User blog:Beast of burden/CHARACTER IDEA: MORT, THE NECROMANCER

AS THE NECROMANCER
Mort isnt the most intimerdating of people but he is highly intelegent and resourcful. Mort was an apprentice and jakob coves hospital where he was a student of Dr.Ned, when Ned created zombies Mort stole his vormula for reanimation but perfercted it. now by useing his seringed glove he can shoot necrotic darts into the ground to resurect small hords of relesntly killed enemies (NOTE: must be human for the ability to work- Rakk are only exception- and the enemies dead body must still be around- cant resurect wats not there) these zombies are completly under his comand and will attack enemies and devouer them.

Apperence
Mort grew up on the planet Hades where he exceled in school and graduated as a sergeon, and so wears sergury scrubs and a surgens mask. his scruns have blood splatter stains on them and he wears a blood stained latex glove on his right hand and a glove that has sering tiped fingers on ther left hand. he wears bloody boots and has grey eyes with black messy hair.

ACTION SKILL: NECROMANCY
Mort shoots four darts into the ground that then inject the toxins eny enemies dead in the necrotic area are resurected and begin to attack and devouer there former allies (note that certen zombie types will not be possible unless u have them in ur skill tree) the zombies have resistence to corrosive but are vunrable to fire.

SKILL TREES:
NECROTIC

 LA PETITE MORT - mort gains 20% nore accuracy with assault rifles and SMGs.

GRAVE DANGER - mort gains a health boost when he resurects the dead.

 MORTIFICATION - mort gains necrotic death stack with every kill this mean that his fire rat, reloud speed and critical damage increases but at the cost of accuracy and damage resistence.

 ZOMBIE Hord - mort can now utilize his zombies into a HORD so they fight in an overwelming tactical manner.

 BRAIIINS - zombies can now eat brains giveing mort and that zombie 10% resistence to criticals (zombies must pick brain out of corpse leaving them exposed to enemy fire).

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 THE LIVEING INPAIRED: 

 DEAD RISEING - increases the maximum hord by 3.

 DEFILED - you now have a 10% chance to create a defiler when resurecting a hord (chance improves the more zombies reanimate.

 BURNING FLESH -  zombies gain 10% resistence to fire.

 RUNNER - psychos and midgets become psycho/midget zombies allowing them to run at enemies.

 ROTTING AWAY - zombies gain 0.5 extra seconds of undeath before they rot away.

 SO CLICHA' - zomies gain 12% resistence to head shots.

 FLESH BURST - bruisers can now become suicide zombies.

 FLYING DEATH - you may now resurect Rakk as skelerakk (corps must be in area)

 NECRO-LOGIC -  zombies are reanimated 3.1 seconds faster.

 DEATH PLAGUE - now when u deactivate NECROMANER early mort will make all zombies explode to engulph nerby enemies in a plague that cripples them and cause them to weaken to the point they cant lift the weapons.

 SURGICAL PRECISION 

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''' hes not finished but when the ideas flow i will come back and finish him off! '''