Talk:Sniper Rifle

=Accuracy/Range Issue= Is there a pre-determined limit to how far sniper bullets can travel? If not, does accuracy (or lack thereof) mean the bullet may not land where the crosshairs are?

The reason I ask is that I've had several experiences where I can see the target, and it's not moving, and I put the crosshairs on the head, chest, doesn't matter, the crosshairs stop moving, and when I pull the trigger, nothing happens. I mean, a shot fires, and the enemy notices me, but no damage was done. There are only two explanations I can think of that would cause this:
 * There is a limit to the range of the bullets I fire. So, while I may have had the enemy in my sights, the target was too far away and so the bullet failed to hit.  I'm skeptical about this because the enemy can hit me from the same range (though I wouldn't put it past a dev to put this in as a cheat for the AI).
 * Accuracy, or at least anything less than 100% accuracy, means that even if the target isn't moving, and the crosshairs are at rest over the target (not weaving back and forth), that there is still a chance the bullet would not land. Of course, this means that bullets do not always fly where the crosshairs lie.

I know it's not a case of me missing as I've said that I've experimented several times with targets that aren't moving, nor are the crosshairs, and the crosshairs are smack in the middle of a target's chest. If it's the first option above, I curse myself for not having gotten the game on PC where I could have modded that silliness out. If it's the second option, it would be nice to have a little circle around the crosshairs showing the actual cone of fire based on the weapon's accuracy.

What do you all think? Servius 04:35, November 21, 2009 (UTC)