Forum:Shotgun troubleshooting (pun intended)

Howdy y'all,

I've been toying around with synthpixel's weapon editor trying to make myself some cool guns--nothing too over the top, just some nice explodey-style weapons for my Brick character. However I'm having one -major- problem. Every time I make an explosive gun, it has a ridiculously small damage value; pic and parts list related.



'''gd_itemgrades.Weapons.ItemGrade_Weapon_CombatShotgun

gd_manufacturers.Manufacturers.Jakobs

gd_weap_combat_shotgun.A_Weapon.WeaponType_combat_shotgun gd_weap_combat_shotgun.Body.body3_Tediore_Defender

gd_weap_combat_shotgun.Grip.grip2

gd_weap_combat_shotgun.mag.mag2_Dahl_Bulldog

gd_weap_combat_shotgun.Barrel.barrel4

gd_weap_combat_shotgun.Sight.sight4

gd_weap_combat_shotgun.Stock.stock2

None gd_weap_combat_shotgun.acc.acc5_Explosive

gd_weap_shared_materialparts.Material.red_black

gd_weap_combat_shotgun.Prefix.Prefix_DTExplosive4_Erupting

gd_weap_combat_shotgun.Title.Title_HighSpread2_Matador

16

6

0'''

I'm not mixing-and-matching or anything so I figured I'd be having more success than I am. I can also see that my "erupting" prefix hasn't shown up, instead it's "DEF1100", which I'm assuming is some kind of default placeholder prefix.

I'm sure you're all sick to death of helping noobs like me with their weapon modding problems, but I long to break into the magical world of custom weapons and have hit this very irritating hurdle! Can anyone lend a hand? You would have my undying gratitute!