Forum:Massive game manipulation

So I created a testing character. There are several things I want to test and I figured "why not test them all at once". Only one doesn't have to do with direct game manipulation. This is not my only test character I plan on making, but it's a start.

The things I want to test ("touch" means to pick up):
 * Bleed-out time for all PT's (playthroughs) (the only thing that is not manipulation)
 * Increased chances of getting backpack SDU's on PT 2 by NOT getting them on PT 1
 * Ammo drops/loot on only gun types that are "touched"
 * Increased chances of getting gun types that are "touched"
 * Decreased chances of getting gun types that are not "touched"
 * Increased chances of getting gun types by only buying ammo SDU's for that type
 * Increased chances of getting artifact types by only "touching" those types

The theory for this is to get through the game by getting NO backpack SDU's (until PT 2) and buying NO ammo SDU's. The vehicle to launch this is choosing, beforehand, which weapons you will ultimately use and only "touch" those type of weapons. This gives you ammo "in the field" for those weapons, making ammo SDU's less paramount. Backpack SDU's are less paramount since you are focused on limited types of guns.

Practicality: Making several back-up saves "time stamped" for repeated tests with different factors added (i.e. going over the same run with different ammo SDU's or weapon types "touched").

Sadly, this should be done the long way since, as far as I know, Willowtree can't erase the fact that a character "touched" any one weapon (receiving no ammo for that weapon).

Roland is the obvious choice, for most of the tests, since he can get a ammo regen Mod and can use a combat rifles (also eridians) for short and long range. However, the character I decided to try first is Brick since his Diehard skill can manipulate bleed-out time. He can also rely heavily on melee if he runs out of ammo and can heal at level 5 for less healing kits in his backpack.

more content comming soon, i have to get to bed I am the best robot 13:07, January 31, 2011 (UTC)