User:Daemmerung/Faster, Pussycat! Kill! Kill!

R.I.P. | Tura Satana.

This is my latest thing, a melee Siren. Definitely a work in progress.

Miss Mostly Melee
For the melee siren who still plans to take an Anarchy to the Farmory.

Skills
(Or view it on the un official | skill tree calculator, since this build presumes L69 plus all 4 DLC points.)

Mind Games, Quicksilver, and High Velocity are all stubbed to allow switching to a Mercenary + Anarchy combo for boss fights. Mind Games is also useful for dazing enemies before approaching them, particularly when boosted by Plaguebearer. Dramatic Entrance is stubbed to allow switching to a Dahl Professional.

Radiance strips enemy shields upon approach. Phase Strike is the opening gambit, which together with Striking should leave the target dazed and severely wounded.

Spark opens up the rest of the Elemental tree, and gets the most out of Firehawks and the like, because melee only takes you so far in this game.

Class Mods
You have two options: Plaguebearer, or Tempest.

Plaguebearer boosts Mind Games (for dazing with weapon fire upon approach) and Venom (for more melee damage) and Inner Glow (for quicker healing, allowing an earlier exit from Phasewalk if the target is positioned correctly).

Tempest boosts Radiance (for stripping more shields upon approach) and Slayer (for doing more damage on the first carefully placed Phase Strike) and Silent Resolve (for surviving after the first strike). This combination looks good in writing, but in practice Plaguebearer seems more effective.

Loadout
For Plaguebearers, a Hornet, a  Plague, and optionally one of the following: if you don't mind trading slower melee strikes for much greater damage. A high rate of fire allows for dazing an enemy on approach. An Unforgiven is not a high rate of fire weapon, but its critical bonus makes it a formidable melee tool.
 * lacerator repeater with high rate of fire and good accuracy
 * shotgun with spiked accessory
 * 6-shot Unforgiven with the razor accessory

Tempests should carry one shock weapon and at least one fire weapon. If they want to daze with weapons fire, they will need a SMG or shotgun.

Faster, Pussycat! Kill! Kill!
(Warning! Untested Gedankenbuild!)

A variant of this build for ultimate hit and run. Unlike every other build of mine, does not contain fall-back-to-Mercenary-in-a-panic hooks.

Skills
(Or view it on the un official | skill tree calculator, since this build presumes L69 plus all 4 DLC points.)

A Faster, Pussycat! Siren approaches her target under cover of Phasewalk, phase striking it in a critical zone to initiate combat. Dramatic Entrance has hopefully dazed the victim along with any bystanders, reducing the amount of fire that the Siren must endure as she finishes off the target; that's important, as this build features neither Silent Resolve nor Resilience. Killing the target activates all three Catalyst-boosted skills: Girl Power to repair the Siren's shield from the damage it has taken in the meantime, Intuition for a speedy getaway, and Phoenix to spread fire damage as the Siren flees. Maxed Blackout plus Catalyst-enhanced skill cooldown allow escape to safety once Phasewalk is again possible.

Class Mods
Catalyst

Loadout
A very high capacity shield, e.g. Impenetrable Unyielding.

A powerful close-range weapon such as a two-shot matador.