User blog:DamianDavis/Shield Parts (Borderlands 2)

Shields in Borderlands 2 are composed of five parts (body, battery, capacitor, accessory, material) and two additional properties (manufacturer, level). With a few predictable exceptions, the body, battery, and capacitor are interchangeable. Each shield manufacturer makes at least one of each of these three parts; some manufacturers make more, particularly Maliwan, which makes duplicate capacitors for Shock, Burn, and Corrosive resistances. Not every part is permissible in all situations, but manufacturers may use parts other than their own.

The remainder of this page is data on each manufacturer's part effects. Each derived statistic (capacity, recharge rate, recharge delay, and any special effects) are matched to a shield type with no unique or above-purple parts that best displays that statistic; manufacturers are then toyed with to draw comparisons. All shields are level 50 except where otherwise noted.

Capacity
Tested with purple-rarity Turtle shields (called Juggernaut in the parts code), by alternating choices of battery, body, and capacitor to the indicated manufacturer.

Turtle shields with default/placeholder parts have a capacity of 60867.

Negative
 * Maliwan (47886)
 * Tediore (50482)
 * Hyperion (50482)
 * Dahl (55675)
 * Vladof (58271)

Positive
 * Bandit (63464)
 * Torgue (68656)
 * Anishin (73849)
 * Pangolin (81637)

Notes: Hyperion and Tediore have an identical capacity modifier. Maliwan capacitors do not differ in any way except in resistance element.

Recharge Rate
Tested with purple-rarity title-less Tediore Shields, by alternating choices of battery, body, and capacitor to the indicated manufacturer.

Tediore Shields with default/placeholder parts have a recharge rate of 25385.

Negative
 * Anshin (22062)
 * Pangolin (22478)
 * Hyperion (24555)
 * Dahl (24970)

Positive
 * Maliwan (25801)
 * Torgue (26216)
 * Vladof (26632)
 * Tediore (27047)
 * Bandit (28709)

Notes: Maliwan capacitors do not differ in any way except in resistance element.

Recharge Delay
Tested with purple-rarity Roid Shields, by alternating choices of battery, body, and capacitor to the indicated manufacturer.

Roid shields with default/placeholder parts have a recharge delay of 4.02 seconds.

Negative
 * Pangolin (7.89)
 * Anshin (7.41)
 * Bandit (4.99)
 * Torgue (4.99)
 * Vladof (4.51)
 * Maliwan (4.02)

Positive
 * Tediore (2.72)
 * Dahl (2.19)
 * Hyperion (2.04)

Notes: Bandit and Torgue have an identical recharce delay modifier. Maliwan capacitors do not differ in any way except in resistance element.

Special 01
Special effects are determined by two "special" variables; this is the first of the two. Tested with purple-rarity Turtle shields (called Juggernaut in the parts code), by alternating choices of battery, body, and capacitor to the indicated manufacturer.

Turtle shields with default/placeholder parts have a health penalty of 8582.

Negative

Positive

Notes: Maliwan capacitors do not differ in any way except in resistance element.

Special 02
The second special statistic is indistinguishable from the first. To wit, this test. Tested with -rarity Nova Shields, by alternating choices of battery, body, and capacitor to the indicated manufacturer.

Nova shields with default/placeholder parts have a nova damage ox XXX and a radius of XXX.

Negative

Positive

Notes: Maliwan capacitors do not differ in any way except in resistance element.

DamianDavis (talk) 05:01, December 3, 2012 (UTC)