Forum:Community Consensus: Brick skills (point value)

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Brick skills (point for point value)
The main skill of brick is Berserk, giving damage reduction and healing. You don't have access to guns while in berserk (you can only do melee) but you can pick up individual items and jump.


 * Grade: 10 (just for the healing aspect)
 * Intensity: N/A
 * Points: N/A
 * Type: Direct for healing and damage reduction, Direct Melee.

Brawler Tree

Iron Fist
 * Grade: 10 (for a brawler)
 * Intensity: 4
 * Points: 9
 * Type: Direct Melee

Endless Rage
 * Grade: 8 (for everyone) 10 (for a brawler)
 * Intensity: 3
 * Points: 3 (for everyone) 9 (for a brawler)
 * Type: Direct healing (for everyone), Direct Melee

Sting Like a Bee
 * Grade: 6 (for a brawler)
 * Intensity: 4
 * Points: 3
 * Type: Strong Indirect Melee

Heavy Handed
 * Grade: 10 (for a brawler, only after a kill)
 * Intensity: 3
 * Points: 9
 * Type: Strong Direct Melee

Prize Fighter
 * Grade: 1 (for a high level brawler)
 * Intensity: 5
 * Points: 0
 * Type: N/A
 * Note: This skill is only related to the role playing aspects (for a brawler).

Short Fuse
 * Grade: 8 (for everyone) 10 (for a brawler)
 * Intensity: 5
 * Points: 5 (for everyone) 9 (for a brawler)
 * Type: Indirect for healing, Strong Indirect Melee (for a brawler)

Blood Sport
 * Grade: 7 (for everyone) 10 (for a brawler)
 * Intensity: 5
 * Points: 3 (for everyone) 9 (for a brawler)
 * Type: Weak Direct Healing (Direct for a brawler)

Tank Tree

Hardened
 * Grade: 10
 * Intensity: 3
 * Points: 9
 * Type: Strong Direct health

Safeguard
 * Grade: 8
 * Intensity: 4
 * Points: 9
 * Type: Direct shields

Bash
 * Grade: 1
 * Intensity: 3
 * Points: 0
 * Type: Very Weak Direct Melee damage reduction
 * Note: While chain punching, they have recovery time anyway.

Juggernaut
 * Grade: 9 (only after a kill)
 * Intensity: 5
 * Points: 5
 * Type: Direct damage reduction
 * Note: This skill gives diminishing returns.

Pay Back
 * Grade: 9 (only after shield depletion)
 * Intensity: 4
 * Points: 9
 * Type: Direct damage, Direct Melee.

Diehard
 * Grade: 10
 * Intensity: 5
 * Points: 9
 * Type: Extremely strong Direct healing, shield regen, and Never-die. Extensive notes.

Unbreakable
 * Grade: 10
 * Intensity: 3
 * Points: 9
 * Type: Strong Direct shield regen
 * Note: point for point, it's stronger than Safeguard. Read Unbreakable for the extensive notes.

Blaster Tree

Endowed
 * Grade: 4
 * Intensity: 5
 * Points: 0 or 5 (explosive build only)
 * Type: Weak Direct (explosive damage only)
 * Note: This is one skill a non-blaster can move up to Master Blaster with.

Rapid Reload
 * Grade: 8
 * Intensity: 5
 * Points: 5-9
 * Type: Indirect reload and recoil reduction

Revenge
 * Grade: 10 (only after a kill)
 * Intensity: 3
 * Points: 5-9
 * Type: Strong Direct damage

Wide Load
 * Grade: 10 (for rocket launchers only)
 * Intensity: 2
 * Points: 5-9
 * Type: Very Strong Direct launcher mag size

Liquidate
 * Grade: 8 (for brawler only) 10 (for a blaster/healer)
 * Intensity: 5
 * Points: 0 or 9 (for a brawler or blaster/healer)
 * Type: Weak Indirect Melee and health
 * Note: This skill has to be combined with explosive damage (weapons) to be effective.

Cast Iron
 * Grade: 3
 * Intensity: 4
 * Points: 0
 * Type: Very Weak Direct damage reduction (for explosive only)
 * Note: This skill can be rated higher for a launcher build.

Master Blaster
 * Grade: 10 (only after a kill)
 * Intensity: 2
 * Points: 9
 * Type: Extremely Strong Direct rate of fire, Weak Indirect launcher regen.

Contributors

I am the best robot 20:50, January 23, 2011 (UTC)