User blog comment:GryphusR/Proposal: Area of Effect grenades for borderlands 2 article merge./@comment-2005959-20130423162733/@comment-5856881-20130423183127

Oh, thanks about the burst fire, fixing it on the post.

About the MIRV, it was just an example. The payload component (payload defines grenade type) for MIRV grenades is GD_GrenadeMods.A_Item.GM_Mirv_# where # is a number for rarity (1 white, 4 purple). MIRV grenades can be explosive or elemental. The elemental accesory is a different component slot than payload: GD_GrenadeMods.Accessory.Accessory_Explosive or GD_GrenadeMods.Accessory.Accessory_Corrosive are examples. All corrosive, explosive slag or anything else are considered MIRV grenades because the payload is MIRV, regardless of the elemental accesory.

Now hands on with Area of effect grenades:

Tesla Grenades, Burst Fire and Cloud all have the same payload: GD_GrenadeMods.A_Item.GM_AreaEffect

The elemental accesory for such grenades is GD_GrenadeMods.Accessory.Accessory_Corrosive, GD_GrenadeMods.Accessory.Accessory_Shock etc. Do you see the similitudes? Tesla, Burst Fire and Cloud are just "nicknames" for fire, shock and corrosive grenades but they are all area of effect grenades, the payload is shared between them all. Following the MIRV example we could just say "Bouncing Betty Shock MIRV" or "Bouncing Betty Tesla MIRV" // "Bouncing Betty Tesla" or "Bouncing Betty Shock Area of Effect".

They nicknamed different elements for area of effect grenades probably to avoid large, complex names like "Homing sticky shock area of effect" but they aren't different types of grenades. Even if the visual effects are slightly different, that can be covered on a single article. Right now they create confusion (I had to test myself if Tesla and Fire burst counted towars AoE grenade challenge or any other because it wasn't clear in the article what kind of grenades they were)