User:Cyanninja/CQC Merc

Strategy
This build is for Mercenary Sirens primarially and with a few modifcations could work for those that prefer the Firefly or Catalyst COMs. It is a short range, almost suicidal approach to killing lots of enemies very quickly using mainly non-elemental SMGs (Double Anarchy, etc) sacrificing phasewalking for additional damage. Basically, you waltz in, quickly kill the weakest enemy you can see and then all hell will break loose. Girl Power, Intuition and Enforcer kick in and with a large enough sheild you become a invincible killing machine as long as you quench your thrist for blood, crits and numbers. In case things go wrong and you're health begins to deplete, no worries, phasewalk out out of trouble and heal as you go.

The reason I am ignoring phasewalk as a combat tactic is because fighting with it doesn't suit me. The only time I look at the button is when I'm about to die as I strongly believe it doesn't do anywhere close to the same amount of damage bullets can do.

Skills
Starting with the obvious, for max damage Quicksilver, Slayer, Enforcer and High velocity are essential and there are no questions about having these in my build. After very careful thought Phoenix is also being picked as its better than other skills I could pick with the remaining points. Due to it being only effective against flesh this should be picked last to squeeze those last few extra points of damage and save a bit off ammo at the same time. Considering we're going to right up in our enemies faces, we're going to need more sheilds and more regen meaning Diva and Girl Power are not optional either. In order to take as little damage as possible when we are hit Mind Games, Intuition, Resilience will all help assuming I'm using phasewalk as nothing but a get away tactic. As I can't be bothered to look for those stupid health packs on the floor mid or post combat I'm picking Inner Glow as a stepping stone to better skills in the control tree. Same can be said about Resilience really.

If I was leveling a character from 1 and had to pick skills I'd probably go with; Quicksilver, Resilience, Intuition (for xp bonus), Slayer, Enforcer, High Velocity (Max Damage), Diva, Inner Glow, Girl Power, Mind Games,(Useful skills done) Phoenix, Venom (1/5) (because why not? Want to fight about it?)

Pros
Fairly obvious really, with a mean gun and weapon you have unrivalled strength without having to piss about with elemental resistances. You'll kill with such speed and rightous fury your sheild should stay topped up as you blast everyone into oblivion.

Cons
Clearly you don't do as well as Fireflies against flesh or Tempests against Eridians. You might also find you have a small ammo problem as you will be firing more bullets to keep up with Ignite/Electrocute effects unless you get the crit hits you need. You also miss out on phasewalk damage, which I firmly believe is a worth sacrifice, but may hinder other players more reliant on it