User blog comment:KillHil/Got Questions for Gearbox about Borderlands 2?/@comment-2005959-20120319171105

In the original game it was too easy for a player and their weapons to level on par and even past the game's enemies, with only a very select few baddies remaining a few levels higer than the level cap. This made additional playthroughs, and some DLCs, frustratingly easy for end-game players without access to third-party resources like WillowTree and end-user-created content. Will BL2 feature a form of dynamic level scaling that will ensure constant challenge to all levels of players? (In the (leaked) gameplay footage weapon item cards had no level requirements. Perhaps weapons and baddies will scale to the player. *fingers crossed)