shotgun (second playthrough) seems to be a good choice when you're REALLY close quarters and it offers a pretty good melee damage bonus. I know many players will disagree with this, but the most efficient way (i have found) of dealing with turrents is to phasewalk in and blast the gunner with it. It's a one shot kill and they never see me coming. I have a Maliwan Volcano for distance shots. I prefer the volcano over other more power snipers because i have trouble landing head shots. Since the volcano does massive fire DOT i can still one shot kill most enemies. I'm also looking for a cyclops so i can do some real sniping. Also, i hate Double Anarchy's. They are way to inacurate and tear through ammunition to quickly. Since Lilith has no ammo regen skills, imo DAs are a terrible choice for her.

Class MOD
For solo play, i like to use a Firefly MOD that grants a bonus to incendiary damage. When playing co-op or online i generally switch to a Catalyst or Defender. While Lilith isn't really a team player, these MODs at least contribute something. I love the catalyst MODs because a good one will bring the cool down time for phasewalk down to 12 seconds. Meaning i can spend nearly as much time in phasewalk as i do out of it.

Grenade MOD
I change this more often than anything else. I like the transfusions for wide open maps because you don't have to aim them, and tend to use the MIRVs for tighter quarters when an enemy can get caught in the middle of the secondary explosions. But really, you could see me using anything.

I'm going to contiune to play with skill points and see what works best for this character and will continue to update this page as i do so. I welcome any feedback i can get as well. If you wish to play sometime my GT is: iran4edmund, same as it is here.

Feedback
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