User talk:76.250.254.198/Surprise Death

This build is very well suited to taking on large groups of enemies of approximate equal level to the player. It is not very well suited to boss fights, but can handle them well with the right equipment. A big part of this is adapting the elemental tech to the situation. It's actually a relatively basic build, but quite fun for in-the-fray battles

Upgrade Order
Go down each tier in order from left to right, in both of the used trees, concurrently.

Fighting groups:
Grenade Mod: MIRV or B.B. (tech depends on the enemy type)

Guns: Hellfire (Preferably scoped), Savior, Double Anarchy, and a decent shock or corrosive SMG (Depending on the situation)

Class Mod: Firefly or Mercenary. Neither of these provide very decent skill bonuses, but the extra damage is really all I'm going for, although ammo regen is really helpful, if found.

Shield: Go for quick healing with the fastest recharge

Strategy:

Keep firing, and phasewalk when you can. Maneuver into enemy groups while phasewalking, and blast the most powerful member, then put some holes into the weaker enemies as quickly as you can (since Blackout and Hard to Get are maxed out, you shouldn't need to drop more than two or three enemies, of which some may already be taking damage from your phase blast), then phasewalk and blast the big guys again. Use the appropriate elemental tech weapon on the fat fatties to get them down quicker. If it's just one badass, phase, then get behind them and blast them, then strafe around them to avoid their fire/melee, going for critical hits. Since recoil isn't so perfect on SMGs, aim a little bit below the head(humans)/mouth(skags) to get those critical hits in. Whenever there's a lull in the action, switch to the Savior, to get your ammo back up, unless you have a Mercenary class mod with ammo regen. Be sure to switch Artifacts when necessary, usually only when encountering large groups of Crimson Lance or Guardians, otherwise keep it on incendiary. In CoOp, this build doesn't really have a lot to offer in terms of team bonuses, but it is very good at flanking the enemy and providing covering fire.

Fighting Bosses:
Grenade: Contact or Sticky, with Transfusion in inventory, if the need rises.

Guns: Hellfire, High-damage rocket launcher, High rate of fire SMG with appropriate tech, Sniper rifle of the appropriate tech

Shield: Quick healing with highest capacity

Class Mod: Plaguebearer, Tempest, or Firefly, depending on the boss

Strategy:

This one is a bit different. You're not going to be able to phase as often unless small enemies are plentiful. If you have a scope on the Hellfire, use it. When the boss gets too close for comfort, phase to the other side of the room and go for critical hits, and remember to aim low, to compensate for recoil. If it's a faster boss like Skagzilla, just be careful to avoid their close melee attacks, like the clawing thing that 'zilla likes to do. I wouldn't recommend offensive Phase Blasting in Boss battles. It just leaves you too close. Remember you only have to survive for 21 second intervals, as with a quick healing shield, maxed Inner Glow, and maxed Hit and Run, you can gain about 90 percent of your health back when you phase, at least once you have those things. If you feel the need, go ahead and respec to max Diva instead of max Striking. Ammo regen doesn't work in boss battles, so make the shots count.