User:Malchia117/Roland - Solo Operative

This is my build for the character I mainly use, Roland. It is designed to be played solo, or as a tool for powerleveling another character. The main weapon set I use is a shotgun for damage, a revolver to fall back on should my main weapons run out, and two machine guns, one normal, one possibly a Draco, to switch between as the situation changes. My COM of choice is a near-perfect Heavy Gunner class mod, which boosts my magazine size and fire rate, and compliments some of my skills. My shield is a purple Panacea with 1111 capacity, and my Grenade Mod is a Transfusion with 175 damage, but I'll be switching it out as soon as I find a corrosive with similar damage. (I'll put up pics of the set later, and it is subject to change, of course.)

==	Skills with 5 points (and the reason why)==

 Impact:  My primary damage-dealer is a shotgun, and since every projectile (pellet) fired by a shotgun is affected by Impact, I maxed it out to get the most power out of a shotgun. This skill is also useful due to the sheer number of bullets sent forth by a machine gun.

Defense: This is maxed out for the shield-recharge benefit.

Fitness: Extra health is wonderful, and this skill has more of an effect as you get higher in level

Scattershot: As stated before, my main weapon is a shotgun; this weapon tightens up the spread of the pellets, and increases the damage for every pellet fired, making it almost a must-have for any shotgunner.

Metal Storm: After killing an enemy, I become more accurate, and have a faster firing rate for several seconds. This allows me to kill other enemies faster, allowing me to keep this skill active.

Quick Charge: After killing an enemy, I get pretty decent shield regeneration for several seconds. This is very useful when overcome by a swarm of enemies, as it helps to keep them away from my precious HP in the midst of battle, at least for a short time.

Overload: This increases my magazine size (a skill complimented by my COM), which is very useful in long battles, as I don't have to reload as often as I would have to without the skill.

Assault: This skill reduces recoil and further increases my magazine capacity, but only in Combat Rifles. Regardless of this limitation, the skill is useful when having a Combat Rifle equipped.

Deploy: This enables a faster cooldown of the Scorpio Turret, which is useful during solo-play as an extra gun, as well as at all times for the more frequent access to Supply Drop.

Grit: This skill reduces bullet damage, and is therefore useful when fighting bandits and various boss-enemies.

==	Skills with 1 point==

Supply Drop: Due to the fact that I go through my ammunition extremely fast, this skill is useful in the event that I'm in a battle a decent way away from an Ammunition Vendor, else I run out of ammo and die. (When I complete the Underdome quests, I'll drop two more points into Supply Drop.)

Well, that's my Roland build. If you would, comment on it, rate it, and give me some suggestions, would you kindly? Thank you.