Turret

Description
Gatling Turrets are stationary automated guns armed usually with very long-ranged, high-powered gatling guns. Some of them are also armed with additional long-ranged rocket launchers. They are always protected by shields.

They lock onto their targets with a clearly visible red laser. While they have no target, they rotate sweep around their fire arc. Players are advised to take cover once they see the lasers locking onto them as the amount of fire these turrets can throw out is formidable.

The weak spot of Gatling Turrets is their fuel tank, located at the rear of the gun. Shooting this part will yield critical hits. Like other armored foes, the are very susceptible to corrosive weapons. Incendiary weapons also seem to be effective against them.

Locations
Rust Commons West


 * Two are found above the weapon vending machine west of the Outeryard. These do not respawn after the player destroys them.
 * One is found atop a tower east of the Outeryard. This respawns as normal, but is accompanied by a white weapons chest.

Rust Commons East


 * Three guard the entrance to Krom's Canyon. The two most outermost turrets are also armed with rocket launchers.  Their range extends all the way to the industrial site that serves as the gate to that area.  Because of the large amounts of damage they deal and the lack of cover in the approach to the entrance to Krom's Canyon, players are advised to use extreme caution, using sniper rifles, launchers or any accurate long-ranged and/or scoped weapons to take them out from the safety of the industrial site.  These guns always respawn.
 * Once the quest Jaynistwn: A Brother's Love has been completed, four turrets will spawn in Jaynistown. Two of them immediately overlook the eastern side of the town, while two others only appear once the player enters Taylor Kobb's enclosed boss area at the western side of the bandit town.  These latter two guns are also armed with rocket launchers.  While powerful and accompanied by Taylor Kobb and two Brute henchmen, the amount of cover found in this area make destroying them easier than those guarding access to Krom's Canyon.

Old Haven


 * Two guns guard the northwestern portion of the map. While low cover is plentiful in this part of Old Haven, these guns and patrols of Crimson Lance make fighing in this location risky.  As with other guns, it is best to deal with these turrets by popping out of the cover of Old Haven's taller buildings to snipe away at these guns.

Crimson Fastness


 * One gun immediately covers the corridor adjoining the starting area. There is no way to avoid stepping into the line of fire of this turret while trying to penetrate the Crimson Fastness.  Take cover while dealng with it and the Crimson Lance soldiers near it.
 * A second gun located at the southern most part of the map watches a corridor leading from the prison cells to the fortress' ECHO console and vehice garage. Like the first gun, a player must get past this weapon in order to proceed deeper into the Crimson Fastness (the doors of the garage will not open if you travel directly east from the starting zone into the garage).  However, to the side of the corridor is an open air duct that players can enter.  Following it leads to an exit behind the said gatling turret, from where a player can attack and destroy it.