Anarchy (SMG)

Anarchy is the title of a group of very powerful sub-machine guns.

Examples are on the talk page.

Usage & Description
The Anarchy SMG is most effective at close range, in fact, it's extremely effective at point blank range. There is no such thing as "too close" when using an anarchy. It's accuracy compares to that of a generic shotgun, but it's fire rate is well within the average range for SMGs, as are the magazines available to them. They produce four projectiles at the cost of two rounds of ammunition. Anarchy SMGs are effective against any enemy when used at close enough range due to the sheer number of projectiles it can produce in a very short period of time. Larger enemies, like Badasses, Sledge, Drifters and The Rakk Hive are even more susceptible because they are a larger target. Large flocks of Rakk will also fall easily to an Anarchy. While sustained fire to a non-critical hit area will destroy a target in short order, aiming for critical hits with the Anarchy is extremely effective. Multiple critical hits devastate the target and may be done at farther ranges (again, the closer the better).

Strategy
In order to increase the number of critical hits with an Anarchy, work with the natural recoil of the game. Aim slightly below the critical spot on an enemy and perform a sustained burst of fire, stopping the burst anytime the recoil moves above the critical area. The goal is to land the majority of the projectiles "in the red". The farther away from the target, the lower the aim needs to be. Distance also increases number of projectiles that will miss the target, requiring an up close play style for extensive use.