User blog comment:WarBlade/Full Article Templates/@comment-1618941-20140417062417/@comment-1618941-20140417105330

It's not relative to just a game though - it could be a mission or DLC. It's a user-defined variable that can be a applied to any shift in criteria (eg. Mal - primarily "NPC," but also an "Enemy," so the clarifier can be used for the specific mission.

Additionally, I've been contemplating using the clarifier fields to cover bosses and raid bosses because I'm keen on a test string to generate those two categories. The trouble there is that it's a suboptimal way of displaying that data.

The other three ideas I have on that front are:
 * 1) Modify Character Type to account for subtypes, and I've discarded that because it sets a precedent that has me shoe-horning in various different kinds of NPCs. It gets bloated fast.
 * 2) New boss type field contingent on Character Type being set to Enemy.
 * 3) Ignore it entirely.