User:Vardinator/Basic Sniping Set-up

This build is basically for the people who check out sniping before anything else in any game they play, or those interested in sniping in this game. I find it to be very versatile, the skills seemingly able to support any weapon presented to the player. Sniper rifles and revolvers especially. Allow me to go over the skills, one by one.

If you've played Call of Duty, you'd know that a bullet will always land wherever the sight is aimed (with the exception of a shotgun), with only lag and human error to blame should the bullet miss. Such is not the case in Borderlands; there is a bit of variation. The best way to demonstrate this would be to take a gun that fires two bullets at once, like the Bone Shredder, and fire it at a wall. Variation means the two bullets deviate from each other, as demonstrated by the two separate bullet holes in whatever material you shot at. Thusly, Focus helps with long-range shots. It compliments the accuracy of the sniper rifle (the reduced sway is also nice), and supplements everything else.

Caliber should go without saying. Now that the bullet is a guaranteed hit, it should at least count for something. While 20% doesn't seem like a lot,... well, often times, it isn't. However, given what else is available to you, Caliber may be the way to go. Feel free to switch it out for anything to suit your play style. If anything, go for Lethal Strike. I don't exactly stab things often, but you may find it useful. Another option is Gun Crazy. A Masher firing two shots at once for the price of one bullet does sound rather tasty, if you ask me. That's 14 projectiles.

Killer makes this build more versatile. How often are you busting heads open one after another within seconds of each other while you're using a Sniper? Unless you're shooting something pathetic like a Skag Whelp, probably not often. With a shotgun, though, this could be useful. Even better so with an assault rifle or SMG, seeing as a single shotgun blast was probably all it took to obtain the Killer bonus in the first place.

I'm not even sure myself why I have Loaded. Maybe it's because I never like seeing a magazine of 3 bullets. 6 bullets in your rifle just makes you feel safer than just 3, doesn't it? Unless you miss very, VERY often, and don't like reloading, I'd advise ditching it for something else like, again, Lethal Strike or Gun Crazy.

Trespass is a no-brainer. Imagine never worrying about a shield again. Do you know how easy the Vault was for me? Those Guardians have ballsy shields, and they simply dropped left and right because they didn't matter. Keep in mind, it works with ANY weapon. Feel free to sell your Electric weapons; you'll never need them again.

Deadly increases the damage you get for a Critical Hit. Why not? You are a sniper, aren't you? Put it up! It helps all your guns, too! If you're smart enough to aim for a guy's head with anything, melee attacks included, you should have this skill. BTW, melees can get Critical Hits.

Riotous Remedy is an excellent skill if you're in a jam. Killing an enemy gives you Health Regeneration for a few seconds. I dunno about you, but I like the regeneration of my health, especially since I love getting into the battle itself with a shotgun or something. Staying alive longer is always nice.

Hair Trigger is useful for your Revolver or Repeater, whichever you prefer. I wasn't considering the fire-rate bonus when I invested in it. I was considering the 30% magazine increase. The skill truly favors the repeaters. Most revolvers have a magazine of 6, while repeaters average 12. 30% of 12 is greater than 30% of 6, hence giving the repeaters a greater bonus. If you care about the increased rate of fire, then it helps repeaters out more again. Do the math.

Relentless is a skill that works best with automatic weapons like Assault Rifles and SMGs with high Damage ratings. Every time you kill a guy, every one of your bullets has a 25% chance of being a Killer Shot, doubling it's damage. It also increases the rate of fire by a percentage, so guns with a high RoF are also at a benefit This increases your kill-speed with basically everything.

I prefer to use this build with a Sniper class mod, as 2/3 of the possible skills it could increase are integral in this build, as well as the increased Sniper Critical damage, accuracy, and possibly ammo regeneration. Other possible mods are Gunslinger, for the pistol users, and Assassin. Survivor is also excellent to keep around because it can regenerate your health. You'll never really need medkits again; all you have to do is throw on your Survivor mod and wait in a safe place for maybe 20 seconds.