Crimson Lance

The Crimson Lance is the highly trained private military force of the Atlas Corporation. They impose a form of dictatorial law upon civilians in their dominion.

History
When the colonization of Pandora went bad, the Crimson Lance decided to build a fortress and protect themselves. They are known to use military force to get their way.

Some in-game evidence suggests that the Crimson Lance were working along with the bandits of Pandora, but an event occurred which resulted in Old Haven being taken over. Similarly, Helena Pierce mentions that they've turned Sanctuary into their fiefdom, requiring Sanctuary's population to be subservient to the Lance.

Involvement
As the Vault hunters finish up with bandits in the Arid Badlands area, their acquisition of the first Vault key fragment attracts the attention of the local Lance garrison commander Commandant Steele. She insists that the newcomers hand over any Vault-related findings and promptly silences the transmission.

The Crimson Lance are physically encountered much later in the story, first in Old Haven when smoke signals are witnessed rising from the old town and must be investigated. This is revealed to be a plot to snare bandits, although this action also brings the Crimson Lance into direct conflict with the adventurers, heralding many battles to come.

Some time later, after the defeat of the bandit lord Baron Flynt, Commandant Steele declares martial law on Pandora. At this point the Vault hunters are declared enemies of the Crimson Lance and are to be arrested or killed. The military lock down is witnessed in the Salt Flats as Lance assault pods pepper the area and the Crimson Lance immediately replace much of the area's bandit population.

Many battles ensue as the Vault hunters pursue Steele into the heart of the Crimson Fastness and begin to sabotage the Lance's stranglehold on the planet. Steele escapes however, and leads the chase into a new struggle, pitting the Lance against ancient Guardians tasked to protect the prize that everyone is seeking, the Vault. This brings about a brutal three-way struggle between the Lance, the Vault hunters and the Guardians, all focused on eliminating the other parties. The Crimson Lance manage to reach the objective first, and with the Vault hunters as witnesses Commandant Steel preforms the final act of the Lance; opening the Vault and unleashing the horror within.

Locations
In order of appearance:
 * Old Haven
 * Salt Flats
 * The Backdoor
 * Crimson Fastness
 * Crimson Enclave
 * Eridian Promontory

Borderlands

 * Lance Defender
 * Lance Engineer
 * Lance Infantry
 * Lance Royal Guard

The Secret Armory of General Knoxx
Constructs
 * Devastator
 * Lance Assassin
 * Lance Chemical Trooper
 * Lance Combat Medic
 * Lance Pyro
 * Lance Rocketeer
 * Lance Shock Trooper
 * Lance Mine
 * Lance Probe

Badass, Badmutha, Superbad Crimson Lance
Badass versions of all Crimson Lance units, excluding Royal Guards can be found in the game. These elite Lance soldiers are easily identified by their hulking size due to the heavier armor they wear. Their stark, monochromatic color scheme easily tells their type:
 * Infantry: White, with red
 * Defender: Red, with black
 * Engineer: Black
 * Devastator: Black, with red
 * Pyro, Chemical Trooper, Shock Trooper: Black, with element color
 * Assassin: Black
 * Combat Medic: Black

Borderlands

 * Commandant Steele - Leader of Crimson Lance forces on Pandora.
 * Master McCloud - High ranked officer and member of Crimson Lance Royal Guard.

The Secret Armory of General Knoxx

 * Ajax - A Lance Commander who uses a jetpack to fight the player at his outpost in Road's End.
 * Athena - A Lance Assassin officer attempting to help the player destroy the Crimson Armory.
 * Ceresia - A Lance Assassin officer who ambushes the player at the beginning of Road's End.
 * General Knoxx - A Lance General and the titular character of The Secret Armory of General Knoxx.
 * Hera - A Lance Assassin officer who ambushes the player outside of Moxxi's Redlight.
 * Helicon - A Lance Assassin officer who ambushes the player in front of the Crimson Armory main entrance.
 * Kyros - A Lance Lieutenant who is in charge of the northern Lance blockade in The Ridgeway.
 * Minerva - A Lance Assassin officer who ambushes the player at The Ridgeway.
 * Typhon - A Lance Lieutenant who is in charge of the southern Lance blockade in The Ridgeway.
 * Vulcana - A Lance Assassin officer who ambushes the player in T-Bone Junction.

Strategy and Tactics
thumb|right|300px|Lilith Fighting Crimson Lance Troops.

The Crimson Lance are the most well-equipped human opponents in Borderlands. They carry weapons and equipment of higher quality than is seen in Bandit hands - uncommon or better weapons and modded grenades - while many also carry shields. Anyone facing them must take care as their high quality equipment gives them considerable firepower and added lasting power. On the other hand, their being better equipped does mean they will always drop some loot: any combination of the gun, grenade mod and shield they were using. This can make them a prime source of excellent loot particularly in four-player games.

In addition, all Crimson Lance soldiers wear body armor that primarily covers their head, chest, arms and shins. This armor reduces non-elemental bullet damage considerably, making them difficult to kill. Though they have the same weak spot as all other human enemies (the head), their armor also reduces the damage inflicted by head shots, while their movement and firepower makes aiming for their heads difficult. A player should aim at their exposed thighs if given no other options. The armor comes not without a price: Incendiary and especially Corrosive weapons are very effective against them; while active, corrosion also weakens their armor, mitigating some of its damage reduction and allowing other attacks to penetrate more effectively.

The ballistic shields of Defenders cover most of their body when they are facing attackers, and any shots striking it will do zero damage. Powerful or sustained shots to their shield can knock it aside, allowing an opportunity to shoot at their bodies or heads. The shields are also not tall enough to completely protect their heads so a decent marksman should be able to shoot over the shield and hit them for critical damage. The shields will also never cover their feet, so if they are not behind other cover this is also a viable target. Lastly, the splash effect from most elemental weapons can often get around the shield to hit the soldiers themselves. Elemental weapons, sniper rifles and automatic weapons are therefore highly regarded for use against Defenders.

Engineers can deploy a Scorpio Turret which supplements their own firepower with an external damage source. Because the Scorpio is stationary and has a fixed fire arc, players can avoid its damage by jumping over it or moving around and beyond its line of fire. The turret vanishes when the Engineer dies, so the Engineer is usually the preferred target. The turret can otherwise be used for Second Wind if it remains exposed when the Engineer gets behind cover.

Finally, Crimson Lance Badasses have a lot more health and even more armor than their ordinary counterparts. All of them wear additional armor plates, including large shoulder guards that block line of sight to their heads from most angles and completely negate bullet damage in that location the same way the shields of Defenders do. Furthermore, every part of their body is covered in damage-reducing armor. They are practically immune to normal gunfire, though critical hits will still do some damage. They also seem to be more aggressive and more willing to get close or pursue the player during firefights than the rank-and-file Lance mercenaries.

Despite how formidable they are, these Badasses otherwise behave like their respective type. Infantry are very mobile and aggressive; Defenders will have shields and will flinch once these shields absorb enough damage; Engineers will drop Scorpio Turrets. The recommended tactics against their ordinary versions still apply but extra care must be taken. The use of elemental weapons, specifically Corrosive guns, are especially emphasized in dealing with them.

Trivia
thumb|300px|right|Ice Cream Day Song
 * The Crimson Lance on Pandora are part of the Crimson Lance D Company 3rd Starborne Brigade.
 * Lance soldiers can take a day off for a "personal ice cream leave of absence", code 3.5.31 in the Manual; see video for the ECHO log.
 * The "Crimson Lance" can also appear as the name of a particular model of Sniper Rifle when the "Crimson" prefix appears on a Lance.
 * Contrary to the glory shot of various Lance soldiers holding Machine Guns (Also note these Machine Guns lack a manufacturer material), the Crimson Lance Infantry in fact does not use Machine Guns, their weapon of choice instead is the Combat Rifle.

Quotes
Note: Only Crimson Lance that have elemental specialities say these with subtitles appearing. However, one can still hear normal Crimson Lance say similar lines, except with heavy radio static.
 * "Hostiles, fire!" (when they spot a target)
 * "Fire at will!" (when they spot a target)
 * "There they are, attack!" (when they spot a target)
 * "I need some support!" (if they're pinned)
 * "Suppress that target!" (if they're pinned)
 * "Powering shields!" (when their shields are depleted)
 * "Recharging!" (when their shields are depleted)
 * "Shields down!" (when their shields are depleted)
 * "I'm hit!" (after taking significant damage to health)
 * "I need a medic!" (after taking significant damage to health)
 * "Need med evac now!" (if a Lance soldier near them is killed)
 * "I need evac!" (if a Lance soldier near them is killed)
 * "Lancemate down!" (if a Lance soldier near them is killed)
 * "We're taking casualties!" (if a Lance soldier near them is killed)