Assassinate the Assassins

Assassinate the Assassins is an optional mission given from the bounty board in Sanctuary. Wot, Oney, Reeth, and Rouf, are hiding out in Southpaw Steam & Power.

Objectives

 * Murder Assassin Wot
 * + Assassinate Wot with a Pistol


 * Pick up ECHO recorder
 * Waste Assassin Oney
 * + Assassinate Oney with a Sniper Rifle


 * Pick up ECHO recorder
 * Kill Assassin Reeth
 * + Assassinate Reeth with Melee


 * Pick up ECHO recorder
 * MDK Assassin Rouf
 * + Assassinate Rouf with a Shotgun


 * Pick up ECHO recorder

Strategy
Once the mission is accepted, the next stop is in Southpaw Steam & Power. Each of the assassins is marked by an objective waypoint, but concealed behind a closed door until approached. When approached, these barriers are removed and the assassins and their lackeys attack. In some cases a door to the next assassin will be closed until the immediate one dies and drops an ECHO Recorder, only to automatically open when the recorder has been played.

The first target is Assassin Wot, a marauder. He appears in the company of a badass psycho. The psycho can be led away from Wot, and if he is led down into the pit he will be trapped there and resort to throwing axes. Wot defends himself both by wearing a shield and by frequently hiding behind cover.

The second target is Assassin Oney. This nomad is slow moving and resilient with a rectangular metal physical shield worn on his back, rather than held in his hand like most Nomads. His shotgun and grenade attacks can be dangerous in mid range combat, but the bonus objective of assassinating him with a sniper rifle can help to maintain the fight at a comfortable range.

Assassin Reeth is the third target. He comes in the form of a powerful burning psycho and will leap into melee range when not stopping to throw his flaming axe. Both his melee and throwing attacks will quickly ignite his targets to do a constant flow of burn damage. He is also accompanied by a nomad taskmaster.

The final target is Assassin Rouf, a fast moving Rat accompanied by a pair of taskmasters. He quickly moves ahead of his men, but his quick movements can prove to be a hazardous distraction if chasing him leaves the slower duo to move closer unnoticed. He attacks with a shotgun, and if the bonus objective is attempted this can become a tough fight with predominantly close range weapons on both sides, with the player being faced with a fleet-footed opponent.

Completion

 * "With the assassins dead, Sanctuary should be safe for the time being."

Turn In: Sanctuary Bounty Board