Forum:Imagine that every single weapon had a single number label...

..representing how good the weapon was overall. (Opinions would still exist, of course.) A different formula for each type of weapon. For example:

Sniper 1 (Overpowered, I know): A level 32 Sniper with 637 damage has 98.7 accuracy, 2.7 RoF and a 6 Mag clip. The formula for Sniper would be something like:

[Damage] + [acc * 8] + [rof * 200] + [magsize * 100] / [lev. req.] = Overall weapon efficiency. (This is not a solid formula, just something I put together in 20 seconds.) In this case, our level 32 Sniper would have an OWE of ([637] + [789.6] + [540] + [600] / [32]), which altogether is 80.21.

Now let's compare that to a level 46 Sniper with... lets say 861 damage, 98.0 accuracy, 2.7 RoF and a 9 Mag clip.

([861] + [784] + [540] + [900]) / [46] = 67.07 (Sniper 2).

So, according to this logic, if you found Sniper 1 at level 32, it would be better than finding Sniper 2 at level 46, provided neither had Elemental damage, which I really didn't include in the formula... But could be incorporated.

All of the above was pretty much just examples - what I'm asking you, is do you think it would be a good idea to have a system somewhat like this. That way, it would be difficult to say that one weapon is better than another without looking at the most important part - the level requirement. So, people that claim they found "ultra good weapons" but are only level 20 may have actually found a pretty damn good weapon.

In no way am I saying this is final - I'm just suggesting it. Beetle179 18:02, February 17, 2010 (UTC)