Weapons by prefix (Borderlands 2 & Pre-Sequel)

A weapon's prefix is determined primarily by its accessory or elemental capacitor, if present. If the weapon lacks both an accessory and an element, its prefix may be determined by another part such as the barrel or grip.

Weapons may lack a prefix entirely. Such weapons will have no accessory, no elemental capacitor, no barrel or other part providing a special prefix, and a grip that does not itself provide a prefix.

= Pistols =

Bandit

 * bandity- Bandit grip with no accessory
 * Bayaneted - increased melee damage
 * Crudy - Corrosive elemental
 * Dubble - 2 projectiles per shot
 * Extendified - increased magazine capacity
 * Fire Fire - Fire elemental
 * greesy - Dahl grip with no accessory
 * hevy
 * hurty
 * lite
 * Marxmans - Increased stability
 * misles - more accurate (miss less)
 * murduerer's - increased weapon damage
 * Rapider - increased Rate of Fire
 * redy
 * shooty
 * Slaged - Slag elemental
 * Zapper - Shock elemental

Dahl

 * Amp - Slag elemental
 * Blitz
 * Close Quarters - increased melee damage
 * Corrosive - Corrosive elemental
 * Floated - increased accuracy
 * Heavy - Increased damage
 * Incendiary - Fire elemental
 * Light
 * Loaded - increased magazine capacity
 * Neutralizing - increased weapon damage
 * React - increased RoF
 * Reserve - Slightly increased magazine capacity
 * Sapping - Shock elemental
 * Skirmish - Increased reload speed
 * Smooth
 * Tactical - increased stability
 * Twin - two projectiles per shot

Hyperion

 * Action - increased melee damage
 * Amplified - Slag elemental
 * Asset
 * Auto Correcting
 * Base - Corrosive elemental
 * Core - increased stability
 * Defered [sic]
 * Dynamic - increased fire rate
 * Earnest - increased accuracy
 * Energizing - Shock elemental
 * Facilitating
 * Granular
 * Hot Button - Fire elemental
 * Inspiring
 * Maximized - increased magazine capacity
 * Practical - Vertical Grip
 * Reactive - Corrosive elemental
 * Redundant - two projectiles per shot
 * Refactored
 * Win-Win - increased weapon damage

Jakobs

 * Bowie - increased melee damage
 * Dastardly - increased weapon damage
 * Fast - increased rate of fire
 * Filled - Bandit grip, increased magazine capacity, lower attributes
 * Fine - Hyperion grip
 * Gunstock - increased stability
 * Handy
 * Leather - Torgue grip
 * Loaded - increased magazine capacity
 * Ornery - Jakobs grip, slight increase in magazine capacity and damage
 * Slick - Dahl grip, slight increase in reload speed
 * Straight Shootin' - increased accuracy
 * Trick Shot - bullets ricochet off surfaces
 * Two Fer - two projectiles per shot

Maliwan

 * Binary - two projectiles per shot
 * Electrified - Shock elemental
 * Elegant - increased stability
 * Evisceration - increased melee damage
 * Expeditious - increased RoF
 * Inflammatory - Fire elemental
 * Potent - increased weapon damage
 * Punctilious - increased accuracy
 * Scoria - Slag elemental
 * Surfeit - increased magazine capacity
 * Trenchant - Corrosive elemental

Tediore

 * Bulk
 * Clean - increased stability
 * Dependable - increased accuracy
 * Disinfecting - Slag elemental
 * Disposable
 * Energizing - Shock elemental
 * Fresh - Increased reload speed
 * Genuine- Generic term for quality but attachment-less firearm
 * Jam Packed - increased magazine capacity
 * Pine Fresh - Corrosive elemental
 * Peppy - increased RoF
 * Perma-Sharp - increased melee damage
 * Snappy
 * Red Hot - Fire elemental
 * Super - increased damage
 * Target
 * Top-Notch
 * Two for One - two projectiles per shot
 * Value

Torgue

 * Crammed - increased magazine capacity
 * Double Penetrating - two projectiles per shot
 * Easy
 * Explicit - increased accuracy
 * Hard - increased weapon damage
 * Intense - increased RoF
 * Lumpy - Poor overall quality
 * Slippery - Increased reload speed
 * Stiff - increased stability
 * Straight
 * Thick
 * Thrusting - increased melee damage
 * Wanton

Vladof

 * Angry - Slight increase to both reload speed and rate of fire
 * Burning - Fire elemental
 * Caustic - Corrosive elemental
 * Despair
 * Discharge - Shock elemental
 * Dva - two projectiles per shot
 * Forlorn - Poor overall quality
 * Grim
 * Icy - Increased damage but lowered muzzle velocity
 * Oppressed - Mediocore overall quality
 * Patriot's - increased melee damage
 * Purging - increased weapon damage
 * Resolute - increased stability
 * Righteous - increased accuracy
 * Slag - Slag elemental
 * Unending - increased magazine capacity
 * Vengeful - increased RoF
 * Woeful - Poor overall quality

= Submachine Guns =

Bandit

 * Agresive - increased reload speed
 * Akurate - increased accuracy
 * Ballanced - increased stability
 * bandity - Bandit grip with no accessory
 * Bulets Go Fasterifed - increased bullet speed
 * Crudy - Corrosive elemental
 * Cuting - increased melee damage
 * Fire Fire - Fire elemental
 * greesy - Dahl grip with no accessory
 * Jery riged
 * Legendable
 * lite
 * Murduring - increased weapon damage
 * redy
 * Slaged - Slag elemental
 * Zapper - Shock elemental

Dahl

 * Amp - Slag elemental
 * Bladed - increased melee damage
 * Burst Fire
 * Corrosive - Corrosive elemental
 * Deft - increased accuracy
 * Flying - increased bullet speed
 * Incendiary - Fire elemental
 * Light - Increased reload speed
 * React - Increased rate-of-fire
 * Reserve - Increased magazine size
 * Sapping - Shock elemental
 * Skirmish - increased reload speed
 * Smooth
 * Stoic - increased stability
 * Stopping - increased weapon damage

Hyperion

 * Amplified - Slag elemental
 * Analytical - increased accuracy
 * Asset
 * Base - Corrosive elemental
 * Cutting Edge - increased melee damage
 * Corporate - increased stability
 * Defered [sic]
 * Energizing - Shock elemental
 * Hot Button - Fire elemental
 * Inspiring
 * Proactive - increased bullet speed
 * Refactored
 * Rightsizing - increased weapon damage
 * Social - increased reload speed
 * Stabilizing

Maliwan

 * Acuminous - increased melee damage
 * Apt - increased reload speed
 * Caustic - Corrosive elemental
 * Consummate - increased weapon damage
 * Feculent - Slag elemental
 * Fervid - Fire elemental
 * Guileless - increased accuracy
 * Impetuous - increased bullet speed
 * Lucid - increased stability
 * Storming - Shock elemental
 * Technetronic

Tediore

 * Biodegradable - Slag elemental
 * Brisk - increased bullet speed
 * Disposable
 * Fresh - increased reload speed
 * Guaranteed - increased accuracy
 * Hefty - increased weapon damage
 * Pepperment [sic] - Corrosive elemental
 * Perma-Sharp - increased melee damage
 * Quality - increased stability
 * Refill - increased reload speed
 * Sparkling - Shock elemental
 * Target
 * Toasty - Fire elemental
 * Top-Notch
 * Value

= Assault Rifles =

Bandit

 * Ammo Uped - Further increase to magazine size
 * Akurate - increased accuracy
 * bandity - Bandit grip with no accessory
 * Carbinated - Dahl carbine barrel
 * Crudy - Corrosive elemental
 * Expandifide - increased magazine size
 * Fast Bulets - increased bullet speed
 * Fire Fire - Fire elemental
 * greesy - Dahl grip with no accessory
 * hevy
 * hurty
 * Maxemized - Even further increase to magazine size
 * Nassty - increased weapon damage
 * Nifed - increased melee damage
 * Over Loded - Extremely incresed magazine size
 * Rockit - Torgue torpedo barrel
 * shooty
 * Slaged - Slag elemental
 * Taktikal - increased stability
 * Wyld Asss - increased fire rate, reduced accuracy
 * Zapper - Shock elemental

Dahl

 * Attack - increased weapon damage
 * Blitz
 * Breach - increased melee damage
 * Corrosive - Corrosive elemental
 * Deep - increased bullet speed
 * Double Tap - Vladof double barrel, two projectiles per shot
 * Feral - increased RoF, decreased accuracy
 * Heavy
 * Incendiary - Fire elemental
 * Light -
 * Nonuple - Vladof minigun barrel
 * Onslaught - increased magazine capacity
 * Patrol - increased stability
 * React- slightly increased rate-of-fire, no side effects
 * Reserve - Increased reload speed
 * Sapping - Shock elemental
 * Scout - increased accuracy
 * Skirmish - Slightly incresed reload speed
 * Slag - Slag elemental
 * Smooth

Jakobs

 * Boss - increased weapon damage
 * Cowboy - increased bullet speed
 * Deadshot - increased accuracy
 * Fast - Increased rate of fire
 * Filled - Bandit grip, increase to magazine size at the cost of all other statistics
 * Flush - increased magazine size
 * Horse - increased stability
 * Leather - Torgue grip, increased damage and decreased magazine size
 * Ornery - Jakobs grip, increased damage and slight increase to magazine capacity
 * Razor - increased melee damage
 * Slick - Increased reload speed
 * Wild - increased RoF, decreased accuracy

Torgue

 * Hard - Slightly increased damage
 * Lumpy - Pathetic statistics
 * Nasty - increased weapon damage
 * Plump - increased magazine size
 * Rhythmic - increased stability
 * Rigorous - increased accuracy
 * Slippery - increased bullet speed or Dahl grip
 * Sputtering - Vladof minigun barrel
 * Stabbing - increased melee damage
 * Thick
 * Wanton
 * Wild - increased RoF, decreased accuracy

Vladof

 * Angry- Slightly increased rate of fire
 * Corrosive - Corrosive elemental
 * Exspansive - increased magazine size
 * Forlorn
 * Ferocious - increased weapon damage
 * Grim
 * Hot - Fire elemental
 * Oppressed - Mediocore overall statistics
 * Rabid - increased RoF, decreased accuracy
 * Resolute - increased stability
 * Sapping - Shock elemental
 * Severe - increased accuracy
 * Skewering - increased melee damage
 * Slag - Slag elemental
 * Swift - increased bullet speed
 * Woeful- Pathetic overall statistics

= Shotguns =

Bandit

 * Assssult - increased stability and projectile count
 * bandity - Bandit grip with no accessory
 * Critikal Hit - increased critical hit damage
 * Crudy - Corrosive elemental
 * Drumed - increased magazine size
 * Duble Bareld - double barrel
 * Fire Fire - Fire elemental
 * hevy
 * Huntining - accurate barrel
 * hurty
 * lite
 * Quik Loadeder - increased reload speed
 * redy
 * Redy Stedy - increased overall statistics
 * Sketer - increased accuracy
 * Slaged - Slag elemental
 * Slising - increased melee damage
 * Threpul Bareld - triple barrel
 * Zapper - Shock elemental

Hyperion

 * Asset
 * Bilateral - double barrel
 * Clement - Fire elemental
 * Conductive - Shock elemental
 * Critical - increased critical hit damage
 * Customer Focused - accurate barrel
 * Granular
 * Industrial - Corrosive elemental
 * Inspiring
 * Negative - Slag elemental
 * Potential - increased accuracy
 * Practicable - increased stability and projectile count
 * Practical
 * Reactive - increased reload speed
 * Refactored
 * Restructuring - increased melee damage
 * Scalable - increaed magazine capacity
 * Social - increased overall statistics
 * Tri Fusion - triple barrel

Jakobs

 * Barbed - increased melee damage
 * Doc's - increased critical hit damage
 * Filled - Bandit grip, moderate increase to magazine size, Mediocore states overall
 * Fine
 * Handy
 * Huntin' - increased accuracy
 * Leather - Torgue grip, Increased damage with decreased magazine size
 * Ornery - Jakobs grip, Increased damage and magazine size
 * Rustler's - increased projectile count
 * Sidewinder - increased magazine capacity
 * Texas - increased reload speed
 * Well Kept - increased overall statistics

Tediore

 * Basic - increased reload speed
 * Blue Light - Shock elemental
 * Boosted - Slag elemental
 * Bulk
 * Double Lovin' - double barrel
 * Extra Large - increased magazine capacity
 * Fixated - accurate barrel
 * Gentle - increased projectile count
 * Genuine
 * New and Improved - increased overall statistics
 * Original - increased accuracy
 * Royal - increased critical hit damage
 * Spring Time - Corrosive elemental
 * Sunny - Fire elemental
 * Swiss - increased melee damage
 * Target
 * Three Way - triple barrel
 * Top-notch
 * Value

Torgue

 * Bad Touch - increased melee damage
 * Casual - increased stability and projectile count
 * Desperate - increased magazine capacity
 * Easy
 * Hard - Increased damage
 * Impetuous - increased reload speed
 * Juicy - increased critical hit damage
 * Lumpy- Poor overall statistics
 * Potent - increased accuracy
 * Sinewy - increased overall statistics
 * Straight - Increased accuracy
 * Thick

= Sniper Rifles =

Dahl

 * Blitz
 * Burst Fire
 * Cartel - increased melee damage
 * Heavy
 * Light
 * Liquid - increased stability
 * Nerve - Corrosive elemental
 * Night - increased critical hit damage
 * Operational - increased magazine capacity
 * Pacifying - increased weapon damage
 * Phospher [sic] - Fire elemental
 * Shock - Shock elemental
 * Slag - Slag elemental
 * Smooth
 * Suppressive - increased RoF
 * Surgical - increased accuracy

Hyperion

 * Auditing - increased weapon damage
 * Cohesion - increased stability
 * Contingent - increased melee damage
 * Defered [sic]
 * Diffusion - Slag elemental
 * Energy - Shock elemental
 * Facilitating
 * Inspiring
 * Longitudinal - increased accuracy
 * Operational - increased RoF
 * Practical
 * Residual - Corrosive elemental
 * Resource - increased magazine size
 * Thermogenic - Fire elemental
 * Venture - increased critical hit damage

Jakobs

 * Chikamin - increased stability
 * Chuck
 * Ee'nastick
 * Hyiu - increased magazine capacity
 * Klook - increased RoF
 * Kull
 * Kwalal Kwalal
 * Siah-siah - increased accuracy
 * Skookum - increased weapon damage
 * Tl'kope - increased melee damage
 * Tumtum - increased critical hit damage

Maliwan

 * Banbury - increased RoF
 * Barking - increased weapon damage
 * Bumblebroth - Corrosive elemental
 * Dandy - increased accuracy
 * Deuced - Slag elemental
 * Fashionable - increased stability
 * Gentleman's - increased critical hit damage
 * Monstrous - increased magazine capacity
 * Scarlet - Fire elemental
 * Sublime - increased melee damage
 * Zooks - Shock elemental

Vladof

 * Bolnoy - Slag elemental
 * Bolshy - increased magazine capacity
 * Britva - increased melee damage
 * Dobby - increased stability
 * Gromky - increased weapon damage
 * Kot
 * Nochy
 * Phospher [sic] - Fire elemental
 * Razrez - increased critical hit damage
 * Sladky
 * Sneety
 * Splodge - Corrosive elemental
 * Strack - Shock elemental
 * Skorry - increased RoF
 * Zammechat - increased accuracy

= Rocket Launchers =

Bandit

 * bandity - Bandit grip with no accessory
 * corodoe - Corrosive elemental
 * Big - increased weapon damage
 * fast actons - increased reload speed
 * gratuitius - increased melee damage
 * Hunka burnin - Fire elemental
 * hurty
 * Quik Drawler - increased weapon swap speed
 * Rappid - increased RoF
 * redy
 * Rockit
 * Roket Pawket - increased magazine capacity
 * Shoker - Shock elemental
 * shooty
 * Slaged - Slag elemental
 * Snyper - increased accuracy
 * Speeedee - increased rocket speed

Maliwan

 * Paraquat - Corrosive elemental
 * Parataxis - increased weapon swap speed
 * Parelectronomic - Shock elemental
 * Pertinent - increased accuracy
 * Plenteous - increased magazine capacity
 * Predacious - increased RoF
 * Proximate - increased melee damage
 * Prudential - increased reload speed
 * Puissant - increased weapon damage
 * Punitory - increased rocket speed
 * Purulence - Slag elemental
 * Pyroclastic - Fire elemental

Tediore

 * Antioxidant - Slag elemental
 * Bonus - increased magazine capacity
 * Bustling - increased RoF
 * Fungicide - Corrosive elemental
 * Genuine
 * Large - increased weapon damage
 * Multi-Use - increased melee damage
 * Rocket Speed - increased rocket speed
 * Snappy
 * Sparkling - Shock elemental
 * Stocking - increased reload speed
 * Swapper's - increased weapon swap speed
 * Toasty - Fire elemental
 * Top-Notch
 * Ultraprecise - increased accuracy
 * Value

Torgue

 * Boosh a
 * Deep a - increased magazine capacity
 * derp - increased weapon damage
 * dippity - increased reload speed
 * dum pa - increased RoF
 * fidle dee - increased rocket speed
 * fwap a - increased weapon swap speed
 * gaa dunk ga - increased accuracy
 * pokee doke - increased melee damage
 * rock a
 * Verm dee
 * Waka

Vladof

 * Angry - Slight increase to both rate of fire and reload speed
 * Forlorn - Lower overall statistics
 * Grim
 * Icy - Higher damage but lower rocket velocity
 * Moscovite's - increased weapon swap speed
 * Opposing - Slag elemental
 * Paritisan [sic] - increased rocket speed
 * Red - Fire elemental
 * Revolt - increased melee damage
 * Rugged - increased weapon damage
 * Ruthless - increased reload speed
 * Shock - Shock elemental
 * Turbulent - increased RoF
 * Victorious - increased accuracy
 * Virulent - Corrosive elemental
 * Worker's - increased magazine capacity

= See Also =
 * Prefix: Regarding the mechanics of Prefixes in Borderlands.
 * Borderlands 2 weapons by title: A list of weapons titles.