User:Skeve

About me
360 Gamertag: Skeve613

I usually prefer to play as Roland, but I currently working on my Hunter and Siren.

I like to collect guns with odd, ironic, disturbing, or otherwise odd names that are randomly generated, no matter whether either the gun or its title is common or not.

I also will sometimes relabel guns in WillowTree not for performance, but for amusement when the game cannot oblige me.
 * Angry Bitch (see right)
 * Glorious Bastard


 * The Meat Grinder Massacre

I also like combining weapon components to create unusual or extreme attributes (except for damage, as too high damage weapons take the fun out of the game). Most of them could never appear in game, but I'll be damned if anyone will ever convince not to use my highly impractical "Rage Rage" that fires 13 round bursts at a 36.0 rof when I want to.
 * Big Harpoon
 * Bloody Bastard (for a friend of mine who is English)

While I am all for modding for fun, I do not believe that modding should be used as a way of making the game easier, bypassing legitimate obstacles, or gltiching achievements and such. I mod because I have earned millions of XP, because I have killed the mother-f&%@ing worm a hundred times normally, and in short, because I like to make the game more interesting.

WillowTree guide (in progress)
==

Editing and creating weapons
Since patch 1.3, certain restrictions have been imposed on the range of weapons that can be created and used in Borderlands. What follows is an outline of these restrictions and how to work within them so your treasured (and hopefully somewhat rational) creation doesn't get destroyed by the powers at be.

1. All parts in a weapon must be of the same weapon type. Rather self explanatory, but all components used in a weapon must be of the same type as that specified in the first line of text in the item description, i.e. you can't add a Support MG barrel to a Rocket launcher for instance.

2. All parts in a weapon must be from the same manufacturer. Simply put, you can't combine parts from different manufacturers, and all the parts you use in a gun must match the manufacturer specified in the second line of text in the parts listing. This generally means that most legendary parts cannot be cross combined if they are form different companies, so a Dove barrel (Dahl) won't work with an Invader scope (Hyperion).

3. A weapon can have at most one of any type of part. It seems self evident, but no one type of part can appear more than once on a weapon. However, it is important to note that it is OK for a gun to not have any particular type of part at all, done by replacing the code text with "none" instead. When this is done, the gun will spawn without that part visible on the item card and in-game model visible in both first and third person. A weapon can even be made with no parts at all besides its manufacturer and type designation.

4. In cases of unique or legendary weapons, unique additional restrictions often apply. We will take, for example, The Meat Grinder and the unique magazine which gives it its special effects.

5. Titles can be mixed and matched in any manner. There are no restrictions whatsoever on the selection of item titles and prefixes, so you can choose whatever titles you want in order to achieve the desired effect. Note though that if you are trying to make a construct within the bounds of legitimacy, then the title and prefix will be determined by the parts the item has, and by the relative priority of the titles and prefixes associated with each (which determines whether designation is overidden by another). This is why so many Shredder Shredder weapons appear with the associated x5 projectile count.

Editing quests and objectives
WillowTree can also be used to edit a player's in-game progress on all quests and missions, allowing for quests to be rerun on a character, detrimental glitches to be worked around, and for quest reward or one-time enemy drops to be farmed by resetting a quest repeatedly. This can be accessed through the conveniently labeled "Quests" tab. Quests are tracked separately for playthrough 1 and 2, and modifying a quest in one playthrough will not affect its status in the other. For each quest, a drop down menu allows you to select from several options: WillowTree is the only way to remedy the glitched "Talk to Tannis" quest should you acquire it through playing online, allowing you to either mark it as completed and thus prevent it from showing up again or mark it as not started and remove it entirely from your quest log, since the quest cannot be completed through normal means.
 * Not started" sets the quest so that it does not even appear in your quest log. You will need to visit the original person/location as your would to acquire the quest normally.
 * "Started" by default sets the quest as in progress, with no objectives yet completed, indicated by the Objective Value of 0. This is particularly useful if you accidentally glitch any of the armory quests and wish to revisit the armory, as you can easily reset the glitched quest to its normal status by setting objective value to 0 to unmark the "Steal loot" option. By setting the objective value to higher whole numbers, you can mark successive objectives complete individually as well.
 * "Ready to turn in" marks all objectives as completed, so that you need only visit the person in question to receive your XP and other quest rewards. This is useful for obtaining a unique quest reward such as a weapon multiple times in possibly different versions, or for obtaining a higher level variant by finishing the quest at a higher level.
 * "Finished" marks all quest objectives as completed, as well as turning the quest in

Editing character statistics
WillowTree can be used to manually adjust character attributes, sometimes beyond. Each option is rather clearly marked with drop down menus under the first tab, but you can also input any values you desire
 * Adjusting character level: Your character's level can be set anywhere from 1 to 61 up to as high as 70, i.e. beyond levels reachable through normal play. Higher than legitimate levels mean more skill points and higher base health - but also marks you as a blatant modder to anyone online with who sees your level and will maybe make some people point at you and yell "HAX" before you are violently hit and knocked unconscious by flying computer monitors directed at your head. Setting higher levels than 70 will cause significant... problems which can corrupt your character and get it deleted.DrHax.jpg
 * Bank and inventory space may be manually set to be any number you desire, allowing you to store more in reserve and carry more items with you.You can even set both to over 9000. The game can take a while to load a thousand items
 * Equip slots: The highest reachable through normal play is four, but this value can be set to be higher so that you can equip more weapons at once for quick access san menu. Note however, that having more than four slots is inhibited by the fact that the D-pad supports only four at once, so to access your additional equipped weapons in game you will have to use the weapon swap button (Y on 360 for instance). Additional weapons will also not show up in your equipment menu, so to swap them you will need to either use WillowTree or swap a gun for something else on the ground in-game.
 * Experience: Let you adjust total XP earned in the game, though somewhat superfluous given you can adjust character level specifically.

My Stance on OverPowered (OP) Items


Cool kids know how to beat the game without OP Hax.

OP Hax is not a solution to noobitus.

Improper use of OP hax may result in loss of social status and online bans.

My favorite pages

 * Favorite page #1 http://borderlands.wikia.com/wiki/User:Skeve#
 * See the above, because it is worth it and is certainly not a shameless self promotion for someone who is totally not the same person as me even though he sounds and looks the same other than sporting a more pronounced mustache. It's full of high quality material which is sure to enhance your Borderlands life!