User:Uberorb/Axton Build Healin' and Dealin'

= Healin' and Dealin' =



Guerilla

Sentry 5/5: Adds more shots and a longer deployment time to the turrets

Willing 5/5: Helps shields by letting them recharge faster, sooner

Laser Sight 1/5: Who doesn't want a laser?! Plus a lil' extra accuracy!

Able 1/5: Fill your health a little by draining theirs.

Scorched Earth 1/1: For when you really need to kill something dead.

Gunpowder

Impact 5/5: More weapon/melee damage is always a good thing.

Survival

Healthy 5/5: More health = less dying

Preparation 5/5: Who doesn't want more shielding, and health regen!

Forbearance 5/5: Less damage from status plus boosted health.

Quick Charge 5/5: Keeping them down and your shields up is important!

Phalanx Shield 1/1: Take cover while your turrets do the dirty work.

Resourceful 5/5: Keep those turrets ready for deployment.

Gemini 1/1: Double the turrets, double the fun.

Goal
I call this build Healin' and Dealin'.

Its purpose is to constantly have shields and heath being replenished while the turrets annihilate anything that moves.

There are 2 distinct strategies utilizing the turrets, as this build is based more towards solo play. They are listed below.

Defensive
If defending an area or low on health, The turrets can be used as a safe zone for the player, or if forces are too strong, even as a tactical retreat, shielding the player from enemy gunfire/drawing their attention.

Offensive
If on the attack, turrets can be deployed in strategic locations, allowing the enemy to be attacked from multiple directions at once. This will work well, especially on enemies who are heavily armored in the front.