User:Daemmerung/Bullet Hose-beast

A Gedankenbuild for experimenting with the Enforcer skill, which I've never tried before now. Also an antidote to the Elemental-heavy point-blank-range Siren builds that I've been playing recently.

Skills
(Or view it on the un official | skill tree calculator, since this build as published presumes L69 plus all 4 DLC points.)

Inner Glow is maxed because this build has no points in Hit and Run. Have to get your healing in while you can.

Mind Games is maxed to make dazing distant enemies practical with low ROF weapons such as revolvers and sniper rifles. Enforcer and High Velocity support this, while Quicksilver improves their rate of fire.

Maxed Resilience, Dramatic Entrance, Girl Power, and Silent Resolve make this a defense-heavy build.

Class Mods
Mercenary, primarily, or any of the elemental specialty mods.

Alternately, Specter or Dahl Professional. Professionals may want to move some Dramatic Entrance points into Hit and Run for a closer approach with a Bulldog, or else top off the Blackout skill.

Loadout
Flexible, depending on playstyle, but favoring mid- to long-range weapons.