Sniper Rifle/parts

Sniper Rifles fall into two families, differentiated by their bodies: sniper rifles proper, sometimes called bolt-action, manual-action, or repeating sniper rifles; and semi-automatic ("semi-auto") sniper rifles. The two varieties of sniper rifle have different magazines, but share most other parts, though certain accessories are specific to one or the other.

A repeater's name derives from the body, stock, and magazine parts present on the weapon.

Accessory
Unlike other parts, the accessory part does not have a consistent effect on a weapon's attributes: some accessories boost tech, some alter recoil, some speed reload time. Some accessories grant a special property to the weapon, elemental damage, beyond mere attribute modification; furthermore, almost all accessories make their weapon eligible for a special name prefix or title describing the weapon's altered behavior, such as "Sober" or "Thunder."

Most accessories are easy to differentiate visually. They always appear under the barrel, immediately in front of the foremost weapon grip.

An accessory may or may not be present on any given sniper rifle, and no more than a single accessory may be present, which is why the game will never spawn a legendary Rolling Volcano (e.g.).

While the elemental accessories are common to both families of sniper rifles, the rest are specific to one or the other.

No accessory
The part serves as a placeholder for a weapon with conventional behavior, nothing more. A sniper rifle with this non-part will have no accessory visible beneath the barrel.

Other resources

 * The Gearcalc tool, whose mechanics research made the precise data on this page possible
 * For an alternate specification of every sniper rifle part's contribution to the whole, see http://blmodding.wikidot.com/sniper-rifle and http://blmodding.wikidot.com/sniper-rifle-semiautomatic