User blog:DarkHunter66/Mordecai Build: Almost Invincible Killing Machine (DLC 2+3)

Gear
Weapon Style 1: Maliwan Volcano (Act as Pistol)

Whitting's Elephant Gun (Act as Shotgun)

Rider or any Sniper with a fire rate of 3 or more (Act as Machine gun)

Any sniper with a scope over 2.0x and accuracy over 96.0 (Acts as sniper)

Weapon Style 2: S&S Sniper (I can't remember the actual name right now, but it has good zoom, accuracy and high fire rate)

A Terrible Matador

Dahl Steel Anarchy

Any sort of Masher pistol

Shield: Any shield with high capacity and decent recharge rate

Class Mods: Survivor Class Mod (+12 healing or over) (For fast health)

Sniper Class Mod (+10 Sniper ammo regen or over) (To constantly use your sniper)

Ranger Class Mod (With +3 or +4 Bird of Prey) (So your bird can kill more enemies and get more health for you)

Grenade Mod: Doesn't really matter, I use a range from stickies to corrosive rain to transfusion

Strategy
With this build, your bird is as important as your guns. There are two ways to go about this.

The Easy Way: You can stay a distance away and pick them off with your sniper (Or sniper with high zoom). This allows for fast kills with the Trespass skill.

The Fun Way: Go straight in there, and shoot away with whatever gun you please (I prefer my S&S) When your health gets low, switch to your Survivor class mod, Switch to your sniper and throw out your Bird. While your bird is taking the shields off the enemies (and getting health for you), Shoot your enemies with the sniper and allow for faster cooldown time for your bird. Return your bird, regain health, send him out again. You should expect to go down, but if the enemies are close enough, it should be REALLY easy to get a second wind. Once you get the second wind, send your bird out again if he isn't already. If he is already out, bring him back to gain some lost health.