Forum:Math QOTD: Armor

I've noticed the wiki has surprisingly little technical information. I'm hoping to change this, but I don't have the answers myself. I also don't have the PC version, so doing my own detective work is rather challenging. Please help me out. Here's my question for today:

In reading about elemental damage, I've noticed that different multipliers are used when, say, a fire attack strikes flesh, shields, or armor. This is sensible, of course. However, the work done by InstantKarma came up with values for all attack types against shields and flesh, but not for armor. I'm curious what these values are. Without that information, it looks on paper like corrosive is a really poor damage type since obviously its forte is against armor. Does anyone have any idea what the coefficients on armor are, or have a decent way to find out?

Secondary question: Is there only one level of armor, or is some armor stronger than others? I've noticed that spiderantlings take much more damage from my attacks than normal spiderants, although they might just be unarmored. Still, there are some enemies that seem to take virtually nothing for damage if I hit their armor. Is that true of all armor, and I just never noticed, or are there multiple armor classes?

--Azuarc 20:56, January 11, 2010 (UTC)