User blog comment:Fryguy42/A Modest Proposal - Range data/@comment-667748-20121022210127/@comment-1191892-20121023124815

I don't think it really helps to reflect the card since it implies that those stats are representative of the weapon, which not all of them are. It's better to describe the general trends in performance in the usage / description section than putting them in the infobox, especially rarity since almost all weapons can be anything from white to purple.

What Fryguy is talking about is changing the midsection of the table from


 * damage_low = ??
 * damage_high = ??
 * burst        =
 * accuracy_low = ??
 * accuracy_high = ??
 * rateoffire_low = ??
 * rateoffire_high = ??
 * reloadspeed_low = ??
 * reloadspeed_high = ??
 * magazine_low = ??
 * magazine_high = ??
 * part         =

to


 * damage  =
 * burst   =
 * accuracy =
 * rateoffire =
 * reloadspeed =
 * magazine   =
 * part         =

The latter version won't display if it isn't filled in, while leaving scope for adding values when the range limits are discovered.