Melee

 is the act of physically striking an opponent, either with fists or with a basic striking weapon such as a club or a blade.

Melee by players
Each class comes with his or her own distinctive melee attack, though the attacks all have the same speed and inflict the same base damage.

While there are no melee-only weapons for players, certain weapons (such as those with attached spikes or blades) can augment a character's melee damage. In some cases, use of these weapons will slow attack speed.

In addition, certain character skills can augment melee damage, add an elemental effect, or daze a struck enemy.

Weapon effects
Certain weapons when wielded will augment the damage of melee strikes. While attacking, the usual character melee animation changes to a slash with a weapon's affixed blade or a strike with a spiked buttstock. In some cases, this animation has a longer recovery time between strikes, slowing attacks.


 * Spiked-accessory (Assault Shotguns): +100% (bugged, currently does not work)
 * Jagged-accessory (Combat Shotguns, including Sledge's Shotgun): +150%
 * Fanged-accessory (Repeater and Machine Pistols): +100%
 * Lacerator-accessory (Repeater Pistols): +200%
 * Bladed-accessory (Revolvers): +100%
 * Razor-accessory (Revolvers): +200%
 * The Clipper: +100% (bugged)
 * Hyperion Reaper: +300% (bugged)

Character skills
The following skills will increase melee damage or daze foes struck in melee.


 * Brick
 * Iron Fist
 * Heavy Handed
 * Bash
 * Pay Back (also affects weapon attacks)
 * Lilith
 * Striking
 * Venom
 * Hit & Run
 * Phase Strike
 * Mordecai
 * Lethal Strike
 * Roland
 * Roland has no melee-specific skills

Melee by enemies
The majority of Pandora's indigenous beasts attack using melee strikes. By contrast, most of the intelligent enemies found in the game prefer to use ranged weapons.

Common enemies

 * Psychos use buzz axes in melee for their primary attack.
 * Bruisers will attack with their fists if approached within melee range.
 * Various non-flying Guardians attack with an energy blade. Arch Guardians only enter into melee when approached, while the other land-based Guardians will rush in to melee range.
 * Lance Defenders and Hyperion Guards will swing their shields at an enemy if approached within melee range.
 * Lance Assassins attack with an pair of glowing red plasma swords.
 * Bangers in Lockdown Palace use crude clubs fashioned from metal plumbing.
 * Stabby Claptraps wield a pair of mallets, knives, or simply boxing gloves over their clamps.

Human bosses
A few of the human bosses use melee attacks for their damage.
 * Roid Rage Psycho
 * Sledge
 * King Wee Wee
 * Hanz
 * The Omega Assassin squad leaders
 * Vulcana
 * Hera
 * Minerva
 * Ceresia
 * Helicon

As do some formerly-human bosses:
 * Undead Dr. Ned
 * Commandant Steele-Trap
 * Undead Ned-Trap

Trivia

 * [final melee damage] = [base unmodified melee damage] * (1 + [MOD Bonus] + [Talent Bonus]) * (1 + [Equipment Bonus])