User:Happypal/Material

A Material is the part of a weapon/item that defines what it is made of, and defines a corresponding color scheme. Each material is tied to a specific Manufacturer. As a general rule, each Manufacturer has 3 "Material Grades". Rule of thumb is that "Material1" is low quality, "Material2" is medium quality, and "Material3" is high quality. This is not true of all manufacturers though, in particular Hyperion and Jakobs.

The material will effect the Item Code. It may also influence a weapon's Prefix.

Grenades Mods
The material of a Grenade Mod as no effect on the Grenade directly. However, the Manufacturer does define the effect of the Grenade. Please see Grenade Mod for more information.

Shields
Just like Grenades, the Manufacturer will define the Shield's effect. The material itself will define the strength of the effect. Please see Shield for more information.

COMs
The manufacturer will have no effect on the Class Mod, other than define the color scheme. The Material Grade will define what effects are present on the Class Mod. Please see Class Mod#Manufacturer]] for more information.

Standard Weapons
Standard weapons can spawn with any of the Material Grades of the its Manufacturer. This material will define the overall traits of the weapons. For more information on a specific manufacturer, please see that manufacturer.

Unique & Pearlescent Weapons
weapons have unique materials, with unique color scheme. More often than not, these materials are just variations from an existing material. Sometimes, however, the unique material will drastically deviate from the traits of the corresponding manufacturer. For example, the Hyperion Manufactured The Sentinel will actually have reduced Accuracy. Unique Weapons cannot be trusted to carry the traits of its manufacturer. Please see the individual weapons from the page for more information.

weapons will also have unique materials with unique colors schemes. However, other than the color scheme, the material itself is only an alias for an existing Material Grade. This is usually "Material 3", but on some weapons, such as the Jakobs Bessie or the S&S Munitions Serpens, the Material Traits will be those of "Material 2". Please see the rarity link|Pearlescent}} page for more information.