Fun, Sun, and Guns

'''Fun, Sun and Guns. '''Is the main mission in Sir Hammerlock Vs. the Son of Crawmerax.

Walkthough

 * Talk to Sir Hammerlock (In the Retirement Cottages)
 * Find Sir Hammerlock
 * Find Sir hammerlock's whiskey
 * Find a varkid injector
 * Find some varkids
 * Inject a varkid pod
 * Follow the varkid
 * Find some varkids (again)
 * Inject a varkid pod
 * Follow the vakid
 * Find a way to the island
 * Kill pirates
 * Power the water wheel
 * Follow the varkid
 * Find another varkid pod
 * Inject the big varkid pod
 * Summon the Son of Crawmerax
 * Defeat Son of Crawmerax
 * Rescue Sir Hammerlock

Strategy
When you find Sir Hammerlock in the Retirement Cottages, Hammerlock will be taken by a giant crabworm and then taken by some savages witch will sacrify Sir Hammerlock to the Son of Crawmerax.

Mordecai tells you that you can use varkids to follow hammerlock with a syringe of his whiskey, so you will need to inject a varkid, witch dies for the alcohol.

Mordecai tells you to repeat the same thing, but whit less alcohol, but the varkid's drunkness worns away and you need to kill it.

The next pod is a badass pod and you will need to put the alcohol, witch worns away too easy from the badass vakid but it takes you near hammerlock so you dont need to repeat the same thing

In the battle agnais the Son of Crawmerax will be in a waterfall-like area, the combat of the Son of Crawmerax is almost the same as Crawmerax but it spawns crabworms and crabvoids. and it mostly takes damage from its critical points

Turn in : Sir Hammerlock

Mission items:

 * Hammerlock's whiskey: "For when you need a drink as stiff as my upper lip!"
 * Varkid pod injector: A syringe used to ingect varkids