Weapons by prefix (Borderlands 2 & Pre-Sequel)

A weapon's prefix is determined either by its accessory, its elemental capacitor, or another part of the weapon. Most prefixes are specific to a single manufacturer.

= Pistols =

Bandit

 * bandity
 * Baynaneted - increased melee damage
 * Crudy - Corrosive elemental
 * Dubble - 2 projectiles per shot
 * Extendified - increased magazine capacity
 * Fire Fire - Fire elemental
 * greesy
 * hevy
 * hurty
 * lite
 * Marxmans - increased stability
 * misles - increased accuracy
 * Murduerer's - increased weapon damage
 * Rapider - increased Rof
 * redy
 * shooty
 * Slaged - Slag elemental
 * Zapper - Shock elemental

Dahl

 * Amp - Slag elemental
 * Blitz
 * Close Quarters - increased melee damage
 * Corrosive - Corrosive elemental
 * Floated - increased accuracy
 * Heavy
 * Incendiary - Fire elemental
 * Light
 * Loaded - increased magazine capacity
 * Neutralizing - increased weapon damage
 * React - increased RoF
 * Reserve
 * Sapping - Shock elemental
 * Skirmish
 * Smooth
 * Tactical - increased stability
 * Twin - two projectiles per shot

Hyperion

 * Action - increased melee damage
 * Amplified - Slag elemental
 * Asset
 * Auto Correcting
 * Base - Corrosive elemental
 * Core - increased stability
 * Defered [sic]
 * Dynamic - increased fire rate
 * Earnest - increased accuracy
 * Energizing - Shock elemental
 * Facilitating
 * Granular
 * Hot Button - Fire elemental
 * Inspiring
 * Maximized - increased magazine capacity
 * Practical
 * Redundant - two projectiles per shot
 * Refactored
 * Win-Win - increased weapon damage

Jakobs

 * Bowie - increased melee damage
 * Dastardly - increased weapon damage
 * Fast
 * Filled
 * Fine
 * Gunstock - increased stability
 * Handy
 * Leather
 * Loaded - increased magazine size
 * Ornery
 * Slick
 * Slippery
 * Straight Shootin' - increased accuracy
 * Trick Shot - increased RoF
 * Two Fer - two projectiles per shot

Maliwan

 * Binary - two projectiles per shot
 * Electrified - Shock elemental
 * Elegant - increased stability
 * Evisceration - increased melee damage
 * Expeditious - increased RoF
 * Inflammatory - Fire elemental
 * Potent - increased weapon damage
 * Punctilious - increased accuracy
 * Scoria - Slag elemental
 * Surfeit - increased magazine capacity
 * Trenchant - Corrosive elemental

Tediore

 * Bulk
 * Clean - increased stability
 * Dependable - increased accuracy
 * Disinfecting - Slag elemental
 * Energizing - Shock elemental
 * Fresh
 * Genuine
 * Jam Packed - increased magazine capacity
 * Pine Fresh - Corrosive elemental
 * Peppy - increased RoF
 * Perma-Sharp - increased melee damage
 * Snappy
 * Red Hot - Fire elemental
 * Super - increased damage
 * Target
 * Top-Notch
 * Two for One - two projectiles per shot
 * Value

Torgue

 * Crammed - increased magazine capacity
 * Double Penetrating - two projectiles per shot
 * Easy
 * Explicit - increased accuracy
 * Hard - increased weapon damage
 * Intense - increased RoF
 * Lumpy
 * Slippery
 * Stiff - increased stability
 * Straight
 * Thick
 * Thrusting - increased melee damage
 * Wanton

Vladof

 * Angry
 * Burning - Fire elemental
 * Caustic - Corrosive elemental
 * Despair
 * Discharge - Shock elemental
 * Dva - two projectiles per shot
 * Forlorn
 * Grim
 * Icy
 * Oppressed
 * Patriot's - increased melee damage
 * Purging - increased weapon damage
 * Resolute - increased stability
 * Righteous - increased accuracy
 * Slag - Slag elemental
 * Unending - increased magazine capacity
 * Vengeful - increased RoF
 * Woeful

= Submachine Guns =

Vladof
= Assault Rifles =

Vladof
= Shotguns =

Vladof
= Sniper Rifles =

Vladof
= Rocket Launchers =