User:Beezwax/Melee Tank Classic

Weapons

 * Shotgun with high Damage
 * Rocket launcher with large splash damage prefered the Torgue Redemption
 * Any
 * Any

Mods

 * Skirmisher Classmod with 4 Short Fuse, 3 SLAB, 3 Bash, melee damage and team health as 2nd bonus
 * Grenade Mod preferably Transfusion but anything works

Shield

 * Highest Possible Muscleman/Macho shield you can get your hands on.

Artifacts

 * Explosive Artifact
 * Incendiary Artifact
 * or any enemy typical counterartifact

Stratetegy / Playstyle:
This build focuses pure on the melee skills of brick, anything that stands in his way is getting his ass kicked. With only 6 seconds cooldown between berserk, you dont need to focus on any weapons you get. Just get a good shotgun and a rocket launcher to get you back on your feet if someone downs you faster than you can annihilate him. In the 6 seconds cooldown just spam grenades at the enemy (prefered transfusion) for ongoing healing. With hardened, muscleman/macho shield and team health bonus you have a large health pool to maximize the the use of blood sport. With sting like a bee specced, you can quick change targets or escape the situation by charging through the enemies. the hardest part is to dont loose control of your tactical advantages meaning first kill should be a weak enemy followed by maximized damage on superbad/badmutha/badass mob and after ending the onkill skills (juggernaut, heavy handed).