Forum:Level cap means nothing anymore

Perhaps im alone in this but everytime i play a game that has a talent tree function, the programmers always make it to where you can get basically the WHOLE DAMN THING making the talent trees pointless. this irks me to no end. i like not being able to get it all, when you cant get it all you have a ton of room for experimental setups and its always a setup of what you like and need over what you want. and sometimes you CANT get all you need meaning you have to pick and choose. there can be tons of different setups depending on how people like to play thier own class and the game is so much more versatile.

Thus said i believe adding a level cap of anything over base is just asking for trouble. sure they will probably add new trees meaning it will get new ways of being intresting, but if the old way worked, why change it? you could eaisily just add trees on and THEN move the cap up to make it seem like you have enough points to work with the new tree. OR, god forbid, DONT give us a new level cap, just the new tree! you would have new setups and arguments over which one is the best and people would spend ages testing out and tweaking talents for the best possible play they can get!

But no, were just going to get everything in every tree and everyone will be the best at everything. Heck ive found that unless you are brick you cant beat mordecai in a one on one battle if his bird is powerful, brick is the only guy with enough health and armor to take the first hit and thats if mordecai ISNT shooting, which seems unlikley. why do we even have duals if there is almost a set winner every time?

perhaps no one cares, but sheesh, i used to play World Of Warcraft, and the talent tree thing was one of the reasons i quit playing, aside from the fact that it became impossible to lose if you were asleep. But wait, isnt borderlands going that route too? i dunno what do you guys think?

Leviticus89