User blog comment:Airos/Rant: Why I dislike PC gaming/@comment-2249418-20110608112623/@comment-2249418-20110609025609

Point taken, but I don't think that pointing out one example proves your point entirely. I played and sunk a ridiculous amount of hours into Fo3. And the bottom line is this. Bigger games are going to have glitches. The more content a game has, the more the developers have to proofread and go over and re-test before they release it to the public. Compared to Fo:NV, Fo3 was polished to a mirror sheen. I would give that game a 93 on the scale, despite the glitches, because they were nothing so frustrating that I didn't just restart the game and get back into it. Minor shit. And that's the bottom line. If the game itself outweighs the negatives of any possible glitches, it's a positive experience and a good game. But still, it's no Half-Life 2. People WILL find stuff that the developers didn't.

Are we as the gaming community excusing un-polished games? No. Are we forgiving if the game itself still brings a positive experience to the table despite its flaws? Yes. And that's how it should be. Reward the developers who choose to make a game that runs flawlessly. (Valve) Also reward the developers that push the limits of a platform in attempts to bring more to the player (Bethesda). But still, it will always be quality over quantity, you can take solace in that.