Forum:+2 Team find rare items theory (What it really does.)

I honestly think what the mod really does is increase the chances of looting Gear rather than anything else from health, ammo, money, etc. I don't think it's related to Gear rarity but general rarity between all items in the game.

The rarity categories would be something like this:

-money -ammo -health -Quest related items? (ex. Crimson Lance PowerUps, etc.) -Gear (Guns, grenade mods, Shields, Class mods.)

This came to my mind after realizing Crawmerax's minions are dropping gear half the time lately instead of the typical ammo/health/cash when playing splitscreen with two hunters with the scavenger mod. (They even dropped a purple which in these three years of playing the game hadn't ever happened to me.)

This don't affect Crawmerax much as he's programmed to always drop leveled Gear, however the +8 extra items and +4 FRI would mean that every time you kill him with the Ransack skill active you will get lots more Gear half the time, so if my assumption proves to be true it means that the mods are indeed increasing gear loot chances over anything else. That's why he drops way more gear than normal over money, health, ammo, etc. when Ransack is active.

I've been testing this for three days and I'm almost sure that's what the mods really do. I've gotten way more gear drops from the minions while equipping the mods than without. Can you guys help me confirm this? Try killing 50 Crawmerax minions with and without the mods and compare the ammount of gear drops you got from both. That should help me confirm my theory.

So in short:

Ransack = Enemies drop more loot in general (ammo, cash, health and Gear.)

+4 extra items = A bonus.

+2 FRI = decreases the drop chances of ammo, cash and health while improving the gear chances.

I know this subject is ages old but the mystery behind +2FRI really intrigues me. Thank you in advance.

Moldredd 15:12, June 23, 2012 (UTC)