User talk:Magosian/Axton Build Turret Engineer

This is very similar to my build (which didn't link into the axton builds page for some reason) but I did without mag-lock because it's only useful with longbow. I would like to say that in a duel, if you pop the turrets out... you WILL win. Hands down. Commando is ridiculously powerful solo with the dual turret/shield/missile pod setup. With class mods that add to turret duration, reduced cooldown and longer firing bursts... Axton is quite literally, a one-man army. Combine this with Maya and/or Salvador and you simply walk through anywhere as a party.

An alternative, is to combine this build with an adaptive shield for resistances and higher health and health regen class mod and shield regen/capacity relic to allow yourself survival time until turrets have finished cooldown. I tend to keep both health+regen class mod and cooldown mod in my inventory with various relics depending on the situation. Get the bosses down low then switch the the Vault Hunter's Relic for the final 5-10% of health to get the good loot.

Last one you could do is, Longbow + Mag-Lock with the dual turrets and shields (gotta sacrifice some skills to pull this off) which allows protected turrets you can mount to ceilings and rain down devastation while you pick off targets or head for cover. This would be a more sniper/stay-back style of play.

This is just my two cents but overall you have a very solid build to work with.