Forum:Cooldown

Due to some confusion about the exact mechanics of cooldowns and the unique team Class Mod known as Catalyst, the following is explained:

All Action's have a standard 1.0 second recharge rate each second when the Action is NOT in use. The Catalyst Class Mod (16%-30%) will add an additional .16 to .3 seconds of recharge to the Action's recharge each second. The important thing to note is that the additional recharge due to Catalyst will occur WHILE the Action is in use as well as when it is not.

What this means to players looking to minimize their cooldowns:
 * For Sirens with 5 points in both Hit & Run and Hard To Get, a 30% Catalyst will provide roughly 8 seconds of passive cooldown reduction for Phasewalk. Blackout must still be used to maintian a constant Phasewalk for solo Sirens.
 * A Catalyst team member is important to a Berserk style Brick. There is no possible way for Brick to maintain Berserk at all times, regardless of what personal Class Mod he uses, without having a Catalyst team member (Liquidate will not help recharge while Berserk is in effect).
 * Hunter team members with many points in both Predator and Bird of Prey may find that their Bloodwing is fully recharged by the time it is done striking all of its targets depending on their personal choice of Class Mod.
 * Catalyst is the least important to Soldier team members who have Deploy and must still rely on Refire with a Shock Trooper to completely recharge their turret while one is still deployed.