Claptrap

CL4P-TP General Purpose Robots, more commonly known as Claptraps, serve as the stewards of Pandora. They may be found in populated areas or guarding access points between different maps, but are more commonly found in need of repair.

Role in Storyline
Claptraps are met throughout the storyline, and are used to open the travel points between new areas. They also notify players when new missions are available, from either bounty boards or NPCs.

Damaged Claptrap Rescues
Despite their friendly nature, Claptraps are typically abused and used as target practice by bandits. Players are alerted to the presence of damaged robots by their moaning and complaining ("I'm leaking! Leeeaaaking!"). Talking to the Claptrap triggers a mission to find and return with a Repair Kit. Once the Claptrap is fixed, it may give a Backpack SDU on the first play-through. As an additional reward, certain Claptraps will also lead the way to hidden chests by unlocking a door or removing a concealing panel. On the second play-through, the Claptraps generally give Grenade Mods or shields.

Map Unlocking
Claptraps prevent travel between two different areas until proper clearance has been given, generally as the result of a pivotal main storyline mission having been completed. Most of these Claptraps simply enable a travel point, although one Claptrap controls the drawbridges separating the two halves of Rust Commons East.

Claptrap's New Robot Revolution
The Fyrestone Claptrap returns to play a major role along with many of his Claptrap comrades in the fourth DLC, Claptrap's New Robot Revolution. Freshly reprogrammed to become the "Interplanetary Ninja Assassin", he finds himself appalled at the treatment of his fellow Claptraps and turns to the task of sparking a "robot revolution."

Generic, Idle Quotes & Messages
you can download some of these quotes in a zip file here thanks to gearbox software Note: These audio clips are provided for personal, non-commercial use only!
 * "Don't forget to check out Marcus's store!" (Heard from the Claptrap in Fyrestone, likely referring to the weapon shop across from the Bounty Board)
 * "There are new bounties available in Fyrestone!" (Heard from the Claptrap in Fyrestone)
 * "Wow! You're not dead?"
 * "Hey, check me out everybody! I'm dancin', I'm dancin'!" (Seems to be a reference to a line spoken by the character Bobby C. from the movie "Saturday Night Fever.")
 * "Unce! Unce! Unce! Unce! Ooo, oh check me out. Unce! Unce! Unce! Unce! Oh, come on get down." (beatboxing)
 * "Yoo hoooooooooo!"
 * "I am the best robot. Yeah, yeah, yeah, I am the best robot. Ooh, ooh, here we go!"
 * "Hey! Over here! I'm over heere!"
 * "Still haven't found the Vault?" (Can be heard from the Claptraps in Fyrestone and Jakobs Cove)
 * "I'm over here!
 * "Rrrrrgh...this isn't working!"
 * "Unce! Unce! I think I lost the beat... but, Unce! Unce!" (beatboxing)
 * "Scooter asked me to tell you about a, uh, 'little sumthin' sumthin' ' he needs done. You should ask him about it!" (ECHO message informing the player Scooter has quests for him.)
 * "Did you find the vault yet?"

Damaged Claptraps

 * "Oh my God, I'm leaking! I think I'm leaking! Ahhhh, I'm leaking! There's oil everywhere!" (damaged)
 * "I can see through time..." (reference to Dune)
 * "My servos... are seizing..."
 * "I can see... the code" (reference to The Matrix)
 * "Good as new, I think. Am I leaking?" (after repair)

Zed's Claptrap in New Haven

 * "Ooookay... this is making me nervous... take a deep *gasp* breath-- I can't breeeeathe! This is just a recording of someone breathing! It's not real! It's just making me more nervous!"
 * "I'm detecting a motor unit malfunction... I can't move! I'm paralyzed with fear!"
 * "Please don't shoot me, please don't shoot me, please don't shoot me, please don't shoot me..."
 * "Turning off the optics... they can't see me..."
 * "The traveler will protect me. The traveler will protect me."

Rescued Claptraps

 * "I'll lead the way!" (Claptrap about to unlock or open something.)
 * "Follow me!" (Leading you to a chest or door.)
 * "This way!" (Commonly said by all claptraps.)
 * "The box is awaiting your attention." (Chest revealed.)
 * "Yeah? Well, hmph!" (emphasising a parody action of giving the finger to a bandit camp.)

Claptraps at Transitions

 * "Administrator Pierce has determined the Dahl Headlands to be a Class B danger zone. You may not enter until your DNA has been given adequate clearance. Attempted passage without clearance could result in death without resurrection. This would be undesirable." (Claptrap at the transition between the Arid Badlands and Dahl Headland before the player is allowed to enter the latter.)
 * "Downloading and analyzing your DNA record... Human status confirmed! Access to the Dahl Headland is granted. Please stand by while I activate the gate for you." (Claptrap at the transition between the Arid Badlands and Dahl Headland, 1st statement said after completing Leaving Fyrestone and the player is allowed to enter the latter area.)
 * "You are now free to enter the Dahl Headland! Please enjoy your relaxing stay. Interesting fact! Based on your current stress patterns, I calculate a 94.3 percent chance that you will encounter an unfortunate death experience." (Claptrap at the transition between the Arid Badlands and Dahl Headland, after opening the gate.)
 * "I've received proof of Mad Mel's demise! Claptraps everywhere will rejoice! Please wait while I enable access to New Haven. Aaaannnnndddd... Yes!" (Claptrap at the transition between the Dahl Headland and New Haven, said after completing Road Warriors: Bandit Apocalypse.)
 * "By order of Administrator Pierce, no one may access The Rust Commons without first filling out the proper paperwork in New Haven." (Claptrap at the transition between New Haven and Rust Commons West before the player is allowed to enter the latter.)
 * "Your DNA has now been granted clearance to travel within The Rust Commons! Please wait while I activate the gate." (Claptrap at the transition between New Haven and Rust Commons West, after the player is allowed to enter the latter.)
 * "My apologies traveler, but for your own protection, the area past this bridge has been designated a Class A danger zone. My scans show that you may not pass. Perhaps you would like to hear an accurate recounting of local rocks I have scanned!? I find them quite fascinating. See ya next time!" (Claptrap at the bridge dividing Rust Commons East, before doing Jaynistown: Secret Rendezvous.)
 * "Searching database... Your DNA has been granted Class A clearance. Lowering bridge... Hah ha! I command thee bridge to descend!" (Claptrap lowering the bridge dividing Rust Commons East while doing Jaynistown: Secret Rendezvous.)
 * "Oh look, it's another stinking flesh bag. Unless you have something Taylor Kobb needs to hear, you can bugger off like all your other walking shit containers." (Taylor Kobb's hacked Claptrap before being able to access the Trash Coast.)
 * "Without a master I have two options. I can listen to you move your disgusting meat flaps... OR... I could stick an electrode up my back panel and call it paradise. I will comply with what you need, then get out of my scan range." (Upon talking to Taylor Kobb's Claptrap to turn in Jaynistown: Cleaning Up Your Mess.)

Jakobs Cove Claptrap from The Zombie Island of Dr. Ned

 * "Greets, misinformed zombie fodder! I am not affiliated with the Jakobs corporation, but they've hacked me to tell people like you that they would appreciate some assistance with the overwhelming situation with the living impaired. I should warn you though that they'll suck your brain out of your cranial cavity like a crappucino if you get too close. If you'd still like to help, I suggest you turn on the town's defenses, otherwise...crappucino. Toodles!"
 * "The turrets! They aren't activating themselves!"
 * "Stop grinding and get those turrets up and running!"
 * "Phew, that was intense. I'm sure glad I'm not made of tasty flesh like you."
 * "Nobody move! I dropped my contact lens!" (Could possibly be a reference to The Yes Dance, in which the main dancer proclaims this)
 * "Hey. Hey. I pooped right where you're standing."
 * "Dr. Ned gave me the following awards this year; 'Most Effective Claptrap in Life-Threatening Situations', 'Hottest Performer of Mid '80s Breakdance Fighting', 'Master Orator' and 'Best Kisser'.
 * "Aim for the head! That's where the pudding is!"
 * "Dood doo doo" or, "Doomy doom doom." Either way it seems to sound like Gir from Invader Zim.
 * "Unce! Unce! Unce! Unce! Unce! Unce! Unce! Unce! Everybody's doin' the Claptrap! Ninja-kickin' zombies for the thrill! Chicks and shorties up in my grill! But the alive kind!"
 * (While Tied Up In Jakobs Cove.) "I will literally murder the person of your choosing if you just let me out of here. I never even liked Marcus, just, just say the word.
 * "Don't look at me like you've never double crossed adventurers for financial gain!"
 * "I don't suppose you brought a spare exorcist with you? No, nothing? Ok."
 * "Don't turn your back on me unless you never want to turn your back on anything ever again! ...Wait. That was a crap threat, can I try again?"
 * "It's really too bad that another poor adventure is going to be zombie food."
 * "Ok, I'm sane now. No more evil, no sir-ey. I'm practically Robo-Teresa here. LET ME OUT!"

Jakobs Representative Claptrap

 * "You've been most helpful so far. We require very little more of you. A simple premeditated murder, and you'll be on your way. Easie-peesie. Dr. Ned has become a liability. Take care of that liability and we'll clean up the mess and get that mill back to working order. There's gravy and biscuits in it for you, and by that I mean gobs of money. Take care. Oh! I almost forgot. You'll need this doo-dad to get the drawbridge to lower. Good luck!"
 * "Have you killed Ned yet?"
 * "It'll be nice when the mill is back up and running."
 * "Sometimes there's nothing like exposing a traitor to make your circuits all warm and fuzzy."
 * "Jakobs would like to thank all the suckers - I mean, generous people - that have helped eliminate the zombies!"
 * "Been a long time since I came back here. Feels like coming home again, except for the zombies."
 * "All this humidity is going to make me rot!"

Damaged Claptrap at the Lumber Yard

 * "Go to the sawmill, they said. It'll be good for your career, they said. HELP!"
 * "Help me! Anyone there?"
 * "Where's a vault hunter when you need one?"
 * "A little help please?"
 * "I could use a .. pbht pbht .. Great! Now I have a.. pbht pbht ... sawdust on my vocal enunciation unit."
 * "Sawdust has turned my oil to sludge."
 * "I need a hand here!"
 * "Who am I kidding. Zombies aren't going to repair me."
 * "Is there any real live person out there?"

The Secret Armory of General Knoxx

 * "Great to see you!" (Heard from Claptrap next to T-Bone Junction Bountyboard)
 * "Swing low, sweet chariot, coming for to carry me home. Swing low, sweet chariot, coming for to carry me home." (Heard from Claptrap in Lockdown Palace)
 * "Damnit. Just kill me." (Heard from Claptrap in Lockdown Palace, when he gets stuck to the electromagnet)
 * "Wow! You're not dead?"
 * "Come on, get me out of here! She didn't tell me her age! Girls of all ages like candy!" (Claptrap in Lockdown Palace)

Related Achievements

 * Fully Loaded

Main Menu Claptrap
The Claptrap in the Main Menu does a variety of things if you have patience to watch them, with more added with every DLC downloaded, including:

-"Aaahh! I'm gonna DIE!!!" -"Oh, no... Oh, no. Oh, no! Oh, NO! OH NO!!" -"I don't wanna die!" -"I really don't wanna die!" -"I was serious when I said I didn't wanna die!" -(Numerous other phrases known, but not yet listed here)
 * Michael Jackson's Moonwalk.
 * Bounce from Left to Right.
 * Claptrap doing the famous Hamlet pose with a human skull (Alas, poor Yorick! I knew him, Horatio).
 * Dragging bandit corpse.
 * Casually crosses the screen, lets out some exhaust (Claptrap fart), groans and checks to see if anyone is watching while he dissipates it.
 * Sneak peek at the player from the right side of the screen.
 * Sneak peek at the player from the left side of the screen.
 * Falling from top of screen onto back. "Oooooohhhhh".
 * Pops out from left of the screen "I'm over here!" "Over here!"
 * Windmill and Freeze!
 * Claptrap can also sneeze! But it spews the claptrap's power cords, resulting in the claptrap running after its cord in a circle.
 * "Oh, c'mon! Let's get down. C'mon everybody, I'm dancin'! I'm dancin'!"
 * Running around flailing his arms because he has a circular saw blade in is head (formerly thought to be a mohawk).
 * Runs around very fast on fire. Variety of quotes, including:


 * Thrusting (Some sort of CD tray pops out when he does this. This is the same tray from which he pulls the ECHO HUD unit at the beginning of the game.)

Trivia

 * The claptraps' alphanumeric designation is CL4P-TP, "but the locals call them claptraps", which is an easier way of vocalising "CL4P-TP".
 * "Claptrap" is an archaic word synonymous with drivel or babble, which is clearly not coincidental, since in-game claptraps ramble on and are rarely not speaking.
 * A second claptrap in Fyrestone can be viewed by jumping on top of the weapons shop, however it serves no function aside from being a curiosity. It usually has a color of either a bright green or yellow.
 * Claptraps fear bandits as they use them as target practice, mentioned by the initial claptrap heading into Fyrestone.
 * Taylor Kobb has a hacked red-colored claptrap that has stripped down bandit armor plating and the claptrap will also speak like a bandit, leading to some humorous lines. Some of its comments may reference HK-47, from Bioware's Knights Of The Old Republic Star Wars series. This claptrap is also the gatekeeper for the Trash Coast.
 * A special Jakobs Claptrap appears in the Zombie Island of Dr. Ned with a wooded body and a golden inlay.
 * In the second DLC for Borderlands (Mad Moxxi's Underdome Riot) there is a Claptrap Banker with a tuxedo design on him along with Dr. Ned's mustache and a top hat who runs the new Bank.
 * In The Secret Armory of General Knoxx there is a black and white striped claptrap in the Lockdown Palace that offers a claptrap rescue mission, but unlike most claptraps that give a similar missions this one seems in perfect condition except for being locked in a literal boot.
 * Claptrap sees everyone with mustaches as seen in the PC Launch Trailer on the 0:26 mark.
 * All Claptraps are voiced by David Eddings (not the author).
 * Whenever a Claptrap is hiding (usually due to nearby enemies) he folds his wheel and arms into a box much like Disney's Wall-E does.
 * Claptrap was born from a random sketch in a low-level assignment made by the JIRA project-management software system.
 * Claptraps seem to be made by the Hyperion corporation as indicated in some of the signs seen in The Secret Armory of General Knoxx DLC.
 * While the cover clearly depicts a Psycho, Claptrap is arguably Borderlands' mascot, and possibly as a mascot of sorts for Hyperion itself (since they manufacture the ECHO system).
 * There are variations of Claptrap displayed in item cards, in accordance with the weapon/object currently hovered over.
 * Combat Rifle: A bucket helmet and an M16 rifle, and a bandiolier of bullets.
 * Repeater Pistol: A police officer.
 * Shotgun: "Trucker" hat and pump-action shotgun
 * Revolver: Cowboy.
 * Rocket Launcher: Panzergrenadier's cap with an RPG-7 (with no rocket loaded).
 * Submachine Gun: SWAT/Modern Soldier with an H&K UMP.
 * Sniper Rifle: Coonskin hat and hunting rifle
 * Eridian:
 * Weapon: Wheel replaced with tentacles, fake alien antenna, holding a cartoon raygun.
 * Artifact: A nondescript artifact hovering in mid-air, with multiple 'electrons' orbiting (a possible pun off the manufacturer's name). He also squints somewhat.
 * Shields: Fantasy barbarian helmet and a Viking round shield.
 * Health Vials: A wig and nurse cap.
 * Grenade Mods: Like the Combat Rifle variation, only holding a Mk2 "Pineapple" grenade with a lightbulb on it.
 * Class Mods: An intermediate between all of the above; holding a Police Officer's hat and Cowboy hat while wearing an army helmet.
 * Backpack SDU's: Wearing helmet and struggling with a load of ammunition.