User:Nagamarky/Notes

Bookmarks

 * Forum:Below T-Bone's Streets?????
 * Forum:Quality of Crawmerax loot (not a rant)


 * Laws of Weapon Creation and Naming
 * Pearl Drop Guide - Likely? No. Possible? Yes.
 * Weapons
 * Weapons by prefix
 * Gun Component Charts
 * File:Weaponcolors.jpg


 * Forum:Muster PC
 * Index of /WillowTree
 * WillowTree#Beta10r13.zip

The Crow's Nest - weapon chest locations

 * Bandit encampment, behind the hut with the bridge switch
 * Walk along the steel grating between the bridge and the hut.


 * Bandit encampment, below structures
 * Immediately off the elevator, head straight for the left railing and jump down onto a circular ledge below. Walk anticlockwise to find the chest.


 * Ajax switch
 * Left from the elevator, hop onto the railing next to the green hut to get on it, and jump for the pipes leading out to a platform. At the back of the platform is the chest and a switch.


 * Kyros and Typhon switch
 * Right of the Lance courtyard is a zigzag route to another platform. At the back of the platform is the chest and another switch.


 * Lance courtyard, over the outer wall
 * ''Left of the entrance, jump onto the first set of three crates, then onto the single container, and up onto the wall. Make your way towards the end and jump down for the chest.


 * Lance courtyard, beneath the container pile
 * From the broken stairway railing, jump onto the first level of containers and get on the left one. Drop down through the middle and the chest is on the right.
 * Alternatively, get up on the wall and jump onto the second level of containers and work your way down.


 * Off the 'box, through the pearls, nothing but uniques
 * Use the boxes fronting the left of Kyros' and Typhon's corridor to jump on the wall, then progress up the two pistons. These three jumps need to be close to maximum jump height, but grenade(s) are needed to make the next jump from the second piston onto the structure. Head around the pillar, look off the back, and the chest will open for you.


 * Lance basement
 * Hit the switch facing the door at the back of the Lance courtyard, kill Midget McCloud and his entourage. Through the door, kill the two Craw Maggots, and Jakobs/Masher/Phasemelee the loose ventilation cover at the back. Drop down, repeat for the second ventilation cover, loot the chests, and hit the button at the end to teleport all players back to the New-U.

Shit-list
You don't know who you're playing with online. Hope this helps. (Less deviant modders are in pagesource.)

Not So Awsome(sic)
DVL550 ZZ Fearsome Bessie: 1539 damg, 98.1 acc, 0.4 rof, 6 mag, 2.8x zoom
 * [Lv61] Perfect mag4 barrel4 Bessie.

DVL590 ZZ Fearsome Bessie: 1677 damg, 98.1 acc, 0.3 rof, 3 mag, 2.8x zoom
 * [Lv61] Perfect mag3 barrel4 Bessie.

PPZ1270.G Crimson Invader: 510 damg, 98.5 acc, 2.1 rof, 15 mag, 2.7x zoom, s.v.: 9999999
 * [Lv61] Perfect barrel5 acc4_Deep Executioner.

DVL550 C Fearsome Volcano: 1028 damg, 98.7 acc, 0.7 rof, 6 mag, 2.7x zoom, x4 fire, s.v.: 9999999
 * [Lv61] Modded mag4 barrel5 Volcano (with damage-increasing Fearsome prefix instead of Cobalt).

PPZ570.3 Liquid Orion: 932 damg, 96.2 acc, 2.7 rof, 16 mag, 2.7x zoom, x4 shock, s.v.: 9999999
 * [Lv61] Perfect mag5 barrel4 Orion.

DVL550 C Cobalt Volcano: 1007 damg, 97.8 acc, 0.7 rof, 6 mag, 2.7x zoom, x4 fire, s.v.: 9999999
 * [Lv59] Perfect mag4 barrel4 Volcano.

PPZ470.3 Vicious Orion: 1019 damg, 96.2 acc, 2.4 rof, 16 mag, 2.7x zoom, x4 shock, s.v.: 9999999
 * [Lv61] Modded mag5 barrel4 Orion (with damage-increasing Vicious prefix instead of Liquid).

PPZ570 Erupting Cobra: 1135 damg, 94.8 acc, 1.3 rof, 7 mag, 2.4x zoom, x4 explosive, s.v.: 9999999
 * [Lv61] Modded mag5 barrel4 Cobra (with damage-increasing Vicious prefix instead of Detonating).
 * Heck, even the name is wrong for this one - wrong twice: the only way to get 1135 damage is with Vicious.

PPZ77.G Crimson Invader: 414 damg, 98.5 acc, 2.9 rof, 15 mag, 2.7x zoom PPZ1170.G Crimson Invader: 414 damg, 98.5 acc, 2.9 rof, 15 mag, 2.4x zoom
 * [Lv60] barrel5 acc1_Brisk Executioner. (Blatant scope swapping.)

PPZ50 Detonating Cobra: 1007 damg, 94.8 acc, 1.2 rof, 5 mag, 2.7x zoom, x4 explosive
 * [Lv59] mag2 barrel4 Cobra. Might actually be legit.

DVL590 C Fearsome Volcano: 1264 damg, 97.8 acc, 0.6 rof, 3 mag, 2.7x zoom, x4 fire, s.v.: 9999999
 * [Lv61] Modded mag3 barrel4 Volcano (with damage-increasing Fearsome prefix instead of Cobalt).

DVL350 XX Fearsome Skullmasher: 437x6 damg, 91.3 acc, 0.4 rof, 6 mag, 2.7x zoom, s.v.: 999999

DVL590 XX Fearsome Skullmasher: 483x6 damg, 91.3 acc, 0.3 rof, 3 mag, 2.7x zoom, s.v.: 9999999

DVL550/V3 Fearsome Surkov: 1188 damg, 94.9 acc, 1.2 rof, 6 mag, 2.4x zoom

DVL350 Vitriolic Cyclops: 711 damg, 98.6 acc, 0.6 rof, 6 mag, 3.2x zoom, x3 acid

VRR450/V3 Fearsome Surkov: 940 damg, 94.9 acc, 1.7 rof, 6 mag, 2.7x zoom, 9999999

DVL550 Fearsome Cyclops: 1192 damg, 97.4 acc, 0.6 rof, 6 mag, 3.2x zoom

GGN450 Pearl Cyclops: 891 damg, 98.6 acc, 0.8 rof, 6 mag, 3.2x zoom

DVL590 Fearsome Cyclops: 1448 damg, 97.4 acc, 0.5 rof, 3 mag, 3.2x zoom

VRR450 Fulgurating Cyclops: 622 damg, 97.4 acc, 0.9 rof, 6 mag, 3.2x zoom, x4 shock

PPZ Detonating Cobra: 1048 damg, 94.8 acc, 1.2 rof, 5 mag, 2.7x zoom, x4 explosive

PPZ1170.G Crimson Invader: 311 damg, 97.5 acc, 2.1 rof, 15 mag, 2.4x zoom, x2 shock

PPZ77.W Liquid Invader: 340 damg, 98.4 acc, 2.9 rof, 15 mag, 2.4x zoom, x2 acid

PPZ1180.G Crimson Invader: 345 damg, 96.8 acc, 2.1 rof, 15 mag, 2.4x zoom, x2 fire

PPZ1170.G Crimson Invader: 439 damg, 97.5 acc, 2.1 rof, 15 mag, 2.4x zoom

VRR25/V3 Blast Surkov: 526 damg, 94.9 acc, 1.7 rof, 6 mag, 2.7x zoom, x2 explosive

GGN490 Pearl Cyclops: 909 damg, 98.6 acc, 0.6 rof, 3 mag, 3.2x zoom

DVL490/V3 Fearsome Surkov: 1159 damg, 94.9 acc, 1.1 rof, 3 mag, 2.4x zoom

DVL29 Erupting Cyclops: 791 damg, 95.7 acc, 0.5 rof, 3 mag, 3.2x zoom, x4 explosive

DVL550 Pearl Cyclops: 1100 damg, 97.8 acc, 0.6 rof, 6 mag, 3.2x zoom

PPZ570.3 Liquid Thunder: 1019 damg, 97.8 acc, 2.7 rof, 10 mag, 2.7x zoom, s.v.: 9999999

PPZ570.3 Liquid Wrath: 770 damg, 96.2 acc, 2.7 rof, 10 mag, 2.7x zoom, x4 acid, s.v.: 9999999

PPZ4700 Desert Penetrator: 1019 damg, 94.3 acc, 4.6 rof, 10 mag, 2.7x zoom, s.v.: 9999999

PPZ4700 Desert Penetrator: 94.3 acc, 5.3 rof, 10 mag, 2.7x zoom, s.v.: 9999999

DVL550 XX Fearsome Thunder: 1380 damg, 97.7 acc, 0.4 rof, 6 mag, 2.4x zoom

DVL550 Pearl Thunder: 936 damg, 98.6 acc, 0.6 acc, 6 mag, 2.7x zoom

PPZ5700 Desert Penetrator: 932 damg, 94.3 acc, 4.6 rof, 10 mag, 2.4x zoom

PPZ570.3 Liquid Thunder: 1084 damg, 96.2 acc, 2.7 rof, 10 mag, 2.4x zoom

PPZ470.3 Liquid Wrath: 1014 damg, 96.9 acc, 2.7 rof, 10 mag, 2.4x zoom

PPZ470.3 Liquid Wrath: 724 damg, 96.2 acc, 2.7 rof, 10 mag, x4 explosive, 2.4x zoom

PPZ40.G Crimson Lance: 1084 damg, 98.5 acc, 2.1 rof, 5 mag, 2.4x zoom

PPZ.G Crimson Lance: 1063 damg, 98.5 acc, 2.1 rof, 5 mag, 2.7x zoom

DVL490 C Pestilent Thunder: 847 damg, 97.8 acc, 0.5 rof, 3 mag, x4 acid, 2.7x zoom

PPZ470.G Crimson Thunder: 912 damg, 98.0 acc, 2.4 rof, 7 mag, 2.4x zoom

GGN450 XX Fearsome Gamble: 1113 damg, 87.1 acc, 0.5 rof, 6 mag, 2.7x zoom

PPZ470 Steel Thunder: 904 damg, 97.1 acc, 3.4 rof, 7 rof, 1.0x zoom

PPZ470.3 Liquid Thunder: 939 damg, 93.6 acc, 2.7 rof, 10 mag, 2.4x zoom

PPZ7 Liquid Thunder: 1014 damg, 97.1 acc, 3.0 rof, 7 mag, 2.4x zoom

PPZ1170.G Crimson Invader: 325 damg, 96.8 acc, 2.1 rof, 15 mag, x2 shock, 2.7x zoom

Part Hybrids - Unique and Legendary
Some legendary parts are able to spawn together. Underlined weapons are the primary ones, and will override the secondaries in appearing on the item card. It would appear that unique titles take priority over standard legendaries, but elemental legendaries trump uniques.

For pairs which have one legendary - and therefore compulsory - elemental accessory, it always takes priority (e.g. Hornet acc beats Dove barrel, Nemesis acc beats Invader scope, Fire acc beats Boom Stick barrel, Roaster acc beats Rhino barrel, Ogre acc beats Spear mat, Kyros' Power acc beats Cyclops scope).

For the remaining pairs, the unique title overrides the orange title (e.g. T.K.'s Wave barrel beats Bulldog mag, Bone Shredder mag beats Savior body, Chiquito Amigo barrel beats Protector body).


 * Dove Hornet 
 *  Friendly Fire Boom Stick 
 *  Roaster Rhino 
 *  Nemesis Invader
 *  T.K.'s Wave Bulldog
 * Ajax's Spear Ogre 
 *  Bone Shredder Savior 
 *  Chiquito Amigo Protector 
 *  Kyros' Power Cyclops 

Pearlescent Prefixes
This list is not exhaustive. Also, I have not determined why prefixes can be forced from legendary materials. Either the legendary material's prefix has a higher priority, or the legendary part's prefix has a lower priority.


 * S&S Serpens
 * Glorious (WeaponPerShotAccuracyImpulse <= 1.85, Rarity >= 5) 2.5
 * Scoped (gd_weap_support_machinegun.Sight.sight1) 2.0
 * Support (Rarity >= 5) 1.8


 * Jakobs Bessie
 * Rolling/Long (gd_weap_sniper_rifle.Acc.acc1_Rolling/acc5_Long) 2.1
 * Fearsome (Rarity >= 11) 1.6


 * Vladof Stalker
 * Cold (gd_weap_machine_pistol.Acc.acc2_Cold) 4.0
 * Double (acc4_DoubleShot) 2.6
 * Fanged/Stabilized (acc1_Fanged/acc2_Stabilizer) 2.1

Unsure if repeater or mp accessories. Could someone confirm that they spawn as mp on the Stalker? Thanks.
 * Scoped (gd_weap_machine_pistol.Sight.sight4/sight5) 2.0
 * Vile (Rarity >= 11) 1.6


 * Hyperion Nemesis
 * Fulgurating (dlc3_gd_weap_UniqueParts.RepeaterPistol.acc5_Shock_HyperionNemesis, TechLevel >=16) 4.3
 * Lightning (dlc3_gd_weap_UniqueParts.RepeaterPistol.acc5_Shock_HyperionNemesis, TechLevel >=12) 3.3


 * Torgue Undertaker
 * Steel (forced from dlc3_gd_weap_UniqueParts.RocketLauncher.TorgueUndertaker_Material)


 * Atlas Aries
 * Pearl (forced from dlc3_gd_weap_UniqueParts.RevolverPistol.Material_Aries_3)


 * Tediore Avenger
 * tier 3 elementals (gd_weap_combat_rifle.acc.acc5_Incendiary/acc5_Explosive/acc3_Shock/acc3_Corrosive, TechLevel >=12) 3.3
 * Punishing (NormalizedDamage > 2.0) 2.5
 * tier 2 elementals (gd_weap_combat_rifle.acc.acc5_Incendiary/acc5_Explosive/acc3_Shock/acc3_Corrosive, TechLevel >=6) 2.3
 * Intense/Deathly (gd_weap_combat_rifle.acc.acc2_Intense/acc4_Deathly) 2.1
 * Genocide (Rarity >= 11) 1.6


 * Maliwan Tsunami
 * Cobalt (forced from dlc3_gd_weap_UniqueParts.SMG.MaliwanTsunami_Material)


 * Dahl Jackal
 * Hunter's (WeaponSpread < 4.0) 2.6

Terrible? Fanged? (jackal barrel makes it exceeding difficult to get spread over 3.74, this needs to be 4 or more to disqualify hunter's - dr f.)

Completed Crawmerax challenges
I'm just gonna put them here 'cause there really is nowhere else to put them.

Combat Rifle challenge

 * AR390 Pearl Havoc 338/91.3/12.5
 * AR29 Pearl Havoc 221/74.4/12.5
 * AR490.3 Glorious Draco 274/93.9/8.8
 * AR40.G Vitriolic Destroyer 227/96.7/15.0

Revolver challenge

 * AX300D Desert Anaconda 417x7/85.4/1.9
 * MAL11 Pearl Aries 627/96.4/1.7
 * EQ300-B Burning Equalizer 700/95.8/1.6
 * AX31 C Pestilent Defiler 671/91.5/1.9

Sniper Rifle challenge

 * DVL550 ZZ Fearsome Bessie 1539/98.1/0.4
 * LB570.3 Vicious Orion <font color=#00ffff>856/97.8/1.4
 * <font color=#ffc000>DVL590 C Cobalt Volcano <font color=#ff0000>1045/98.7/0.6
 * <font color=#c000c0>DVL450 C Vitriolic Hawkeye <font color=#00ff00>639/98.7/0.6

Submachine Gun challenge

 * <font color=#c000c0>HX440-B Double Anarchy 157x4/30.3/12.5
 * <font color=#00ffc0>HX330 C Cobalt Tsunami <font color=#00ffff>248/93.5/12.5
 * <font color=#ffc000>HX440 C Combustion Hellfire <font color=#ff0000>207/93.5/12.5
 * <font color=#c000c0>HX330 C Vitriolic Stinger <font color=#00ff00>139/82.9/12.5

Serpens: part stats

 * gd_weap_support_machinegun.A_Weapon.WeaponType_support_machinegun
 * WeaponPerShotAccuracyImpulse = 2.20


 * dlc3_gd_weap_UniqueParts.SupportMachineGun.acc4_SandS_Serpens
 * WeaponPerShotAccuracyImpulse = -0.25

Serpens: prefix stats
The prefix Support has two priority readings, one for Quality1 prefixes at 1.1 and one specific to Support at 1.8

Glorious (WeaponPerShotAccuracyImpulse <= 1.85, WeaponRarity >= 5) 2.5 Scoped (gd_weap_support_machinegun.Sight.sight1) 2.0 Support (WeaponRarity >= 5) 1.1 or 1.8 Max (WeaponRarity >= 11) 1.6 Heavy (WeaponRarity >= 8) 1.3

Orion prefixes
This is why PPZ Orions are always Liquid; Vicious can only spawn on LB.

Orions: part stats
In the game codes, firing interval - delay between each shot - is denoted as WeaponFireRate. To avoid confusion, I will use the actual notation as much as possible.


 * gd_weap_sniper_rifle_semiauto.A_Weapon.WeaponType_sniper_rifle_semiauto
 * WeaponFireRate = 0.7
 * WeaponReloadSpeed = 3.5


 * gd_weap_sniper_rifle_semiauto.Body.body2
 * (LB)
 * WeaponFireRate +0.2


 * gd_weap_sniper_rifle_semiauto.Body.body5
 * (PPZ)
 * WeaponFireRate -0.5


 * gd_weap_sniper_rifle_semiauto.mag.mag2
 * no modifiers


 * gd_weap_sniper_rifle_semiauto.mag.mag5
 * WeaponFireRate -0.21
 * WeaponReloadSpeed -0.5

Orions: prefix stats

 * gd_weap_sniper_rifle.Prefix.Title_FireRate1_Liquid
 * WeaponFireRate -0.2
 * WeaponReloadSpeed -0.2
 * (pre-requisite: WeaponFireRate < 0.5)


 * gd_weap_sniper_rifle_semiauto.Prefix.Prefix_reload1_Vicious
 * no modifiers
 * (pre-requisite: WeaponReloadSpeed <= 3.0)


 * prefix priority
 * elemental_4 > elemental_3 > material_3 > Liquid > Vicious
 * (The Orion accessory does not enforce elemental tech prefixes.)

Orions: calculation
body5 mag5
 * WeaponReloadSpeed = 3.5 / (1 + 0.5) = 3.5 / 1.5 = 2.33 < 3.0 (Vicious is valid.)
 * WeaponFireRate = 0.7 / (1 + 0.5 + 0.21) = 0.7 / 1.71 = 0.409 < 0.5 (Liquid is valid, and overrides Vicious.)
 * For normal rifles with a tech prefix, it overrides everything else.
 * final fire rate = 1 / 0.409 = 2.4
 * For the Orion and its passive tech, Liquid spawns.
 * new WeaponFireRate = 0.7 / (1.71 + 0.2) = 0.7 / 1.91 = 0.3665
 * final fire rate = 1 / 0.3665 = 2.7

body5 mag2
 * WeaponReloadSpeed = 3.5 / (1 + 0) = 3.5 > 3.0 (Vicious is not valid.)
 * WeaponFireRate = 0.7 / (1 + 0.5 + 0) = 0.7 / 1.5 = 0.4667 < 0.5 (Liquid is valid.)
 * For normal rifles with a tech prefix, it overrides everything else.
 * final fire rate = 1 / 0.4667 = 2.1
 * For the Orion and its passive tech, Liquid spawns.
 * new WeaponFireRate = 0.7 / (1.5 + 0.2) = 0.7 / 1.7 = 0.412
 * final fire rate = 1 / 0.412 = 2.4

body2 mag5
 * WeaponReloadSpeed = 3.5 / (1 + 0.5) = 3.5 / 1.5 = 2.33 < 3.0 (Vicious is valid.)
 * WeaponFireRate = 0.7 / (1 - 0.2 + 0.21) = 0.7 / 1.01 = 0.693 > 0.5 (Liquid is not valid.)
 * final fire rate = 1 / 0.693 = 1.4

body2 mag2
 * WeaponReloadSpeed = 3.5 / 1 = 3.5 > 3.0 (Vicious is not valid.)
 * WeaponFireRate = 0.7 / (1 - 0.2 + 0) = 0.875 > 0.5 (Liquid is not valid.)
 * final fire rate = 1 / 0.875 = 1.1

Constructs: Sniper Rifles




Constructs: Pistols




Stocks and Scorpios
Random crap that I've convinced people to give me.

Mods
Mods and shit. Yeah.

Names
 * Shared weapon names
 * Twisted prefix or Anarchy title, but is not an SMG.
 * Matador or Shredder titles, but not a combat shotgun.
 * If the abovementioned titles, or those of the pearlescent or  orange variety:
 * appear twice, i.e. in both the prefix and title slots.
 * appear on each others' item cards.
 * have a different rarity color.
 * Stock weapons
 * Machine Gun, Repeater Pistol, Shotgun

Projectiles
 * Legitimate projectile counts:
 * x2 = pistol or SMG with the Double accessory
 * x3 = Hyperion Butcher, Torgue Violator, or a Helix Rocket Launcher
 * x4 = The Chopper or an Anarchy SMG
 * x5 = none
 * x6 = Jakobs Skullmasher
 * x7 = assault shotguns, Hunter's combat shotguns
 * x8 = Sweeper combat shotguns
 * x9 = standard combat shotguns
 * x10/x12 = Atlas Hydra
 * x11 = Scattergun or Shredder combat shotguns
 * x12 = Matador combat shotguns
 * x7 = Masher revolvers
 * x8 = Eridian Thunder Storm
 * Explosives
 * rockets = rocket launcher or a Carnage shotgun
 * trajectory = Leviathan, Dahl Jackal, or an Eridian weapon