User blog comment:Communism/Alpha Builds/@comment-24.128.77.219-20091126203445

Lilith: 1. Blackout is better than Hard to Get. With Blackout you can easily hit the 15 second reduction by killing 3 guys within the normal 36 second cooldown. Killing 3 guys is a matter of seconds and then you're already 3 seconds closer to phase walking than Hard to Get got you. 2. I go with Dramatic Entrance over Inner Glow. It's great to heal while phase walking but it's even better to daze opponents going into and coming out of phase walk and simply have them not hitting you at all. 3. If you're Phase Strike specced then you may want to think about not focusing all your other abilities on Bullet Damage. Radiance and Hit and Run may be better additions if you're using Phase Strike, linger and get some Electric Damage running while you're finding your target for a crit Melee Attack. If you want to go with bullet damage then drop Phase Strike and go with Mind Games, Dazing your opponents with bullets is nice and with your fire rate upgrades you could manage with only 2 or 3 ranks in it for sure then spend a few more points somewhere else.
 * Over all I don't support this Lilith Build.