User:MyWetDream/Axton Build-Prerelease Tank Build

Info
This build is subject to change, this is what I think will be the overall best tank build for defensive based Axton. This build doesn’t focus on upgrading your weapon damage but it does focus on you surviving as a tank. Basically your shield, reload speed and turret are your best friend in this build. Even if you are mid reload, no turret and no shield, you have a 1/5 chance not to be killed. I made this build for my mate but I thought i'd share it with the Borderlands community. As class mods and relic information is very limited before release date, I can not take their effects into account at this current moment in time. I am assuming that you know what each skill does and that the running order of the info is the same as the skill list.

Skills
Survival-Bulk of points


 * Healthy- 3/5
 * Preparation- 5/5
 * Pressure- 5/5
 * Phalanx Shield- 1/1
 * Quick Charge- 5/5
 * Mag-Lock 1/1
 * Resourcefulness- 5/5
 * Grit- 5/5
 * Gemini- 1/1

18% more health. More health means more chance of surviving when your main defense(shield) is down, especially against shock based enemies, who will rip through your shield.

15% increase to shield capacity. This is your front line defense against damage and for someone to take damage this needs to be high as possible to increase survivability. While in cover and shields are fully charged, the 2% health regen is a nice addition to this skill.

Up to +70% reload speed means in the heat of battle, though you are at a disadvantage of being killed, it wont be whilst you are reloading. Up to -60% shield recharge delay will allow the time for you too recover from intense fire fights to get back into the battle to be much faster.

A massive bubble surrounding your turret that prevents projectiles to penetrate and damage to you is a must have. This will also protect allies, adding to the whole tank aspect of reducing allies damage taken.

Reducing the turrets cooldown by 25% means the Phalanx shield will be up to protect you more often, increasing survivability. This will also increase overall team damage output.

A 20% chance to not be killed by an attack and regen half your health back is ridiculous, add this with your decreased shield recharge delay and you will not be requiring a second wind as much.

Two turrets? how can that not sound amazing. Two turrets that can be deployed separately and both have a massive bubble? You will have a larger are of protection from enemies firing at you, whilst you can comfortably take shots at them in the open.

Guerrilla


 * Sentry- 5/5
 * Ready- 3/5
 * Willing-5/5
 * Scorched Earth- 1

An additional 10 seconds of your skill active, means an extra 10 seconds of two turrets doing damage and a damage absorbing bubble protecting you. The additional shots fire per burst allows for more damage.

a 24% reload speed is great, means higher dps(but not as much if you were to take weapon damage skills). If you remember from earlier that when you have low health you have up to 70% reload speed, yup you guessed it, when you are at your most vulnerable you will be reloading like a god.

+75% shield recharge rate and -60% shield recharge delay. Increase the speed your shield means you dont need to stay in cover as much when you don't have the phalanx shield up and a massive -120% shield recharge delay when your health is low, is that not basically an instantaneous shield recharge?

Scorched volley just increases the overall damage output of your turret, which should be out as much as possible. A 44 rocket volley will decimate most enemies in the game. Surviving is easy when you have turrets that can kill enemies for you.

Weapons
This is honestly up to your play style. Naturally you will be safest at medium to long range but with the amazing shield recharge delay and reload speed, close quarter combat will be no problem.