User:WhiteOnmyoji/Persistent Firefly Siren

I'm not gonna lie, most of this build is based of the Firefly Siren designed by Agitokatana/AgitoBlade with a few modification geared for increased survival and quicker use of the Phasewalk ability. A word of note though this build is also dependant on you having the Mad Moxxi's Underdome Riot DLC  AND  completing the lesser challenges in BOTH playthrough.

How to play

Similar to the Firefly Build, this build is designed so that when you kill an enemy you gain various buffs that exterminate any other enemies in the nearby vicinity, although it is heavily reliant on killing 1 enemy to reach it's potential, it's also styled so it can be effective if there are no other enemies around. However unlike the firefly you're for the most part chained to the Maliwan Hellfire SMG, and unless you're facing a fire badass creature or guardian you should not have any trouble with other fire type enemies. However a high rate of fire SMG or repeating pistol should compensate for the lack of Spark...and so will a rocket launcher.

This build also comes with a bit of a "Hail Mary" in particularly Phasewalk. Yes we invested some points into reducing the Phasewalk cool down but thats just so you can have it available for you next "Hail Mary" moment faster. By investing points into Inner Glow we've given our selves a healing option and a way to escape and kill enemies so you can use Phasewalk again faster.

Equipment

Weapon: As stated before the Maliwan Hellfire is crucial to this build all of the have a decent rate of fire and decent accuracy but the one thing that is absolutely crucial for this build is the Hellfire's 100% ignite chance. You're basically taking out spark so your chances of causing Elemental damage is reduced with any other gun. The only type of gun that is the exception to this rule is the rocket launcher, they will do high elemental damage no matter what.Also for this build you'd want a high rate of fire repeater pistol like the Vladof Vengeance and the Firehawk. With this build you need weapon contingency plans so prepare to dedicate space in your back pack for them.

Shield: High capacity and high recharge rate is a must, a "nice to have" is health recharge how ever if you can't find a high capacity and health recharge in one shield then find one that gives fast health regen and keep in your back pack, switch out when you're low on health and traveling or have a chance to take cover for a bit so you can save your phaswalk when you're really in the weeds, remember Sirens are squishy. All other perks are just that...perks

Grenade Mod: The one that works best with this build is Transfusion but depending on your play style other mods can work as well

Class Mod: The class mod versatility is great in this build and it's really more situational, Firefly is the mod that the original build used and I have no arguments it's a solid mod with great bonuses. However If you're having survival issue or if you know you're going to get hit a lot I recomend the Defender the added shield and resistance helps, it's also great when in co-op play. Tormentor and Mercenary is a great one to play when you need the extra elemental damage when not using the Hellfire. Catalyst can be used if you want or need Phasewalk faster and the faster shield regent isn't bad either. The other two mods are almost worthless with this build because this build relies on fire so much that it negates the usefullness of Tempest and Plague Bearer.

Pros and Cons

Pros:

Incredibly high damage output

High shielding and survivability

Burning enemies allows for easy Second Winds

Despite being reliant on killing an enemy to use to it's full potential it's still an effective boss spec

Incredibly effective for Zombies (unless you're harvesting brains)

Highly Versatile solo or co-op

Great escape route with health regen

Cons:

Phoenix is infamous for blowing up stray barrels, beware treacher's landing

Relies on killing 1 enemy for full effectiveness

Relies on the special effect of the Maliwan Hellfire to be 100% effective

Relies on having the latest DLC

Reduces the effectiveness of other elemental weapons

Not very effective against guardians or fire badasses

Variations

Increased Phasewalk reduction: Take two points out of Phoenix and put them in Hard to Get. This reduces the time you have to wait and the number of enemies you have to kill to before you can use it again

Chance to Daze Enemies: Take two points out of Phoenix and High Velocity and one point from Black out and put them in Hard to Get and Mind Games. This opens up Mind Games and gives us a 5% chance to daze enemies

Faster Speed: Take two points from Phoenix and one point from High Velocity and put them in Intuition. While this require us to kill one enemy before we get the speed bonus, it's still very doable especially when you're in a firefight and several enemies are ignited.

Build designed by Agitokatana/AgitoBlade

Modified by WhiteOnmyoji