Forum:Ineffective Ranger fifth line

I've been running some experiments, and am observing absolutely no effect from the +% Team Critical Hit Damage fifth line on a Ranger classmod.

Environment
PC, all DLC, most recent patch through Steam, no 3PDLC. Single-player, no multiplayer difficulty enhancement.

Methodology
Take this build (a Sniper specialized for Craw farming, hence no Trespass or Ransack) and give him one of each of the following four classmods: In each test run, the character equips the classmod in the previous game, so that the character would start the game with the selected classmod. (In case there was a Vengeance type bug taking place.)
 * 650 Ranger with +84% Team Critical Hit Damage
 * 650 Survivor with +33% Team Damage
 * 650 Hunter with +2 Scavenge Extra Items (control #1)
 * no classmod equipped (control #2)

Character wields a non-elemental repeater. Damage card rating of the weapon I used 333; debug console revealed this actually to be 332.2015. Character has 50 pistol proficiency, giving a +48% damage bonus (from testing, that's actually 47.5%, rounded).

After any kill, character lets all on-kill buffs subside, preventing interference from Relentless or Killer.

Starting each test pass (new game) in the Underdome, send the character to Fyrestone. Go to the gate and clear out the skags with bird and bullet, then let the on-kill buffs subside. Let a L69 bandit (ie same level), ideally shielded for longer life, approach. Shoot the bandit once in the body and once in the head, recording the resulting damage numbers. Return to the Underdome, change classmods, save the game, and restart for the next text pass.

Conclusions
The Survivor numbers are huge, which is to be expected-- that classmod does not get enough respect. But what's going on with the Ranger critical hit number? Why does that have the same value as my controls?

Test run twice with consistent results. So it wasn't just me being sleepy last night. Dämmerung 20:21, June 27, 2012 (UTC)