User blog comment:Communism/Alpha Builds/@comment-1841562-20100123082112

Lillith concerns... Girl power is worth more in my opinion than both blackout and hard to get. Unless your sporting anything less than anarchy or hellfire by level 50. Solid points in girl power means, most enemies have it hard pressed to ever do HP damage and me almost never having to phase walk, period.

Spark...doesn't help either hellfire or anarchy, wasted points!

Phase strike still fails to 1-shot mobs, sometimes even the non-badass ones which makes the whole point of the skill moot. Mobs rolling 20K+ HP's by level 50 and the most I've seen from it was couple K damage at max level.

Brick concerns... Since your not a brawler, you'll find yourself togalling berserk on and off, just to get HP back. Endless rage becomes moot later on for the rocket man.

Also, safe guard is not as valuable in that tree as die hard is. Taking forever to die, then coming back at nearly max health means your practically immortal, mobs just don't know it yet. It happens more often than you might expect, I've come to love every last point I put into this skill. I've even gone as far as letting mobs kill me, just so I can regen a good chunk of my health from this skill, then capping off with berserk before a hard fight.

Wide load is what makes rockets work, that and if possible, ammo regen from co-op buddy if possible. A couple shots before reloading on rocket launcher sucks. Having 5 extra rounds turned rockets from a back up weapon into almost an overpowered primary. My DPS jump was so huge, my buddy dropped his better assault mods just so he can feed me more rockets from his soldiers' support mod so we could make play-through 2 go faster.