Forum:Workbench?

I say no. I don't think it's a good idea. It's essentially in game modding. I don't have a problem with modding because it's tampering with the game; I have a problem with it because it would take all the fun out of actually finding a good gun by chance. That's the whole point of randomization, people. Usually you can find a machine gun with unusually high damage, but it is balanced by a slow fire rate, mediocre accuracy, a negative reload speed, etc. That's why it's so thrilling when you catually find a gun that is impressive in all 3 basic stat areas. Access to a workshop will pave the way for everyone running around with a 500x12 shotgun with 80 accuracy, a 2.0 fire rate, a 5.2 zoom, and a 20 round chamber. It's going to kill the whole point of finding a rare, perfect gun that only comes along every so often, or drops from a difficult boss. Think about it people, please.

I will however, as a compromise, say that I am in favor of a "personally exclusive weapon." This is a gun that you begin the game with, and either through gaining exp., or just kills in general, you can evolve the gun throughout the game. It could have it's own skill tree, with redistributable points, and over time you could beef it up to be a very powerful gun. However, only your character could use it, and it couldn't be dropped or duped. This way everyone gets one gun that they get to sort of "make" a gun, without sacrificing the fun of getting lucky and finding that one gun that really works for you by chance. Thoughts? GT: ConceitedJarrad XBOX360 23:13, April 5, 2010 (UTC)