User blog:BoredDan/Grinder Page TODO

This is an ongoing TODO list of things to test and add to the

To Test

 * What determine output level for recipes
 * Legendary Recipe
 * Purple Re-Roll Recipe
 * 3 of a Kind Recipe
 * 3 Different Recipe
 * 2+1 Recipe
 * Weapon Recipes
 * Does legendary recipe work for non weapons?
 * Does conversion recipes work on purples and oranges?
 * What are the maximum level differences for items
 * Is it recipe dependant?
 * Does rarity matter?
 * Is it a constant (+-x) or relative (+-x%) difference?
 * What other recipes exist?
 * Other Weapon to Pistol?
 * Weapon to Item?
 * Items to Seperate Item?
 * How does input class mod type affect output?
 * How do elemental types work?
 * Do the same weapons + moonstone always produce identical results?
 * What can't be grinded?
 * Reports that some red text weapons cannot be grinded, true or false?
 * Moonstone grinding costs
 * Level dependant? Player, weapon, or both?
 * How does cost rise per rarity level?
 * Does recipe affect cost?
 * Strategy/Best practices
 * Grindaway legendaries? Do some legendaries produce better results?
 * Does moonstone grinding from white to legendary produce better results then starting from purple?
 * What about with regular grinds?
 * 3 vs 2+1 vs 1+1+1, does it matter? Which is best?
 * Does quality of input matter?
 * If so does it matter for all input, just base, or just best base?

To Add

 * Effects of level
 * Input level determines output (need to test exact mechanics)
 * Input levels cannot be too far apart (need to test exact range/mechanics)
 * What can't be grinded
 * Loyalty Weapons
 * Strategy
 * Easier grinding with 2+1 Pistol due to abundance of pistols
 * Quotes?
 * Trivia?