Talk:Critical Ascensi0n

Projectiles and stacks?

I finally managed to score a Skullmasher. Eager to test it out, I switched over to a Sniping spec and paid a visit to the BNK-3R. Each trigger pull sent several projectiles as expected, but only added one stack of Critical Ascensi0n (and Rising Sh0t, for that matter). Still took him down hilariously fast, but not as fast as would be if the Skullmasher's projectiles each added stacks on those skills.

I notice that all the edits that say that these skills stack up with multi-projectile weapons seem to date from before the 1.2.0 patch (which, notably, changed how Amp shields interacted with such weapons, spreading the amp shot out evenly over the entire volley, in response to insanity with The Bee). The patch notes didn't say anything about adjusting how these skills worked, but it did include "additional miscellaneous balance tweaks" and they were looking at projectile volleys anyway: if the change was on the projectile end of things rather than to the amp shields directly (i.e. if it was a global change such that a volley was considered one "shot" by the game as a whole), we'd expect these skills to now register volleys as a single shot as well.