Forum:Fixing 3D Caustics Rendering?

Alright, seriously, does anyone notice the fact that if someone runs, there's this big ugly shadowy caustics render shooting across the ground and twitching like an epileptic at a rave party?

I'm seriously annoyed by the fact that I see the caustics rendering like five feet away from where the object is located. When designing a game, wouldn't you think of this as maybe, a problem?

I find this to be incredibly annoying when playing the game. I like to have caustics on to make grass look decent, and so the shadowing of the world is more realistic. But I'm almost ready to turn it off because it makes animated movement look like dirt. Does anyone know of a way to get caustics to either render more accurately, or render fast enough to appear where it should? Or at the least, disable caustics on dynamic objects? RinArenna 22:33, November 10, 2009 (UTC)