Talk:Allegiance Relic

Save Editor - Making Allegiance Relics
Because the damn game likes to remove my Allegiance Relics, I did some testing on what the game wants out of the stats from Relics. I have found that AllegianceA/B/.../F is the manufacturer from the calculator and according to the Allegiance Relic page itself, only 2 stats may be increased at a time and it isn't possible to get 3 stat bonuses at the same time.

Here's my data. Vladof - Rare - Type A: Gives increased damage. BL2(BwAAAAANSAAWC1rYIBGXCwDAAMD/////////vwtABcA=) Vladof - Rare - Type B: Gives reduced recoil. BL2(BwAAAAAOZgAWC1rYQBGXy///////vwbABcD/vwtABcA=) Vladof - Rare - Type C: Gives increased accuracy recovery. BL2(BwAAAACq2gAWC1rYYBGXy////38IwP///z8JgAtABcA=) Vladof - Rare - Type D: Gives increased damage and reduced recoil. BL2(BwAAAACWhQAWC1rYgBGXCwDAAMD/vwbABcD/vwtABcA=) Vladof - Rare - Type E: Gives increased damage and accuracy recovery. BL2(BwAAAAAyOQAWC1rYoBGXCwDAAEAIwP///z8JgAtABcA=) Vladof - Rare - Type F: Gives increased accuracy recovery and reduced recoil. BL2(BwAAAACWhQAWC1rYgBGXCwDAAMD/vwbABcD/vwtABcA=)

I have concluded the following. Using this data, I can easily make an Allegiance Relic of my choosing manufacturer and make it work. However, I do not know what Stat 2 and Stat 3 are for all manufacturers. But, I assume Stat 1 is always damage.
 * Type A = Stat 1
 * Type B = Stat 2
 * Type C = Stat 3
 * Type D = Stat 1 + Stat 2
 * Type E = Stat 1 + Stat 3
 * Type F = Stat 2 + Stat 3

But there is something I don't know. 2 catagories contribute to 1 stat, but there doesn't seem to be a real change depending on what catagories on on or off. So long as 1 is on, then that stat is active. I don't even know.

I pray this input is worthwhile to those whom are trying to hack in Allegiance Relics for their own purposes.

Fireflywater (talk) 05:00, February 24, 2013 (UTC)