User:The Boxeater/Explosive Tank

Weapons

 * ANY Corrosive a Pestilent Defiler works wonders, but an SMG or Combat Rifle (as long as it is a machine gun) will do just as well.
 * Any Sniper High damage and critial damage boost preferred.
 * An incendiary or non-elemental weapon for taking on corrosive enemies.

Mods

 * Titan Class Mod focusing on Juggernaut, Unbreakable, and Safeguard with increased shields and health, the health regen is useful but redundant due to berserk.
 * Grenade Mod Shocking Contact to take out shields of enemies like Guardians

Shield

 * Any high capacity shield with a health boost would be prefered, best you can find basically.

Artifacts

 * Explosive Artifact

Strategy
Using the corrosive or incendiary weapon to deal damage over time and mop up groups of enemies you can tank any type of enounter. Spiderants, skags, bandits, guardians, they all pose an equal threat while using this build. While you pick off enemies you can move in close with the ability to soak more damage from Juggernaut going off. Mobs of psychos or skags rarely last more than a few seconds as the boost from melee and explosives let you destroy the horde of enemies surrounding you and leaves the area clean before berserk even ends. As your shield depletes for a damage boost and rechages quickly not much poses a threat for very long and if it does just go Berserk to get some health back and finish off whatever is bugging you. The sniper rifle is for picking off or at least beginning damage to more dangerous enemies as well as drawing their minions over to you and starting the chain off.

Pros

 * Lets you move from enemy to enemy with ease as you clear though the area.
 * Nearly impossible to get mobbed for more than a few seconds.
 * Can use weapons or Berserk just as easily without worrying about enemies.
 * Keeping a small supply (2-3) of insta-healths keeps you from dreading an enounter if things turned bad.
 * Getting downed is almost never a bad thing and will get a Second Wind very easily.
 * Ability to tear through bosses, mean enemies (badasses, alpha skags, Crimson lance), and lesser enemies quickly.

Cons

 * Rocket Launchers are not as effective as they could be.
 * Awkward enounters between times you are able to Berserk can give you trouble.
 * Corrosive weapons can be hard to come by or worth using if not in a high end weapon.
 * Grenades would be next to worthless after the enemies' shield is down.

Any feedback or suggesstions would be appreciated as I had a lot of fun with this build and it was almost laughable how enemies ceased to scare me even towards the very end of the game.