User blog:SpootKnight/SpootKnight's weapon meddling and research.

I think having a blog based on my experiments with weapons (Which I mentioned on my talk page) would come in handy, at least I can post my ongoing progress here while posting the item cards that show how they look on the talk page.

Anyway, like I said before, my experiment currently consists of creating as many weapons as the game will allow me to build, using all like components.

It's pretty simple, here's an example of what you'll be seeing:

Body1

Grip1

Barrel1

Mag1

So on and so forth, until I make the same weapon using all 2's, then 3's. If the game doesn't allow it I find the component creating the conflict, and explain what the weapon would be if it could exist.

Some notes:


 * If the weapon has the option of not having a stock or sight, I will not use the none version of these components unless absolutely necessary.


 * The item cards that I will eventually upload do not have material colors that match with their manufacturer - they are intentionally defaulted to how they appear on the Weapon Components Chart, for visual reasons.

Current progress:

I've gone through the Pistols, and only managed to make a Pistol1, Pistol3, Pistol4, and Pistol5, and even then exceptions had to be made.


 * Now technically because there's no Mag4 or 5, Pistol4 and 5 normally would not exist, however I made these weapons without magazines, and they will still load, so I do have item cards of these.


 * Pistol3 cannot exist because of a conflict with Mag3, but if the magazine is removed from the code, a Pistol3 can load. Because Mag3 is an extended magazine - a key trademark of S&S weapons (Which Pistol3 would be because Grip3 is an S&S Pistol grip, there's also a Maliwan and Gearbox version of Grip3, which also would not exist with the magazine actually in place), this conflict is an irony.


 * Pistol2 cannot exist because of Body2, but if it could load this would be a Vladof Pistol because Grip2 belongs to Vladof, I have reason to believe from my testing that Grip2 and Body2 conflict with each other, as Body2 loads with other manufacturers (Obviously this means different grips as well).


 * It's required that Pistol5 has a combination of Machine Pistol and Repeater parts to exist - the Itemgrade, Weapon Type, and Body. On accident I left the body code as a Repeater under Body5 while making this, it still loaded but the weapon was a grip and floating barrel with a sight.

I've also gone through the Sub-Machine Guns, and succeeded in making all five versions.

I think I'll work on the Revolvers next, I'm fairly certain there won't be any conflicts with any of the components. SpootKnight 09:44, May 7, 2010 (UTC)