Borderlands

Borderlands is an upcoming science fiction first-person shooter with RPG elements that is currently in development by Gearbox Software for Microsoft Windows, PlayStation 3 and Xbox 360. The game was revealed in the September 2007 issue of Game Informer magazine. The game is the first in a planned franchise and is scheduled to release during the second half of 2009.

Story
In the distant future, several colonization ships head to Pandora, a planet on the edge of the galaxy. The colonists are drawn there in search of a better life as well as vast mineral resources said to be on the planet, free for anyone's taking, akin to a futuristic gold rush. Some time after settling the colonists discover that there is little the planet offers, aside from some decrepit alien ruins. Those who have money leave, the remaining population devolves into chaos and lawlessness. Some of the settlers seek to get rich quick by discovering alien technology. Most others are just trying to survive. After seven earth years, the planet's slow orbit brings a transition from winter to spring, and many horrifying creatures emerge from hibernation.All of the creatures are randomly generated as you play the game so no two play throughs will ever be the same.

A beacon of hope for the remaining colonists emerges in the form of a mysterious vault carved in the side of a mountain. This vault is said to contain vast stores of alien technology and secrets. The only problem is that the people who discovered the vault were completely wiped out by some sort of protective force. The only evidence of their discovery is a scattered radio transmission, proclaiming the vault's majesty, but not its location.

Playable characters
There will be three playable characters in the game, all with unique skills, abilities, and back stories. As these characters level up, the player can increase basic stats for them such as health totals, ammo capacity, and accuracy. Each character also has three unique focus skill trees to develop. There is also an accessory item type specific to each character. The playable characters are:
 * Mordecai
 * Roland
 * Lilith

Gameplay
Little is currently known about gameplay, other than the game will feature four player cooperative play along with other single-player and multiplayer modes. In addition, players have access to customizable vehicles for "vehicular combat" and will also be able to customize their character. Deceased enemies will drop their equipment, which is available for you to pick up. You will be able to choose from 3 different playable characters, who each have their own unique abilities.

Like traditional RPGs, much of the player's time will be taken up by quests. There will be many quests of varying length and complexity. Many of these quests will not be mutually exclusive, and can be completed together. Gearbox wants to encourage the player to push themselves just a bit further to complete the next quest on their list. Each quest carries its own rewards, such as new weapons, or perhaps revealing a new piece of the story.

Randomization
The game will also have a unique feature similar to Diablo's random level generation system. This new system will generate more than 600,000 different guns as well as at least 500,000 different item and armor variations, according to the preview of the game in Game Informer magazine,

"We saw a ridiculous amount of guns, but perhaps the strangest was a revolver that fired shotgun shells. Gearbox is constantly surprised with what the system comes up with. They've seen rifles shoot everything from homing darts to rockets. 'One of the guns tracks onto something and locks, and after three seconds, [the target] suddenly explodes,' director Matthew Armstrong says."

According to a more recent interview by 1up.com with CEO and president of Gearbox, Randy Pitchford, the game's astounding arsenal will feature over 600,000 weapons. An addition of 100,000 new weapons came from the inclusion of alien technology.

The features of the maps will also be randomly generated. While towns, and the general paths connecting them will remain the same, Borderlands features a system that randomly instances the surrounding landscape, with randomly placed things such as bunkers, towers, caves, enemies, and exploding cacti. All of this is done without a loading screen. Gearbox plans that the player will not see a loading screen after they boot up the game.

External link

 * Official Borderlands Website