User blog comment:Beast of burden/NEW ELEMENT IDEAS/@comment-20311280-20131112173701

I believe that there are some things that I could piggy back on.

1.) An FMJ style element. I was thinking Tungsten or Wolfram. Only FMJ on first and last bullet in magazine, I don't know.

2.)To follow BL theme of intelligently named elements, (ie: Incendiary instead of fire, and corrosive instead of acid) Perhaps frost should be named below zero or liquid nitrogen, or something to make it sound more, mature. I was thinking cyclone would be best as a mechanic similar to the subsurface resonator from the map Buried in Call of Duty: Black Ops 2. Sort of a shockwave. If you are not familiar with this, there are a healthy amount of videos on this.

3.) Similar to the E-tech pistol attribute where bullets go at increased speeds and bounce of walls many times. I believe an element that does just that called Nitrous. SMGs with this effect when used indoors could make complete and utter chaos.

4.) Should Plague be an element, it should not be in gun form. It would need to be from melee of some sort, such as guns with bayonettes. Let's be honest. A gun that shoots flies? Seems just silly and how would ammo work? You should need to inject the character with melee, then over time they lose health at more excelerated rates.

5.) Flash seems a tad pointless, with shock in the game and all. But it would be interesting as a optional add on. For example, depending on how in depth gearbox gets with bl3, we might be able to customize grenades. Buy the mirv or singularity parts with seraph crystals or something. Then there will be a stun/flash add on that could render enemies immobile, confused, their guns melt and they have to melee you. Or possibly it becomes a skill point where all classes can use it. But by itself it sound a bit to much like the Thunderball Fists and there special effect where after being shot, another flash goes up and bursts in the sky. Over all, pretty good Ideas though.