Evil Smasher

The  is a Assault Rifle manufactured by Torgue.

Special Weapon Effects
Below-average overall weapon stats. Has a small chance on reload to "power up" the weapon's stats temporarily.

Description
The Evil Smasher is an assault rifle modified by Marcus. The gun appears to be cheaply made; certain parts have the color and texture of corroded copper, while others are painted pure white and covered in doodles. Marcus likely refurbished an old, low-quality gun specifically for the purpose of conning Kai out of two million dollars, which would explain the Evil Smasher's mediocre stats.

Properties
At first glance, the Evil Smasher appears to be a below-average weapon. However, there is a chance that the Evil Smasher will "power up" after reload, indicated by Evil Smasher seemingly exploding (but doing no damage whatsoever), along with a unique powerup sound effect during reload. Evil Smasher, for the next clip only, will have heightened stats: damage, fire rate, recoil reduction, projectile speed. Reload speed however always remains the same.

There are at least six possible outcomes to Evil Smasher reloading:


 * 1) Powerup level 1, indicated by the powerup sound and explosion. Slight increase in power and reduced recoil for bullets in the next clip. No change in clip size.
 * 2) Powerup level 2, indicated by a louder powerup sound cue, and explosion larger than that of level 1. All round improved weapon stats compared with level 1. In particular next clip increases in size to about 30.
 * 3) Powerup level 3, louder cues than level 2, high stats than level 2, in particular clip size increases to about 50.
 * 4) Powerup level 4, the previous trend continues. All round improvement to level 3, in particular clip size increases to about 70.
 * 5) Powerup level 5, similar as before but bigger and better. In partiuclar clip size increases to about 90.
 * 6) Nothing. No sound or explosion. Weapon returns to base stats for the next clip.

Each time Evil Smasher reloads, it has chance for the next clip to power up. Player need not empty clip before reload for the powerup to occur. The "power up" visual and sound cues occur at the beginning of the reload motion, not after reload completes.

Chance to powerup is inversely porportional to power, so higher the powerup level, the smaller the chance it is to occur. As reference, The damage at powerup level 5 can reach 500k per bullet, compared with the base damage of less than 8k. This level is also very unlikely to occur.

Usage
Even though the unique effects of the Evil Smasher can be very powerful, but because Evil Smasher "re-rolls" the next clip's power with every reload motion, it therefore cannot cannot consistently deal significant damage.

However there is a partial workaround. As long as the clip does not run out of bullets or reload button never pressed, Evil Smasher keeps the current powerup level. Therefore performing a manual reload (swapping weapon out to inventory and then back in again) bypasses the reload motion altogether while refilling the clip.

The problem is that it is only safe to do manual reload during solo session, when the game pauses globally whenever the player enters inventory menu. In multiplayer sessions, enemies will not pause while the player fiddles with inventories.