Talk:Recompense

Effects at > 10 Ranks
"Achieving over 10 points in this skill via class mods will provide a chance to deal double damage based on normal chance minus 100%. For example a 120% chance will guarantee return damage and have a 20% chance to deal further damage."

The phrasing strikes me as odd, because it implies there's more than one way to achieve it. You can get 11 ranks in Recompense by wearing a blue level 50 Rebounding Warder COM, and so have a 110% chance to return damage (i.e., 100% chance to return damage plus an additional 10% chance to double it). The example given goes even further than that, so I interpret that either (a) someone managed 12 ranks, and in that case how; or (b), someone is a moron, and I've gone and gotten my hopes up over nothing.

I'd also be interested to know how this insight into behavior beyond 100% was arrived at in the first place. DamianDavis (talk) 03:31, December 28, 2012 (UTC)