User:Zer0Gymn/Zer0 Build - Shadow Striker

This build has been tested and used.

The ShadowStriker build concentrates on damage and specializes in quick kills with melee and never breaking Deception. This build works with both team and solo playthroughs.

Bloodshed Skill Tree:


 * 5/5 Killing Bl0w: The additional 500% melee damage when the character's health drops to 15-20% kills most enemies outright. On top of this, should Fight For Life mode be trigged Killing Bl0w gets Second Wind quickly.


 * 5/5 Grim: Since Deception is key in this build having a 7.5% cooldown allows for quicker triggering of Deception. The Shield Regeneration helps survivability and allows for a cushion in Deception should an explosion go off.
 * 5/5 F0ll0wthr0ugh: Constant kills allow for constant followthrough and an almost permanent increase in melee damage.
 * 5/5 Backstab: A majority of the other skills outside of the ones highlighted by this build require a large number of skill points for very small bonuses ex. Ir0n Hand: 5 skill points for +15% Melee Damage and Health. Backstab gives one of the highest melee damage increases besides the "One Shot Wonder" skills and skills such as Killing Bl0w and C0unter Strike.
 * 1/1 Execute: Execute is absolutely necessarily for a Zer0 build with its three meter dash range that allows quick movement to close in on the target on the ground and, given enough practice, dash to melee flying targets.
 * 5/5 Resurgence: A skill used as a fall-back should Zer0 sustain too much damage. Grim combined with Resurgence generate continuous Shield Recharge and Health Regeneration which can bring Zer0 back from the brink of death to fully healed.
 * 1/1 Many Must Fall: The premiere melee skill within Zer0's Bloodshed skill tree. This skill which allows for multiple deceptions every time Zer0 gets a melee kill increases melee damage along with the combination of the other highlighted skills gives Zer0 regeneration on health and shields, additional time in Deception for the up to +650% melee damage, and the 7.5% cooldown rate to use Deception more frequently

Cunning Skill Tree Sniper Skill Tree
 * 5/5 C0unter Strike: Should Zer0 sustain damage while waiting for Deception to cool down or even while in Deception from explosions and stray bullets the small damage Zer0 takes can be turned into a plus with the additional +250% melee damage given by this skill.
 * 5/5 Ambush: Ambush is unique because unlike the other skills within both the Cunning and Bloodshed skill trees Ambush augments percentage of total damage rather than just melee damage. Because of this, the addition of Ambush adds 1/5 of the total damage Zer0 does to the total damage effectively giving him 120% overall damage output.
 * 5/5 Unf0rseen: The high level electricity damage further hurts targets that Zer0 might not have gotten the chance to stab in the back. The damage sustained to the targets typically drops their health within the Killing Bl0w range and allows Zer0 a one-shot melee kill on multiple targets which becomes augmented by Deception.
 * 1/1 Death Mark: The addition of Death Mark gives Zer0 an additional damage increase of total damage output by 20%. Combined with Ambush Zer0's overall possible damage output increases to 140% of Zer0's overall melee damage.
 * 2/5 Headsh0t: Zer0 has the capability to score critical hits with melee if aimed correctly. The additional 8% critical hit damage increases Zer0's overall melee damage when scoring critical hits.

Tweaks to ShadowStriker Skillset:
 * 2/5 Unf0rseen and 5/5 Headsh0t: This tweak to the Skill Set can be given once Zer0 is proficent at scoring critical hits with melee in order to increase Zer0s melee damage.
 * Equipping a gun that has a blade on it will also increase Zer0's melee damage by 50-100%. It is unknown as to if the 50-100% melee damage increases total melee damage output or just an additional 50-100% melee damage.
 * It is possible to turn Zer0 in a Tank equivalent to that of a Gunzerker with the Brawn skill tree. If equipped with the shield "Order" and a Law Revovler the shield will take the melee damage Zer0 does and restore his health on a 1 health point to 1 melee damage point ratio. This constantly restores Zer0s health unless hit with damage that is greater than his health and the "Order" shield also grants Roid damage when depleted.