User:Thematrixfish/Maya Build - KillLock

 The KillLock class build is for players who wish to have their primary weapon to be not a gun, but to be their Phaselock ability. This class build can take some time to get used to, but once mastered can be a walking death-machine. NOTE: This requires the Ultimate Vault Hunter Pack.



Skill Point Spread


 MOTION 

 5/5 Ward: Ward is maxed out is to allow the player to spend more time fighting and less time waiting for their shield to recharge.

 5/5 Suspension: To allow Ruin and Sub-Sequence to be more effective this build maximizes Phaselock's duration.

 1/1 Converge: With Ruin taken into account, this allows the player to be a little less concentrated on timing their Phaselock to slag, electrocute, corrode, and burn (Helios) by bringing the enemies to the Phaselock. Another small bonus is Cloud Kill, as one bullet to the now converged group of enemies will deal out corrosive damage.

 4/5 Inertia: Like Ward, the player will want to take the least amount of time to stop fighting to recharge their shields.

 5/5 Quicken: Because this is a "Phaselock Dependent" class build it's crucial to have an otherwise speedy Phaselock recharge time. At a quick estimation 30% of 13 seconds is about 4 seconds, and in this case a 9 second recharge rate: That’s 6 Phaselocks per minute!

 5/5 Sub-Sequence: The ability to use up your entire possible Phaselock duration makes Phaselock much more efficient, and with the ability to use Phaselock and let it go off on it's own is a surprisingly relieving experience for the player. Just remember that Sub-Sequence only works if their is extra duration left over, so it may be useful to have a class mod, such as the Chrono Binder, equipped to increase the chance Sub-Sequence will be a worthy investment.

 0/1 Thoughtlock: I Must make this clear: DO NOT INVEST IN THE THOUGHTLOCK SKILL! The ability to turn enemies on each other and an increase in duration may seem like a good trade off for an increase in cooldown by 3 seconds, but with all of the Cataclysm skills active all you’ll get is a duration boost, and an enemy-turn-ally that can barely walk and is currently on fire.

 HARMONY 

 5/5 Sweet Release: Since most of your Phaselock’s victims will be killed during their time being Phaselocked, then Sweet Release will give you and your allies a boost in health. This should be the last 5 skill points you invest at levels 57-61.

 CATACLYSM 

 5/5 Flicker: Since this part of the build is mostly the base source of damage, elemental chance is always recommended.

 5/5 Helios: Having Converge as an investment makes Helios twice as effective, as Helios will only work on nearby enemies when Phaselock is used.

 1/1 Cloud Kill: Like Helios, Converge will crate a large group of enemies, which, with a simply placed bullet, can deal out continuous corrosive damage. Great for loaders or other armored enemies.

<p class="MsoNormal" style="margin-bottom:3.0pt;mso-pagination:none;tab-stops: 11.0pt.5in;mso-layout-grid-align:none;text-autospace:none"> 4/5 Backdraft: With the shield regeneration and capacity upgrades given by Inertia, Backdraft’s fire explosion will be much more effective with even regenerating 1% of shields due to Inertia then if broken again releasing another fire explosion.

<p class="MsoNormal" style="margin-bottom:3.0pt;mso-pagination:none;tab-stops: 11.0pt.5in;mso-layout-grid-align:none;text-autospace:none"> 5/5 Reaper: This investment can be neglected and put into other skills such as Chain reaction, Immolate, or Backdraft. Truly this skill should be modified to suit the amount of players and their characters.

<p class="MsoNormal" style="margin-bottom:3.0pt;mso-pagination:none;tab-stops: 11.0pt.5in;mso-layout-grid-align:none;text-autospace:none"> 5/5 Blight Phoenix: This is paired with the Backdraft and Inertia combo, to allow all nearby enemies to suffer massive elemental damage. From this point on, it should be noted that players using this build, may find it useful to rush enemies when their shields are depleted.

<p class="MsoNormal" style="margin-bottom:3.0pt;mso-pagination:none;tab-stops: 11.0pt.5in;mso-layout-grid-align:none;text-autospace:none"> 1/1 Ruin: This is the most important part of this build, as Phaselock will become the most useful part of the player’s arsenal. Combined with Converge’s ability to pull in nearby enemies, Helios’s extra fire elemental input, and Sub-Sequence’s trait of making a much more efficient Phaselock, this makes Phaselock no longer about the target, but the enemies around them. In the end you’ll find you’ve done more damage to the nearby attackers then the actual Phaselockee. == Tactics == <p class="MsoListParagraph" style="margin-left:0in;mso-add-space:auto;tab-stops: 22.5pt"><span style="font-size:9.0pt;font-family:Helvetica;color:#BFBFBF; mso-themecolor:background1;mso-themeshade:191">            As stated before the player may find it tricky to use this build. Here are some tips for getting used to using the KillLock build:

<p class="MsoNormal"><span style="font-size:9.0pt; font-family:Helvetica;color:#BFBFBF;mso-themecolor:background1;mso-themeshade: 191">For practice, use only Phaselock to damage enemies.

<p class="MsoNormal"><span style="font-size:9.0pt; font-family:Helvetica;color:#BFBFBF;mso-themecolor:background1;mso-themeshade: 191">If you’re having trouble breaking that understandably strong habit of using guns, equip some low level weapons, or no weapons at all. As you begin to become accustom to using Phaselock more often then your guns, start to equip some guns that are still weak, but are a higher level. Continue to inch closer and closer with every Phaselock until you’ve reached your normal guns.

<p class="MsoNormal"><span style="font-size:9.0pt; font-family:Helvetica;color:#BFBFBF;mso-themecolor:background1;mso-themeshade: 191">Just because of the way I explain how this build is formulated doesn’t mean you necessarily have to fight like how it’s formulated. When I play I fight pretty close to the enemies, using Phaselock and the Backdraft-Inertia Combo, using pistols and SMGs, trying to maximize elemental damage. With some small modifications to the point spread, however, you can easily become more of a sniper in the background, using Phaselock on enemies from a distance to keep them still, while you score dozens of headshots. So it is recommended that you experiment with tweaking in the skill spread, tactics, skill combonations, and weapons you use.

<p class="MsoNormal"><span style="font-size:9.0pt; font-family:Helvetica;color:#BFBFBF;mso-themecolor:background1;mso-themeshade: 191">Whatever the case, remember to use Phaselock and your other skills frequently.

<p class="MsoNormal"><span style="font-size:9.0pt; font-family:Helvetica;color:#BFBFBF;mso-themecolor:background1;mso-themeshade: 191">Having trouble with combat other than Phaselocking? Here’s some combat tips:

<p class="MsoNormal"><span style="font-size:9.0pt; font-family:Helvetica;color:#BFBFBF;mso-themecolor:background1;mso-themeshade: 191">As I’ve said probably a dozen times before this: Backdraft and Inertia make a good combination against unarmored enemies. If your shields break get a kill to activate Inertia and Blight Phoenix and quickly and run into the fray after enemies. Every time your shields break not only will you give off a fire nova like explosion, but your shields regenerate constantly. On top of that you have Blight Phoenix, which can be useful too. That means your shield will regenerate a small amount, then an enemy breaks it again, and you give off another fire explosion. This means as long as you keep killing enemies you’ll continue to renew Inertia and Blight Phoenix, and, with practice, you can kill dozens of enemies in moments.

<p class="MsoNormal"><span style="font-size:9.0pt; font-family:Helvetica;color:#BFBFBF;mso-themecolor:background1;mso-themeshade: 191">Suspense and Sub-Sequence obviously make a good combo, as suspense adds more time, and as follows more time for subsequence to work.

<p class="MsoNormal"><span style="font-size:9.0pt; font-family:Helvetica;color:#BFBFBF;mso-themecolor:background1;mso-themeshade: 191">If you find a small group of weak enemies, using Phaselock to get Sweet Release’s life orbs is recommended, as it regenerates you and your ally’s health.

<p class="MsoNormal"><span style="font-size:9.0pt; font-family:Helvetica;color:#BFBFBF;mso-themecolor:background1;mso-themeshade: 191">It’s worth noting that Converge happens before Helios, however, if there are enemies are only just within the range of Converge, Helios will detonate before the enemies landing within range of Helios. If you want to use Helios and Converge it’s best if you try to time the Phaselock when the enemies are generally close to the soon-to-be-Phaselocked enemy.

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Equipment
<p class="MsoNormal"><span style="font-size:9.0pt; font-family:Helvetica;color:#BFBFBF;mso-themecolor:background1;mso-themeshade: 191">Weapons: I generally use a Hellfire, Thunderball Fists, Hornet and a sniper of some kind, but if you don’t have, or are not willing to look for legendary weapons here’s a list of more common weapons that I recommend for this build: Shock Evisceration Umbrage (Maliwan), a Provacateur or Venom (Both Maliwan), Snider (Maliwan), or any elemental Dahl SMG.

<p class="MsoNormal"><span style="font-size:9.0pt; font-family:Helvetica;color:#BFBFBF;mso-themecolor:background1;mso-themeshade: 191">Sheild: I use the Hide of Terramorphous but if you do not have the HoT then a Fire Spike Sheild will suit a player well. It’s recommended that the shield has a short recharge delay, and a high or above average capacity.

<p class="MsoNormal"><span style="font-size:9.0pt; font-family:Helvetica;color:#BFBFBF;mso-themecolor:background1;mso-themeshade: 191">Class Mod: The legendary Siren Class mod is a great choice, but if you don’t have it then I proudly suggest a Hell Witch, Splatter Witch, or Chrono Binder Class Mods.

<p class="MsoNormal"><span style="font-size:9.0pt; font-family:Helvetica;color:#BFBFBF;mso-themecolor:background1;mso-themeshade: 191">Grenade: Any Transfusion Grenade is a good choice, particularly elemental ones (excluding explosive of course). It may be useful to change which grenade mod you have equipped to suit what you’re fighting.

<p class="MsoNormal"><span style="font-size:9.0pt; font-family:Helvetica;color:#BFBFBF;mso-themecolor:background1;mso-themeshade: 191">Relic: I strongly recommend that you use Proficiency Relics (Relics that speed up action skill cooldown). If you don’t want to sacrifice your relic slot for action skill cooldown then elemental relics are also a good choice.