Underdome gameplay mechanics

Each round consists of 5 waves.


 * 1)  Starter wave:  This is a relatively easy mixture of everything you will fight in the next couple of rounds.
 * 2)  Gun wave:  Every enemy will have weapons. No skags or psychos will be present, only regular bandits/brutes or Crimson Lance.
 * 3)  Horde wave:  Psychos - Many psychos. All types (regular, burning, badass, and midget).
 * 4)  Badass wave:  Don't be intimidated. Few of the enemies are actually badass variants, but each will come with a couple of smaller equivalents; bandits are upgraded to brutes, Lance Infantry are upgraded to Engineers etc.
 * 5) Boss wave: A random boss is selected for you to fight, a well as a few henchmen. These include Nine-Toes and his skags, Bone Head, Baron Flynt, Hanz and Franz, Master McCloud, King Wee Wee, Reaver, Sledge, One-Eyed Jack, Taylor Kobb.


 * A random selection of weapons will appear at the bottom of Moxxi's tower once you defeated the boss and his henchmen. You will have about ten seconds before the weapons disappear again.

Every round will increase in difficulty.

Every 5 rounds the amount of enemies to kill increases. More enemies will teleport into the arena over time within each wave.

Rules (basically Power-ups or Modifiers) will be introduced:


 * One modifier after the 1st round
 * Two after the 4th round
 * Three after the 9th round
 * All Four after the 14th round

Examples are listed below.

 Naked:  Your character has no shields, but will slowly regenerate health.

 Vampire:  Your character's health constantly degenerates, but can be refilled by killing an enemy.

 Body Shots:  Critical hits do less damage.

 Headshot(s?):  Critical hits do more damage, everything else does less.

 Beef Cake:  Enemies have more health.

 Dodgeball:  Enemies actively dodge your attacks.

 -weapon-  Round:  A random weapon type is chosen. That type does more damage and everything else does less.

 High Speed:  Players and enemies move faster.

 Loaded:  Enemies have larger magazines.

 Spastic:  Enemies move and reload faster.

 Get Some Air:  Low gravity.

 Ironhide:  Enemies have better shields.

 Close Combat:  Players will be less accurate, but will do more damage.

 Elemental Challenge:  Elemental attacks will work better, normal attacks will do worse.

Hot Potato : ???

 Kick A*%:  Enemies will deal more damage.

 Dead Aim:  Enemies are more accurate.

 Overclocked:  Enemy shields regenerate faster.

 Regeneration:  Enemies regenerate health.

 Weapon Masters:  Enemies spawn with higher quality weapons.

If a character fails to get a second wind in a multiplayer game, it will respawn in the Penalty Box on top of Moxxi's tower. The character will be stuck up there, but can still help the rest of the team with long-range weaponry. The player will re-spawn at the bottom once the wave is finished, or the entire party is wiped out.