Forum:Melee Weapons

I made a post about this way, way back but I'm going try it again, although I can imagine it's been beaten to death.

The idea is nothing crazy. Just melee weapons. There are only 3 stats I can think of that would be relevant with such weapons, and they are: Fire Rate, Damage, and Elemental Multiplier.

Fire Rate would relate to how rapidly you can swing the weapon.

Damage would relate to how much damage the weapon does. For balance, these should work off each other. By that I mean, a high fire rate melee weapon should come with lower damage and a high damage melee weapon should come with lower fire rate.

Elemental Multiplier relates to the elemental power of the weapon. Be it, explosive, fire, corrosive, or electrical and how many times (x1, x2, x3, x4).

The place I really see this idea winning is in visuals. Yes, you only see the melee weapon when you swing, but I think it couldn't hurt to add weapons to this section of the game. There are so many possibilites when it comes to melee weapons. Dual Wield Swords, Boxing Gloves, UFC gloves, etc. Not only that, but imagine how you could tie in the elemental ability of the weapon with how it looks? You could have a sword made completely of lightening, or hammer that glows green. Weapon names I'm not even going to get into, because Borderlands would come up with the best names for the weapons (Probably making some witty/comical reference at the same time).

Anyways, that's about it. Thanks for reading, and please leave a comment if this interests you in any way.

HanzBejinker 18:10, December 11, 2010 (UTC)